NS2 Interview on Firingsquad

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Comments

  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    ...and the more you use your flamethrower, the less power it has as the less oxygen is in the ship. The air should also become all smokey etc.
  • TerRaKanETerRaKanE Join Date: 2003-05-14 Member: 16292Members, Constellation
    and how do you explain a grenade? Thats fire too, isnt it?

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    Oxygen yes... nice idea... but it should be room-based not for the whole map
    if you enter a room with fire, there could appear a oxygen bar. If its at 0 the fire goes out. And the marine takes damage (like underwater). But only for a few seconds, because the sustainment systems will start provinding fresh oxygen to the room immediatly, after the fire extinguished.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2006
    Don't get me wrong the idea can do with some work, but its feasible and different, a gun effecting the players environment.
    Thats a nice touch glimmermen i like that.

    As for grenades, in real life grenades arnt huge fire balls. They are small explosives that send 100's of sharp small fragments of metal or what ever the grenade is made of in a 360 degree radius its the shrapnel they make them deadly not the explosion. and in real life grenades arnt all that impressive they just POP not BOOOM !
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Maybe you could weld some machine to turn the exhaust fans on in the map, which go through some kind of filter/ionising agent to get rid of the smoke.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    hum flame throw the double edged sword, handy when things are aburning but once hte smoke piles up, free feeds for aliens
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    don't be silly with all of this "oxygen" stuff, there would be nanites that turn the smoke back into air, plus the spacestations are huge, and not all of them are in space also, (Ns_hera) so the whole air thing would just ruin game play.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Ive started a flame thrower thread in the idea and suggestion fourm please move your ideas and quotes there.
  • KaufmanKaufman Join Date: 2005-02-28 Member: 42843Members
    What may serve to balance out the issue of the flamethrower, is to add a heat bar. Allowing the player to only fire napalm for about 1.5 seconds at a time, with a half second pause in between bursts. The flames could be more effective in tight areas as opposed to large corridors.

    Instead of inflicting massive damage, the napalm could be more of an "over time" damager. It could do perhaps 15 damage per second upon lighting a target on fire for four seconds. This would discourage alien players from running through fire, but would not make it impossible to run through it. A flamethrower similar to the one in AVP2 would work well in my opinion. Not overly hindering, mobile, compact, at the price of not being that powerful. Would be useful for it to do double damage to structures.

    Also could be used to counter dynamic infestation.
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