Wall climbing.
Mystiqq
Join Date: 2003-01-03 Member: 11755Members
<div class="IPBDescription">Alien vs Predator...</div>I dont know about the rest, personally the NS wall climbing isnt exactly perfect, but it works. Alien vs Predator games had it done so well that they should just copy paste it to NS2. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
NS (I dont know about NS2) is a lot different from AVP. It could be very possible in NS2 (and if it is, it'll be in for sure), but right now, there are a suprising number of trouble spots in most maps that would absolutely confuse the heck out of you. Stairs? Holy crap your vision will spaz out faster than a whichbot and a fade blinking. Ceiling? Ceilings have a suprisingly high bump ratio which I assume is to make the map look prettier.
The concept will require a different map strategy, or a creative implementation. But it would be cool =P
As an option, it would be neat I suppose.
Ive played all the AvP games and alien is probably the most fun. Marines were the scariest and Predator the coolest. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
This at least should be an option, i mean, why not?
Also consider that you'd normaly climb a wall first, not be immeadiately upside down. That gives a smoother chance for transitioning.
The part I'd have a hard time adapting to, is dropping from the ceiling and not mis-correcting my aim as I twist down to the marine's head.
But if it was an option, I'm sure that one over the other would be considered more unfair.
I jump on walls, I don't walk up and climb them.
In the course of a fight, a good alien sticks to the wall about three times if they're in a tight area.
Just pointing out.
--Scythe--