Lights and creep
TheOriginal10Round
Join Date: 2006-11-11 Member: 58528Members
<div class="IPBDescription">What can marines do to counter low light areas?</div>If the creep is incorporated into NS2 will we see some sort of low light vision goggles?
Aside from the flash light will the marines be able to counter the lack of light?
It was said that as the creep progresses that certain rooms with a circuit box, or whatever it may be, will be covered up and the lights of that room or hallway will shut off and vice versa if the creep is removed.
Thats what I would like to know.................and if that is the case what would the marines get to use as a reliable low light supplement? I.R. ? Light Intensification? Or would they just be stuck with a flash light and would the flash light be helmet mounted, weapon mounted, or hand held?
This is both a question and a idea...............I think....
Aside from the flash light will the marines be able to counter the lack of light?
It was said that as the creep progresses that certain rooms with a circuit box, or whatever it may be, will be covered up and the lights of that room or hallway will shut off and vice versa if the creep is removed.
Thats what I would like to know.................and if that is the case what would the marines get to use as a reliable low light supplement? I.R. ? Light Intensification? Or would they just be stuck with a flash light and would the flash light be helmet mounted, weapon mounted, or hand held?
This is both a question and a idea...............I think....
Comments
So i would assume people would actually use there flashlights now.
Scanner Sweep & MT.
This kind of thing deters rambos from going into a fully infected room as all they have is a flashlight to look around.
Is it possible to dynamically block lights in Source? Wouldn't the entire area have to be re-lit, compiled, and rendered with rad?
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You can turn lights on and off. Thats good enough...
Scannar sweeping a dark room still leaves it a dark room......and MT doesn't do much if you are in the a room with no light.
All i'm saying is that the aliens would have a total and unequivical advantage in the dark, it wouldn't matter if there were 5 marines with flashlights, pretty soon they would get whittled down and leaving the 1-3 marines at an even bigger disadvantage. Remember the aliens can switch their vision, nevertheless................i'll just wait and see.
Harrower, did you read the home page? <a href="http://www.unknownworlds.com/" target="_blank">http://www.unknownworlds.com/</a> it explains a little about the creep and it may or may not even make it into the game................it is to be seen.
Imagine walking into a dark room with 3 marines all looking around with the flashlights, only to hear a noise in the dark and they all aim their light at that spot instantly but nothing is there...
Now that's atmosphere. Not sure if this would be feasible for multiplayer, but it looks like with the new engine upgrades it would be possible.
flares would be cool
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Agreed, flares would be awesome. Halflife 2 and Episode 1 have some of those flare scenes, and they are awesome. The red light is really freaky.
Make flares a researchable tech, like grenades. Besides letting them light up dark areas, you could make them counter cloaking aliens too, by making them somewhat more visible.
Flares rule!
As for flares, I think that's a pretty good solution too. The flashlights would be direct beam, it wouldn't allow you to see too much. Then, you could have flare grenades, that would provide poor, but covering illumination. Only a few marines would be able to carry them, and that makes them extremely important when exploring new territory. I can see a group of marines entering a dark room, all of them wave their flashlights around trying to figure out where that stratching noise is coming from. A marine throws the only flare in their group, and it turns out to just be a loose panel. Then, a skulk comes out from behind and surprises everyone while they are still breathing their sighs of relief.
The source engine has a working flashlight; not the horribly hacked contraption that the HL1 engine's flashlight was.
So i would assume people would actually use there flashlights now.
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HL really was good for its time, flashlight looked great when I played it for the first time
Flares are a great idea. And it should be a researchable upgrade.
Agreed, flares would be awesome. Halflife 2 and Episode 1 have some of those flare scenes, and they are awesome. The red light is really freaky.
Make flares a researchable tech, like grenades. Besides letting them light up dark areas, you could make them counter cloaking aliens too, by making them somewhat more visible.
Flares rule!
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Good idea, I'd like to see flares treated as grenades. You can throw them at some point, they'll vanish after some time and could burn nearby cloaked aliens and thus uncloak them which even adds a personal but limited scanner sweep for marines.
IE, never researched; and never used.