Virtual Body
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">like in Dark Messiah</div>Ok so ive stolen this from dark messiah, but i really think it helps keep the player immersed when they can see their own body when they look around,
Like when you get tangled in web you would see your arms untangle or cut the web off with a knife and or wave your weapon around for the duration you are stunned.
WHen you are a big alien or in heavy armour u'd would really feel like a tank when you can see your body - this could also be used to see how damaged your armour or body is.
Small aliens would feel very sneak and cloakers would have a real indicator of how cloaked you are, which could put an end to some arguements <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Like when you get tangled in web you would see your arms untangle or cut the web off with a knife and or wave your weapon around for the duration you are stunned.
WHen you are a big alien or in heavy armour u'd would really feel like a tank when you can see your body - this could also be used to see how damaged your armour or body is.
Small aliens would feel very sneak and cloakers would have a real indicator of how cloaked you are, which could put an end to some arguements <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
I kinda just.. float and make footsteppy noises.
I really like this idea, would make players more immersed into the game.
well actually i have never been able to figure out why the 'thirdperson' command that is built into the half life engine doesn't work for NS
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is "beeing able to watch around corners" enough of an argument for you? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
well i dont know about ns2 but it would kinda ruin the whole balancing factor for ns now wouldnt it? If your view isnt obstructed by your teeth as a skulk it would be easy to chump at marines and to know whats behind a corner would be possible even with no motion tracking as you could position your camera so you could see whats behind corner number 1. Also other similar balancing factor as muzzel flashes, sounds would be more distant for you so as you walk on plain metal floor so you could hear better if aliens come and wouldnt be disturbed by your own sounds that much.
<!--QuoteEnd--></div><!--QuoteEEnd--> Wait, third person? Eb no like third person. I thought we were talking like, with a marine in first person, look down, you see your feet, etc.
We talk about virtual body in first person. You look down and you see your body. Like in Dark Messiah.
We dont want 3. person mode... it would be a stupid thing...
actually a 3rd person view for skulks might be fun, so what if they can see around corners, you can usually hear that far with a pair of headphones anyway, plus making it easier to chomp as you can tell how far you are from your target better. of course 3rd person view introduces all new camera difficulties. so nevermind lol
No 3rd person in NS apart from the com.
Ruins the atmosphere.
Try this:
look to the left, look to the right, look down.
what do you see? left arm and shoulder, right arm and shoulder, torso legs and feet.
this doesnt mean 3rd person!
Have you ever been a marine trying to get to the very edge of a high ledge for a better shot, and then fall because you don't know where your feet are?
Sadly, I don't think the source engine natively supports this, since you could not see your feet in HL2.
Dead is Dead right? You ever see a dead person checking it out after he/she met her final demise? OR.............you ever hear of it happening? no angelic, bright light tunnel crap either............'yeah, he sat up.......looked around........and perspired a second time after he was dead the first time.'
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I dont really understand what you mean with this post <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
If this is supposed to be an answer for my previous post...im talking about looking around as long as you are alive. Not dead.
I've always wanted to be able to look down and see my own body. Besides immersion, it's very practical.
Have you ever been a marine trying to get to the very edge of a high ledge for a better shot, and then fall because you don't know where your feet are?
Sadly, I don't think the source engine natively supports this, since you could not see your feet in HL2.
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Darrk Messiah support virtual body + Dark Messiah is using the source engine. = Source can support virtual body.
This would best come to use with heavies though being so tall it should make it easier to kill a skulk attatched to you!
or if they latch to the front then they can <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />