Retrieval Missions
TheOriginal10Round
Join Date: 2006-11-11 Member: 58528Members
<div class="IPBDescription">Get the goods and get out!</div>For a new game play type what about retrieval?
A science ship or a cargo vessel carrying important information or items.........the ship is useless but the information is what's important. Whether it is hacking a computer console or grabbing the goods from the cargo bay, the marines dock and try to get to the area where the item is held.
Retrieval missions could possibly have:
A time limit( how long? who knows?) or possibly they need to hold off the khaara until said item is retrieved.
A resource limit for marines, a slow trickle while the khaara's increases over time..........they would have the upper hand since it's already an over run ship.
Possibly a tech limit for marines....or already have some tech researched? A full bastion of marines armed to the hilt or marines getting into something they didn't expect?
Minimal resource points to cap meaning getting in and out is of the utmost importance.
Possible ejection pods,if said item is retrieved, to be used..........only if marine spawn has been over run, a little hunt and run action for those marines left and looking to escape.
Multiple item points but only one(random item start) is the capturable item point.
Two or three hive start for khaara?
Jus tan idea, sooooooo much to toy with.
Ideas?
A science ship or a cargo vessel carrying important information or items.........the ship is useless but the information is what's important. Whether it is hacking a computer console or grabbing the goods from the cargo bay, the marines dock and try to get to the area where the item is held.
Retrieval missions could possibly have:
A time limit( how long? who knows?) or possibly they need to hold off the khaara until said item is retrieved.
A resource limit for marines, a slow trickle while the khaara's increases over time..........they would have the upper hand since it's already an over run ship.
Possibly a tech limit for marines....or already have some tech researched? A full bastion of marines armed to the hilt or marines getting into something they didn't expect?
Minimal resource points to cap meaning getting in and out is of the utmost importance.
Possible ejection pods,if said item is retrieved, to be used..........only if marine spawn has been over run, a little hunt and run action for those marines left and looking to escape.
Multiple item points but only one(random item start) is the capturable item point.
Two or three hive start for khaara?
Jus tan idea, sooooooo much to toy with.
Ideas?
Comments