Stuttering problems in certain areas/maps
Zor2
Join Date: 2005-01-13 Member: 35341Members, Constellation
On certain maps: prometheus, machina and on certain areas of some maps: smelter hive on metal(?), I have major stuttering problems making the game more or less unplayable.
My ping stays low and good, my fps stays nice and high**** and my choke is low or zero. I have no clue what is going on. I have disabled VSync and enabled all "High Performance" settings on my video. It never bothered me much before as nearly all maps worked fine. However its annoying when two of the new maps are unplayable <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> and I have to find another game to join.
Is it possibly some sort of map entity which is used on these maps? I hope it's rather a problem on my side that I can easily fix rather than some incompatibility bug on the maps.
I'm happy to provide a system spec if that helps anyone.
I was also wondering if anyone knows the most compatible Nvidia drivers for NS so I can test them out too.
****This is according to net_graph 3. It may be that I'm getting 5fps for a split second before it rises again (to 125). This occurs every second. So on netgraph it looks like its 125 when in reality its not.
My ping stays low and good, my fps stays nice and high**** and my choke is low or zero. I have no clue what is going on. I have disabled VSync and enabled all "High Performance" settings on my video. It never bothered me much before as nearly all maps worked fine. However its annoying when two of the new maps are unplayable <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> and I have to find another game to join.
Is it possibly some sort of map entity which is used on these maps? I hope it's rather a problem on my side that I can easily fix rather than some incompatibility bug on the maps.
I'm happy to provide a system spec if that helps anyone.
I was also wondering if anyone knows the most compatible Nvidia drivers for NS so I can test them out too.
****This is according to net_graph 3. It may be that I'm getting 5fps for a split second before it rises again (to 125). This occurs every second. So on netgraph it looks like its 125 when in reality its not.
Comments
If so, I'm pretty sure we have the same problem. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
(Laptop)
Intel Centrino R 2Ghz
128Mb Nvidia GeForce Go 6200
Video driver set: 5.44.02.17.16
13.3" @ 1280 x 800
WinXP (SP2)
Can others post if they have same problem? or if they know of any possible fixes. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Its consistently stuttery through out even where there server is empty and Im just walking through it normally.
I've tried unchecking the particle systems but no avail. I've also tried updating my sound drivers (Realtek) and checking/unchecking 3D sound boxes etc.
:sadface:
Hmm the only other thing that springs immediately to mind for machina is that it uses a max of 8Mb texture memory, instead of the default 4Mbs.
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I'm not sure if this fits to machina as well, but I've experienced fps drops especially on maps with many light-textures or big light-textured surfaces like in co_umbra, co_daimos or the old co_rebirth.
If the bigger resolution of patches in hlrad effects the size of the lightmap texture, can this be a performance problem considering (texture-)memory usage?
On another note,
I've have similar performance problem with this new beta, but I mostly get fps drops when I see too much models (buildings and players).