2 fix for NS2

ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
edited November 2006 in Ideas and Suggestions
<div class="IPBDescription">My 2 little suggestion</div>Not new ideas, i see that already there are a tons of good ones... but only 2 things i think should be in NS2:


1) Lerk spores don't damage marines armour (as structures)

2) Aliens should spawn in eggs already placed under hive (or near) Imho it has no sense that players pop up near the hive... they should pop up from eggs (models) already there.. not all in the same spot.


I hope you understand what i mean <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Comments

  • QlippothQlippoth Join Date: 2006-11-05 Member: 58389Members
    <!--quoteo(post=1580067:date=Nov 23 2006, 05:46 PM:name=ikir)--><div class='quotetop'>QUOTE(ikir @ Nov 23 2006, 05:46 PM) [snapback]1580067[/snapback]</div><div class='quotemain'><!--quotec-->

    2) Aliens should spawn in eggs already placed under hive (or near) Imho it has no sense that players pop up near the hive... they should pop up from eggs (models) already there.. not all in the same spot.
    I hope you understand what i mean <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    easy to kill the aliens and place some mines around the eggs or spawncamp from a save distance. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    Yes but hive location and eggs location must be protected and the map designed to cover them :-)
  • van_rusvan_rus Join Date: 2006-11-02 Member: 58238Members
    <!--quoteo(post=1580068:date=Nov 23 2006, 04:51 PM:name=Qlippoth)--><div class='quotetop'>QUOTE(Qlippoth @ Nov 23 2006, 04:51 PM) [snapback]1580068[/snapback]</div><div class='quotemain'><!--quotec-->
    easy to kill the aliens and place some mines around the eggs or spawncamp from a save distance. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Or maybe eggs can spawn much faster then aliens, so the hiveroom is covered with eggs. When you die you appear inside one of the eggs and wait for respawn (after some time, or in queue, or whatever). Marines can kill eggs, but they don`t know which ones have aliens in them and definetly can`t kill them all.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    <!--quoteo(post=1580246:date=Nov 24 2006, 12:34 AM:name=van_rus)--><div class='quotetop'>QUOTE(van_rus @ Nov 24 2006, 12:34 AM) [snapback]1580246[/snapback]</div><div class='quotemain'><!--quotec-->
    Or maybe eggs can spawn much faster then aliens, so the hiveroom is covered with eggs. When you die you appear inside one of the eggs and wait for respawn (after some time, or in queue, or whatever). Marines can kill eggs, but they don`t know which ones have aliens in them and definetly can`t kill them all.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Very nice!!! And anyway if marines can "own" aliens spawn point it means aliens didn't defend it very good (attacks and chambers)


    Again.. hives can do automatically umbra when a big number of eggs are attacked.
  • DumbMarineDumbMarine Join Date: 2003-02-16 Member: 13645Members
    edited December 2006
    I don't agree with either of these ideas, their impact on gameplay will likely not allow them to be implemented very well anyway.
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