Overhead Views For All Ns Maps
Relic25
Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
<div class="IPBDescription">Get 'em here</div> You asked for them, so here they are. The zip is 2.45 megs and contains 1024x768 bitmaps for each official map. <a href='http://www.deltatraining.com/relic25/overheadmaps.zip' target='_blank'>http://www.deltatraining.com/relic25/overheadmaps.zip</a>
If you want to take your own shots, follow the instructions below. I've added a step and some more information that I forgot in previous posts about this.
1. Start NS and select "console" from the main menu.
2. Type "developer 1" in the console.
2a. Type "sv_cheats 1" in the console.
3. Type "map" followed by the name of the map you want to load.
4. When the map loads, you should appear in the ready room (you are effectively in single-player mode). Hit "~" to bring down the console, and type "dev_overview 1". Now you'll have a nice parallel, overhead view of the entire map. But wait, there's more!
In most NS maps, the ready room is 'above' most of the map, so it will be visible in this overhead view. If you want a clean view of just the regular map without the ready room, use the keys bound to "swim up" and "swim down" to adjust the upper limit of the view (the zmin). By default, these keys are "v" and "c". Just hold the key down that lowers the zmin height (watch the numbers at the top of the screen). There may also be stuff near the 'bottom' (in the z plane) that is being cut off. To adjust the bottom threshold of what is shown in the overhead view, use your jump and crouch keys.
Once you are ready to take a screenshot, bring down the console and type "developer 0". This will turn off the text information.
Happy navigating!
If you want to take your own shots, follow the instructions below. I've added a step and some more information that I forgot in previous posts about this.
1. Start NS and select "console" from the main menu.
2. Type "developer 1" in the console.
2a. Type "sv_cheats 1" in the console.
3. Type "map" followed by the name of the map you want to load.
4. When the map loads, you should appear in the ready room (you are effectively in single-player mode). Hit "~" to bring down the console, and type "dev_overview 1". Now you'll have a nice parallel, overhead view of the entire map. But wait, there's more!
In most NS maps, the ready room is 'above' most of the map, so it will be visible in this overhead view. If you want a clean view of just the regular map without the ready room, use the keys bound to "swim up" and "swim down" to adjust the upper limit of the view (the zmin). By default, these keys are "v" and "c". Just hold the key down that lowers the zmin height (watch the numbers at the top of the screen). There may also be stuff near the 'bottom' (in the z plane) that is being cut off. To adjust the bottom threshold of what is shown in the overhead view, use your jump and crouch keys.
Once you are ready to take a screenshot, bring down the console and type "developer 0". This will turn off the text information.
Happy navigating!
Comments
Make a legend or mark where the resource nozzles, hives, or other key locations are. Currently, they're kinda hard to see.
Other than that minor thing, awesome work! Thanks!
Thanks again man. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I luv you relic. lol
I'm working on adding information to all the maps detailing the marine start, all the alien hives and all the resource nozzles. Once I finish this (probably later tonight) I'll host it on my site and post a link in this thread.
Hey, if anyone happens to know of any way possible to have entities show up in this view, please let me in on it! If you look carefully, you'll notice that all the brush entities are missing, and this makes some things look odd or inaccurate (a good example is the refinery in ns_bast - the two towers and the catwalks are all missing.)
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
see this <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=10003' target='_blank'>thread</a>
Tenaku
<img src='http://www.zone-zero.com/ns_bast.jpg' border='0' alt='user posted image'>
Tenaku
Thanks Relic!
As a side note, everybody start using "Bucket Fulla' Kudos". It's fun and tasty!
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> + <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> = <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->