Odd error message

KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">What does it mean?</div>Mod_NumForName: C:/Program Files/Valve/Steam/SteamApps/chip_trekie@msn.com/half not found

it is a fatal error, and it prevents my loading up my map when I finished compiling (with no errors during compile btw)

Comments

  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Can you run the game and load up the map manually?

    From the looks of it, you've got an address wrong somewhere since it is cut off. Hence, it can't find what it is looking for. Check your settings for game directory and such.

    Oh and is this Hammers compiler or is this Batch Compiler?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    <!--quoteo(post=1581802:date=Nov 29 2006, 02:23 AM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Nov 29 2006, 02:23 AM) [snapback]1581802[/snapback]</div><div class='quotemain'><!--quotec-->
    Mod_NumForName: C:/Program Files/Valve/Steam/SteamApps/chip_trekie@msn.com/half not found
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    The error normally lies in the @ symbol in your email address. Compile to a diferent folder and see if that helps.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--quoteo(post=1581940:date=Nov 29 2006, 07:45 AM:name=Soul_Rider)--><div class='quotetop'>QUOTE(Soul_Rider @ Nov 29 2006, 07:45 AM) [snapback]1581940[/snapback]</div><div class='quotemain'><!--quotec-->
    The error normally lies in the @ symbol in your email address. Compile to a diferent folder and see if that helps.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I seem to remember having that problem too... I do all my work in c:\worldcraft... then have the batch file copy the map.. Course i use hammer 3.5

    Old school FTW.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    That's the thing.

    I compile to a folder on my desktop, then manually copy the .bsp over to my ns/maps folder. I then run NS and try to start the game manually.

    It's Batch Compiler.

    I re-compiled an older version of the map, it doesn't have this problem However, it's also missing a LOT of architexture work and I'd really hate to have to re-start from that point <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Please, I'm dying for some help on this. I really don't want to have to re-do almost half my map <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    edited November 2006
    I dont know this error, but i would try searching for the string "C:/Program Files/Valve/Steam/SteamApps/chip_trekie@msn.com/half" in your .map file.. if the "-life/ns" is missing there fix it right in the code
    and make sure that you used proper quotation marks.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    The .map file is fine mate. It's the .bsp that seems to be wrong. I know the compiler is set up right because compiling an older version of the map gave me no errors on loading the game.

    This is just a game-load thing. I dont' know what it thinks it's missing... but I'll look around for that string on my PC
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    You havent used any models or textures from other files did you?
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    I haven't made a custom wadfile for the textures I'm using. I need to get around to that. But that's the same for the other compile.

    I haven't used any custom models at all.... only the two team starts and the player start + res nodes and a comchair/hive.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited November 2006
    A quick search brought up that error message in relation to sprites and models.

    Have you added either since your first build?

    Remove the ones you added (or particle systems using sprites) since the last successful compile, and save to a different RMF file and compile.

    If you haven't added any models, check your sprites.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    I have neither added since last compile mate <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    However-

    I did recently discover that I had an entity with the clip texture on all of it's faces. This gave me a strange error. I am now recompiling on full with said problem fixed to see if it works. I'll know once I get back from uni <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Nothing... it did nothing <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> And I checked for that line- it didn't turn up once. What file do you want me to check? The .bsp? the .map?
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    EDIT- I removed EVERY Entity from my map except the map critical ones. Guess what- back in business... now I need to find out what ones were mucking it up <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    try adding 1 type at a time...

    add a light... try to compile

    add a multimanager... etc... etc...

    one or one type is causing it to freak out. Just a process of elimination.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Yeah, I know. Just I had a lot of entities doing things, especially now that I learned how to properly use the func_weld in conjunction with the trigger_changetarget +buttons <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Thanks to all that helped walk me thru it.

    I know I'm a somewhat difficult person to teach something to- I'm a very hands on learner, so an explination often doens't quite do it for me. I have to physically do whatever it is while being told what to do. After a little repetition, I'll be fine <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    UPDATE-

    Now, the map loads fine <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Just, it crashes as soon as you join a team <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> *sigh*
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    you do got team starts for both teams, yes? doublechecked?
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Oh yeah. I don't know what's going on ATM... *sighs*

    If I host the map, could you take a look at it? I'm at the end of my rope at the moment <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--quoteo(post=1583430:date=Dec 2 2006, 08:22 PM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Dec 2 2006, 08:22 PM) [snapback]1583430[/snapback]</div><div class='quotemain'><!--quotec-->
    If I host the map, could you take a look at it? I'm at the end of my rope at the moment <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    By this you mean?
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    If I gave you the .rmf file, could you take a look thru it and help me find what's wrong? I'm out of ideas as to what to check <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Nevermind, fixed that part.

    All sections of the map work beautiful on their own (it's how I found the problem)

    Thing is, I put em together, and I get an unreferenced memory thing... I also found this in my compile log.


    BasePortalVis:
    (1.38 seconds)
    Warning: Leaf portals saw into leaf
    Problem at portal between leaves 238 and 264:
    (-14.000 -184.000 13.000)
    (-8.000 -184.000 16.000)
    (-8.000 -184.000 16.000)
    (-16.000 -188.000 16.000)

    Warning: Leaf portals saw into leaf
    Problem at portal between leaves 419 and 398:
    (-536.000 -463.000 12.000)
    (-536.000 -455.000 16.000)
    (-536.000 -455.000 16.000)
    (-532.000 -463.000 16.000)

    Meh?
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    WHOOP WHOOP WHOOP!I found it!

    I had a concave illusionary entity that BC did NOTlike at all!

    That, and my use of hint brushes is horrible and that was cuasing some funky stuff... removed em,and I'm back in action- now to lowermyr-speeds:D


    I appologize for the lack of spacing-I'm on myroomies PC atm asmine is doing a full compile, and his spacebark is broken and only works half the time.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Aaaand it's back...

    this time, when you join a team you stay in the RR... and the map will randomly crash with a

    "Memory could not be "read"" error

    This also happens every time you try to quit or disconnect

    *sigh*
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Poor you... try <a href="http://www.frankclan.ca/maps/map_resources/mirrored/errors.shtml" target="_blank">http://www.frankclan.ca/maps/map_resources...ed/errors.shtml</a> !
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