New type of Offensive Chamber (nest)
Scribbles
Join Date: 2003-11-05 Member: 22323Members
<div class="IPBDescription">A nest that produces AI 'hornets'</div>Basically this would be an additional type of offensive chamber that would be very weak (much like a skulk), but which could be attached anywhere, not just the floor, but also walls and ceilings (the gorge hurls it outward when selected, much like a bilebomb, it will stick to whatever it hits first).
When placed, it builds itself over a period of fifteen seconds or so, because placing it in a difficult to reach spot might mean it won't be able to be completed by a gorge.
When completed, the nest will produce hornets. One every few seconds, upto a maximum of three. The hornets will be small and simple, low polygon, glowing creatures that hover in a radius near the nest. When an enemy gets within range, the hornets attack and explode on the target, comparable to the creatures fired from the hornet gun, from Half-Life 1.
It would be a weak, but cheap means of defense.
Further possibilities would include giving the hornets a temporary Parasite effect, but that might prove to be too strong.
When placed, it builds itself over a period of fifteen seconds or so, because placing it in a difficult to reach spot might mean it won't be able to be completed by a gorge.
When completed, the nest will produce hornets. One every few seconds, upto a maximum of three. The hornets will be small and simple, low polygon, glowing creatures that hover in a radius near the nest. When an enemy gets within range, the hornets attack and explode on the target, comparable to the creatures fired from the hornet gun, from Half-Life 1.
It would be a weak, but cheap means of defense.
Further possibilities would include giving the hornets a temporary Parasite effect, but that might prove to be too strong.
Comments
how would this be any different from a normal OC other than the fact that it can be placed on walls and ceilings?
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It would be a cheaper type of defense that would serve to be more of a nuisance to advancing marines than a roadblock. Well placed OC's can force marines to wait out until they can get their hands on a grenade launcher, or if they got the res, a little siege station, but in the end it also costs the aliens a ton of res.
Say a Nest would cost 3 res to place, but would have the HP of a skulk, or even less. You would get a few hornets in on the marine, softening them up without feeding them RFK, so the commander would either have to drop first aid kits or consider sending additional people.
depends on the res cost, could be overpowered at the start of the game. And if it isnt that cheap as to be abused then ppl would build stronger oc's anyway?
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You have a point.
However, the thing that would set a 'nest' apart from being nothing more but a cheaper/weaker OC, would be it's ability to be placed on walls and ceilings. Also, seeing as the projectiles would be considered creatures on their own, you would not have to place them in LOS, like you would with an OC. You could place one around a corner, and the hornets would go around it and attack whatever is on the other side.
Buildings would be immune to them for balance reasons ofcourse.
would like it
at least thats sort of how i remeber them
and thats imho something completly different as those suggested hornets.
It would be a cheaper type of defense that would serve to be more of a nuisance to advancing marines than a roadblock. Well placed OC's can force marines to wait out until they can get their hands on a grenade launcher, or if they got the res, a little siege station.
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OCs are never more than a nuisance unless they are inside the hive to counter a jetpack rush (and if thats the case, you're seiging the hive, not the ocs), or you're playing on a large (16+) public server, where people like building walls of lame
<!--quoteo(post=1578522:date=Nov 18 2006, 10:45 AM:name=Scribbles)--><div class='quotetop'>QUOTE(Scribbles @ Nov 18 2006, 10:45 AM) [snapback]1578522[/snapback]</div><div class='quotemain'><!--quotec-->
Say a Nest would cost 3 res to place, but would have the HP of a skulk, or even less. You would get a few hornets in on the marine, softening them up without feeding them RFK, so the commander would either have to drop first aid kits or consider sending additional people.<!--QuoteEnd--></div><!--QuoteEEnd-->
spending 3 res to force the marine commander to (not necessarily) drop a medpack for 2 res?
It would never, ever be used.
I say no, static defences don't make the game any more interesting, the current ocs serve their purpose.
(also, babblers were computer controlled creatures that used the skulk model, they bit marines for less than a skulk, and when killed or when their timer ran out they would xenocide, again for less than a real skulk)
Regarding issues with res. cost in general though, keep in mind a 'nest' would be AI controlled, and thus automated. First Aid kits dropped by the commander aren't, so the commander has to personally spend attention. Also, if the marine doesn't kill the 'nest', it will live to soften up another target at a later period. First Aid kits are a oneshot use.
That said, I think static defense makes a game <b>alot</b> more interesting. I'm not talking turtlerific turret spam here or anything, just defense strong enough to indicate frontlines, or sort of. To give you the feeling you're walking around in enemy territory, and not just a huge neutral area inbetween the marine base and the hives. The map should be a part of the fight, and not just a maze you must pass through to get to the battlefield.
<!--quoteo(post=1580359:date=Nov 24 2006, 05:47 PM:name=Scribbles)--><div class='quotetop'>QUOTE(Scribbles @ Nov 24 2006, 05:47 PM) [snapback]1580359[/snapback]</div><div class='quotemain'><!--quotec-->
Regarding issues with res. cost in general though, keep in mind a 'nest' would be AI controlled, and thus automated. First Aid kits dropped by the commander aren't, so the commander has to personally spend attention. Also, if the marine doesn't kill the 'nest', it will live to soften up another target at a later period. First Aid kits are a oneshot use.<!--QuoteEnd--></div><!--QuoteEEnd-->
and just FYI: Offence chambers/turrets shoot automatically aswell.
Place it wherever, and if a marine actually touches it, it triggers. And if a parasited marine comes within a certain range (even without touching it), it will trigger as well.
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