Dwarf Fortress
Pulse
To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
<div class="IPBDescription">How I mine for ore</div><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo--><b><a href="http://www.bay12games.com/dwarves/" target="_blank">Dwarf Fortress</a> <!--sizec--></span><!--/sizec--></b>
<b><a href="http://dwarf.lendemaindeveille.com/index.php/Main_Page" target="_blank">Dwarf Fortress Wiki</a></b>
<b><a href="http://fromearth.net/LetsPlay/Boatmurdered/intro.html" target="_blank">The Chronicles of Boatmurdered</a></b> - An epic tale of great kingdoms, murder most foul, treachery, and elephant genocide.
I recently discovered on IRC that I'm not the only member of the NS community who has heard of DF, and the ensuing conversation spawned a lot of "lol wut is Dwarve Fortran???" So I figured now would be a good time for a thread with an explanation and tutorial.
Dwarf Fortress is a sort of real time city building game/roguelike, if that makes sense. Imagine Dungeon Keeper and Nethack had a [person born of unmarried parents] (lol censorship) child, and it was a midget. You control a band of dwarves making an (eventually) massive mine in real time with a vaguely Sim City like interface, mandating jobs and waiting for somebody to do them rather than controlling anyone directly.
If you don't know what a roguelike is, go <a href="http://en.wikipedia.org/wiki/Roguelike" target="_blank">here</a>.
The learning curve is extremely steep, even compared to "normal" roguelikes, but once you get past the initial hurdle, you get a very compelling and unique experience.
<b><a href="http://dwarf.lendemaindeveille.com/index.php/Your_first_fortress" target="_blank">Your first fortress</a> - Read this first!</b> The probability of you figuring out how to play this game without a tutorial like this is pretty much zero.
dorf dorf dorf dorf dorf dorf dorf
<b><a href="http://dwarf.lendemaindeveille.com/index.php/Main_Page" target="_blank">Dwarf Fortress Wiki</a></b>
<b><a href="http://fromearth.net/LetsPlay/Boatmurdered/intro.html" target="_blank">The Chronicles of Boatmurdered</a></b> - An epic tale of great kingdoms, murder most foul, treachery, and elephant genocide.
I recently discovered on IRC that I'm not the only member of the NS community who has heard of DF, and the ensuing conversation spawned a lot of "lol wut is Dwarve Fortran???" So I figured now would be a good time for a thread with an explanation and tutorial.
Dwarf Fortress is a sort of real time city building game/roguelike, if that makes sense. Imagine Dungeon Keeper and Nethack had a [person born of unmarried parents] (lol censorship) child, and it was a midget. You control a band of dwarves making an (eventually) massive mine in real time with a vaguely Sim City like interface, mandating jobs and waiting for somebody to do them rather than controlling anyone directly.
If you don't know what a roguelike is, go <a href="http://en.wikipedia.org/wiki/Roguelike" target="_blank">here</a>.
The learning curve is extremely steep, even compared to "normal" roguelikes, but once you get past the initial hurdle, you get a very compelling and unique experience.
<b><a href="http://dwarf.lendemaindeveille.com/index.php/Your_first_fortress" target="_blank">Your first fortress</a> - Read this first!</b> The probability of you figuring out how to play this game without a tutorial like this is pretty much zero.
dorf dorf dorf dorf dorf dorf dorf
Comments
<img src="http://members.cox.net/redford22/year2.JPG" border="0" alt="IPB Image" />
pictured: corpse of insane jewelmaker who could not find the exact right type of uncut gem. Twas a pity.
I forgot to mention that there is a mini roguelike included called 'Adventure Mode' in which you can explore the world you've generated, including past fortresses that you've abandoned. It has an interesting wrestling and dismemberment system, which can be <i>tres drole</i>.
DF is awesome fun though.
seriously though, sounds pretty awesome. must try out when get home.
I'm still trying to figure this out. I keep imagining what it'd be like in full 3D. *Drool.*
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Probably like Dungeon Keeper or Dungeon Keeper 2, by the sounds of it (haven't played it yet).
Probably like Dungeon Keeper or Dungeon Keeper 2, by the sounds of it (haven't played it yet).
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Or maybe Evil Genius? Now there was a great game! I wanna play that again..
dwarfmittens?
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Yes, there are mittens.
anywho, I add to this thread 3 screencaps of bad*** kills I have made in Adventurer mode.
<img src="http://img299.imageshack.us/img299/2734/fatalityfm3.png" border="0" alt="IPB Image" />
I killed him dead, with WATER. still not sure how this one happened
<img src="http://img225.imageshack.us/img225/836/fatality2mc9.png" border="0" alt="IPB Image" />
I'm fleeing a town after looting a store, and a child attacks me. In the ensuing carnage, he drops a mitten.
<img src="http://img226.imageshack.us/img226/8540/fatality3nz5.png" border="0" alt="IPB Image" />
Mauls are kickass weapons.
Around the start of fall of the first year you will allways recieve an immigrant, with metalsmithing skills and your first anvil. DON'T LOSE THAT ANVIL. If you misplace it you will be unable to build your metalsmith (which needs an anvil to be built and is where you build anvils). Note that if the immigrant gets hungry or thisty or tired while he is lugging the anvil he will perform dorf haul logic and drop the anvil at his feet in order to fill the need, so if it gets dropped somewhere you might want to deactivate all other orders for a little bit.
At the end of fall, just before winter starts you will recieve your first wave of dorf immigrants based on the Two Factors. If you havn't been making many crafts don't expect this number to be huge, but if you got lucky and made some nice stuff, you might end up with 10 or more. After this bit of odditiy, dwarfs will arrive, each year sometime during spring. This is also when you will recieve any nobels you are designated to gain.
My advice is make sure to allways have plenty of food, beds, and doors, because if you are doing even moderatly well, you will get a LOT of new dorfs every spring, which can quickly put a strain on your supplies.
Quick note: sometimes when your dwarves are posessed by a mood they will make artifacts. If you are having trouble handling your current population and don't wish to attract more you'll want to lock the dwarf in a workshop until he goes crazy and dies. This will not only put you down one dwarf, but his highly valuable artifact won't be pushing up the networth of your fortress, attracting more dorfs.
<img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
I'd ###### if some good dev took to making rogue-likes with modern UI's and leet graphix. No, it's not the visuals that make a roguelike.
*edit*
EVEN THE WORD FOR SEXUAL STIMULATION IS CENSORED? WHAT IS THIS? JESUS!
How do I get my dorfs to attack it? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />