Bring back the old days
TheRealQuasar
Join Date: 2005-01-30 Member: 39075Members
<div class="IPBDescription">Because we all miss them</div>Reading the thread about 1.04 in NS discussion made me realise just how much NS has changed over the years, and not all of it for the better (IMO). So, I implore thee... Slow the game down. Remember those long epic battles we all used to have? The ones that NEVER happen anymore? Bring 'em back. Have another gamemode for those looking for a quick blast (like combat) but give us longtime fans the experience we all deserve.
I'm having a vision now of an epic game of NS in a fully sexed-up engine... If gaming was food, that'd be like chocolate.
So please, make NS2 the best version of NS that's ever been. Bring back the slow pacing, the epic battles, the tactical gameplay that made NS so unique back in the day.
I'm having a vision now of an epic game of NS in a fully sexed-up engine... If gaming was food, that'd be like chocolate.
So please, make NS2 the best version of NS that's ever been. Bring back the slow pacing, the epic battles, the tactical gameplay that made NS so unique back in the day.
Comments
I want the good old long fights.
I remember when we used to talk about a good round for days, for it was not a quick game, but an epic battle. Now the games never last long enough to leave in the middle and ask in the forums "how did it end?" the next morning.
Another thing is: when I started to play, 1/1 fights used to last longer too. I mean now when you encounter a skulk in a hallway, you either shoot him very fast or die very fast. Maybe bites and lmg rounds were both weaker back then. Or maybe everyone were newbies so they missed all the time, I`m not sure.
You wouldn't neccesarily have to make a new gametype, just add a slider that modifies timelapse on actions. Like building, researching, morphing into a lifeform, the speed at which res. towers give res. This would give clans the ability to use a predetermined shorter 'tourney clanmatch' timelapse, whereas pub servers would use a longer timelapse for longer, more intense games.
The difference between a short battle and a long battle is a teams ability to counter the other teams moves , just as it is in a chess match. As a whole, the long match/short match arguement is that of strategies that work and work well for a quick end game or a lack thereof.
Just add a mod to erase strategies from players minds, thus starting from 'strategy' scratch.
I beg you!
I think the minimum a game should last is an hour.
Talesin wrote an excellent dissection of the specific balancing elements that contributed to long games in the 1.04 nostalgia thread. If the other developers remember the details as vividly as he, maybe they can counsel Flay on how to make NS2 more like what NS was, and less like what it is -- I think, based on the gushing support of 1.04 gameplay shown here in the forums, that is what most players want, and what accounts for NS's sticking power thus far.
Another thing is: when I started to play, 1/1 fights used to last longer too. I mean now when you encounter a skulk in a hallway, you either shoot him very fast or die very fast. Maybe bites and lmg rounds were both weaker back then. Or maybe everyone were newbies so they missed all the time, I`m not sure.
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I remember those long, drawn out skulk vs LA marine fights. I think they mostly revolved around attempting to run the marine out of ammo before coming all the way out of cover. It helped that skulks were harder to hit, and had a lot more health than they do now. So you could feasibly drain that marine's entire clip before charging him. On the other hand, upgrades cost 2 res, so you usually wouldn't have any upgrades unless you were a higher lifeform. That means you couldn't rely on celerity or cloaking to get close to the marine without getting shot, so you HAD to pull some fancy trick like running him out of ammo.
Heaven help you if you were facing 2 marines together.
Sadly enough, it's called reality and no one can control that.
-lower the weapons and aliens damage.
-rise the armor and healtpoints for skulks.
-lower the movement speeds of aliens and reduce the back going speed for aliens too (like marines).
-reduce the spawntime for aliens.
-remove bunnyhop
-include stamina
-get back upgrades cost for aliens
I think to solve this "rounds on NS maps are too short problem" are the next options.
-lower the weapons and aliens damage.
-rise the armor and healtpoints for skulks.
-lower the movement speeds of aliens and reduce the back going speed for aliens too (like marines).
-reduce the spawntime for aliens.
-remove bunnyhop
-include stamina
-get back upgrades cost for aliens
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I'm against all your suggestions! I like the fast gameplay of NS and sometimes there are long rounds, too!
If i just want to play a quick round combat is perfect.
If i want to play a long match i cant have it, because ns_ gameplay is now mostly like combat... short..
A) RFK. Slippery slope. Once you start losing, you keep losing.
B) People aren't as utterly inept as they were way back when. People can aim, people can fade. This leads to more decisive individual battles
--Scythe--
I like my epic games as much as the next guy and they still happen if the marines or aliens have equally skilled players on either team and both are playing good strategies.
The best way to have a long stand off, is to relocate your base into 1 of the hives - espcially ones that only have 1 entrance. like that one on ns_nancy
id rather see a fortress game mode or something for a long game rather than screwing up the formula which is so perfect now.
Spread it all out more.
It's all about tactics........it has nothing to do with weapon damage spawn times or anything else.
You want a longer game..................INVENT A NEW STRAT OR LEARN HOW TO COUNTER THE OTHER TEAM.............whiners. Yeah good idea to dumb down the game and make it crawl at a snails pace......real good idea.
Scale everything down and make the maps larger.
Spread it all out more.
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Scale everything down BUT make it bigger...........
Touche'