codec suggestion and other possable cool oditys
NEX9
Join Date: 2005-03-08 Member: 44299Members
<div class="IPBDescription">so yas are going to think i am crazy</div>Ye what with all the odds and ends, net oditys rolling around that currently make it hard to hear one another with voice over net programs i seek to make it harder.
This is more cosmetic than game changeing or breaking.
You flag certain parts of the map, where as marines venture deeper into that part of the map there voice over net programs become staticly gain echo, all sorts of groovy option come into effect this day and aged as sound cards allow for it, obiously it would be a lot harder to manipulate 3 thrid party voice over net programs.
But the ingame one could have some exstreamly cool astetic effect to em,
for one rine talking proximitys to said marine in question
so obiously the static wouldnt offect rines in close qutars.
Rines copeing said voice relay over coms would sound com ish as apose to close quatars would sound like deep male voice or what have you, same with Kaharaa alien garbel gets played with talking at close distances, and can be heard by otheres around if close enough.
It will put more emphisis on radio silence, when one is sneaking or should be radio silent.
Loudness gun fire comeing across coms should almost be ear peirceing or simulate it should be ear pericing, could be heard and give away rine positions, much like sulk feet on grates and the odd sounds they garble.
Exsample Rine one has com open begin shooting, now even tho hes got head phones on and no round trip gun fire should be playing across the com, gun fire at a lower volume but still noticable should come over that com, as well as ambiance and back ground sounds.
Same with alien sounds of biteing chomping screaming of fello marines standing around being chomped that arnt on com at that moment in time, if they do open there com there screams should be heard before any rational order of anything else.
No i dont know what this would require, but i would imagine for the most part it would require some form of at point sound that interacts with map spersific locations and interacts with other player point sound.
In turn as a mic is opened it does several things and plays sounds in several differnt ways.
First a priority list needs to be established, obiously if they are in a part of a map where voice com is statisized or mute, this would have a huge priority.
If a ranged fight is going down, the open com would pick up friendly players check if they are fireing and play the nesarsery waves ascross the com as back ground sound, at the fight how ever the friendly marine wouldnt hear the com from his mate but he may hear the yelling of his mate beside him.
If a alien does happen to get with in close quatars gun fire may take a lesser priority now that a alien is in range, the aliens screams of ether it dieing or the killing of a marine or the open com marine may fill the channels, a seqwence of waves may play in surouding open coms if open coms recive certain pings from actions other close to point sounds flag to play.
I dont know if its possable i am not a sound monkey nore a coder monkey, i have very minor knowelege on both.
But one must admit, it would add a exstreamly cool astetic feel and look.
Rine 1: " cherrk we are running down coridor 7 to the mesh hall we got something on our Stattic stattic is comeing stattic exstream haste we are down to two clips stattic last stand static static"
Rine 2 about 7 steps ahead of rine 1: " lets lock and load, still on rine twos com rine one finishes his sentence heard in the back ground "last stand in the mesh hall" as his com is still broken by static"
com: "we got squad two in bound to your location they are 80 meters and packing heat"
rine 7 in engnie bay " err nothing in engine bay com, the sounds sentry guns pinging ring over the com"
rine 12 just steping foot in a infested area trying to be silent turns on his com to report whispers " com we got some gooie ish down here..
com rips back over his mic "Rine 12 say again"
rine 12 try to mute his mic its to late the mic sounds and feed back gives away his position to a laying wait sulk whos eye open widely and tear out of the wall at the marine, his screams fill the corridor as he get chomped to meaty bite sized bits
rine 1 & 2 both back to the wall fire bire blazeing com trys to find sence as the rine 1 trys to relay the fight what he sees,
the renforcment are starting to close in they can hear the yelling hte gun fire over com, it begins to blure into com sounds to acctual game sounds, renforcment rines 3 & 4 come up on the battle to quike the soudns there sences being bombarded, aliens capitalise rine 3&4 dont even get to open a com as they are forced into close quatars with sulks with fire from rine 1&2 just scrapeing them, alien sounds, deaths, rine deaths and gun fire all blure into a mess
the coms go silent, rine 7 ish his pant as the next ping from the sentry guns slices the air
i mean it's gotta be better than simply seeing 5 names scroll up the side of your screen, a sulk not being able to hear a marine jumping around like a roster with 40kg webing/Hstrap, light plate armor a 24kg gun and enough ammo to waste rhino 2 feet away. < HES GOING TO MAKE NOISE
Wyzcrak - this codec issue you mentioned, how could they use the CS source one anyway that would certainly breach some sort of copyright, wouldnt it, even if it does or doesn't one would asume ns would benifit greatly from its own codec, it own ring to its com system, quike question, could we have to diff codecs or rings to each side, so kahraa side would have interesting sounds at the beginging and ending of a comunication, which would trigger point at player back ground sounds as well as allow player close by to hear said message.
Maybe the codec for ns could be exstreamly compatable with say mac's, it could have a pritty high quality but not loose to much compression a viable medium would have to be found, one would asume that if one was to do something like i mentioned above the quality might be quite low as to not pull away from resources to allow recourses for all the extra ambiance that i suggested.
Who knows i am just simply asking and suggesting.
edit: and glimmer thats as good as i know how to do so stick with it or tough
This is more cosmetic than game changeing or breaking.
You flag certain parts of the map, where as marines venture deeper into that part of the map there voice over net programs become staticly gain echo, all sorts of groovy option come into effect this day and aged as sound cards allow for it, obiously it would be a lot harder to manipulate 3 thrid party voice over net programs.
But the ingame one could have some exstreamly cool astetic effect to em,
for one rine talking proximitys to said marine in question
so obiously the static wouldnt offect rines in close qutars.
Rines copeing said voice relay over coms would sound com ish as apose to close quatars would sound like deep male voice or what have you, same with Kaharaa alien garbel gets played with talking at close distances, and can be heard by otheres around if close enough.
It will put more emphisis on radio silence, when one is sneaking or should be radio silent.
Loudness gun fire comeing across coms should almost be ear peirceing or simulate it should be ear pericing, could be heard and give away rine positions, much like sulk feet on grates and the odd sounds they garble.
Exsample Rine one has com open begin shooting, now even tho hes got head phones on and no round trip gun fire should be playing across the com, gun fire at a lower volume but still noticable should come over that com, as well as ambiance and back ground sounds.
Same with alien sounds of biteing chomping screaming of fello marines standing around being chomped that arnt on com at that moment in time, if they do open there com there screams should be heard before any rational order of anything else.
No i dont know what this would require, but i would imagine for the most part it would require some form of at point sound that interacts with map spersific locations and interacts with other player point sound.
In turn as a mic is opened it does several things and plays sounds in several differnt ways.
First a priority list needs to be established, obiously if they are in a part of a map where voice com is statisized or mute, this would have a huge priority.
If a ranged fight is going down, the open com would pick up friendly players check if they are fireing and play the nesarsery waves ascross the com as back ground sound, at the fight how ever the friendly marine wouldnt hear the com from his mate but he may hear the yelling of his mate beside him.
If a alien does happen to get with in close quatars gun fire may take a lesser priority now that a alien is in range, the aliens screams of ether it dieing or the killing of a marine or the open com marine may fill the channels, a seqwence of waves may play in surouding open coms if open coms recive certain pings from actions other close to point sounds flag to play.
I dont know if its possable i am not a sound monkey nore a coder monkey, i have very minor knowelege on both.
But one must admit, it would add a exstreamly cool astetic feel and look.
Rine 1: " cherrk we are running down coridor 7 to the mesh hall we got something on our Stattic stattic is comeing stattic exstream haste we are down to two clips stattic last stand static static"
Rine 2 about 7 steps ahead of rine 1: " lets lock and load, still on rine twos com rine one finishes his sentence heard in the back ground "last stand in the mesh hall" as his com is still broken by static"
com: "we got squad two in bound to your location they are 80 meters and packing heat"
rine 7 in engnie bay " err nothing in engine bay com, the sounds sentry guns pinging ring over the com"
rine 12 just steping foot in a infested area trying to be silent turns on his com to report whispers " com we got some gooie ish down here..
com rips back over his mic "Rine 12 say again"
rine 12 try to mute his mic its to late the mic sounds and feed back gives away his position to a laying wait sulk whos eye open widely and tear out of the wall at the marine, his screams fill the corridor as he get chomped to meaty bite sized bits
rine 1 & 2 both back to the wall fire bire blazeing com trys to find sence as the rine 1 trys to relay the fight what he sees,
the renforcment are starting to close in they can hear the yelling hte gun fire over com, it begins to blure into com sounds to acctual game sounds, renforcment rines 3 & 4 come up on the battle to quike the soudns there sences being bombarded, aliens capitalise rine 3&4 dont even get to open a com as they are forced into close quatars with sulks with fire from rine 1&2 just scrapeing them, alien sounds, deaths, rine deaths and gun fire all blure into a mess
the coms go silent, rine 7 ish his pant as the next ping from the sentry guns slices the air
i mean it's gotta be better than simply seeing 5 names scroll up the side of your screen, a sulk not being able to hear a marine jumping around like a roster with 40kg webing/Hstrap, light plate armor a 24kg gun and enough ammo to waste rhino 2 feet away. < HES GOING TO MAKE NOISE
Wyzcrak - this codec issue you mentioned, how could they use the CS source one anyway that would certainly breach some sort of copyright, wouldnt it, even if it does or doesn't one would asume ns would benifit greatly from its own codec, it own ring to its com system, quike question, could we have to diff codecs or rings to each side, so kahraa side would have interesting sounds at the beginging and ending of a comunication, which would trigger point at player back ground sounds as well as allow player close by to hear said message.
Maybe the codec for ns could be exstreamly compatable with say mac's, it could have a pritty high quality but not loose to much compression a viable medium would have to be found, one would asume that if one was to do something like i mentioned above the quality might be quite low as to not pull away from resources to allow recourses for all the extra ambiance that i suggested.
Who knows i am just simply asking and suggesting.
edit: and glimmer thats as good as i know how to do so stick with it or tough
Comments
This would probably kill a pub game IMHO because a newb would leave his radio on and then get flamed by the entire team. We all know how unruly and fickle NS players can be..........
and would one assume only the rines would hear the orders come over the com, to aliens it would just sound like muffled static that means food
same with rines to aliens obiously they would only hear alienesk sound altho it does go against how kharaa usaly communicate thru hive sight like methods
And yes that's much better.
I think the concept is feasible, I suppose it would add a little realism to the game.
But I know good teamplay, and I know that the CSS codec is a threat to it. If that codec is used in future UWE titles, I'll be in shock. It's certainly below the gameplay (arguably the teamplay) standards I've come to expect from the NS universe.
Besides, to maintain radio silence with voice comm.....you can always type.
Glimmerman, lol, you have been busted!!!!
i figure even with head sets you would want your com up loud enough to hear thur gun fire and so on, i also figure the static and or mumbled mic patter or the rine talking into said com set would be the give aways
and yes key board typeing would be eqivalent to clicking and or so on, to main tain radio silence, but to type you must take yoru hand off hte keys, and type quike and get as much detail as you can in