Latest valleyforge shots

nrbynrby Join Date: 2002-03-05 Member: 270Members
I've been considering starting over on the map and using what i have as an architecture/texture styles reference because the design of the map needs work. I'm also starting to run into some compile issues so can start over and plan things a little better.
these shots are not final, just trying to get a feel for what the map should look like. Comments questiosn, let me know. env_gamma not used because i forgot :x

<img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0000.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0001.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0002.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0003.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0004.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0006.jpg" border="0">

Comments

  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    <img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0007.jpg" border="0">
    <img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0009.jpg" border="0">
    <img src="http://csnation.counter-strike.net/barney/personal/ns_vallyforge0017.jpg" border="0">
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I like this style a lot. I say stick with it.

    If you do need to start over on the level, I say this is the way to make it.
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    Looks cool.  It seems like it will be a fairly open map, when considering the NS style.  Any layout shots or overhead views?
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Nice, but I guess all of these areas are close to the marine starting point, since they don't look abandoned or infested, right? :S

    Is that the commanders console on the first pic? :]
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    I like em, dont see why you really need to restart, but I guess thats why I'm not a mapper ...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Chalupamonk, N@rby's layout for this map can be found <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=948" target="_blank">here.</a>

    SilverFox, It is kind of frustrating when all of these mappers are restarting their levels, isn't it? It really is necessary some times though. It's so easy to get carried away with a new unique style and look you just developed, and not think much about the layout or how it's going to play. Then when you do get around to doing the layout, etc, you find that your current work just isn't going to work out, and need to restart with the same ideas in mind.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    What ken said is correct. The main reason i'm restarting is because i'm not getting the look i want, something just doesnt feel right about the map. It feels disjointed  so i'm gonna make a clean break.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Quality work as always <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Wow, some of those shots looked like they could be on a real spaceship or installation.  But if you feel you need to start over, you know your map better than anyone else.  Just as long as it comes out this good or better, I won't complain.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    nice style Narb, it's just that those rooms have a nice architecture, but their lightning could use some work, and i'd lose that HL duct texture <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    BTW i know they're nto final, so i guess you can add the details later, I like your use of colours, unlike most Ns-maps so far who look all gray.
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    your architecture is awesome in some areas and merely good in other areas...i wouldn't frett about that too much...what i would focus on is lighting and motion.  Your lighting is too bright and monotonous (sp?).  Make stronger shadows and areas where lights are broken.  Also how does your map look in motion?  Is there steam rising from vents?  moving machines and turbines?  Elevators...cool mechanical doors?  i would focus more on those things in your "remake"
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Something a lot of people has mentioned is that your lighting really needs to have some contrast.  I noticed you didn't use env_gamma, but really make sure you stick it in.  It can do so much for your level.
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