NS TUTORIAL
maxwellcofe
Join Date: 2006-12-02 Member: 58848Members
<div class="IPBDescription">and other suggestions</div>stuff that you think should be in future patches/NS2
discuss
here are some of my suggestions -
1. Tutorial - such as the HL1 hazardous course, teaching the player simple things that will make them a better player, such as not humping THE ###### ARMORY <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />
2. Friendly fire on
3. Turret buff - as weapon upgrades increase, the turret dmg increases as well
4. Spawn choice - choosing which hive to spawn at (if there is more than 1) in case 1 is under fire (preventing the spawn camping)
5. Egg spawn - when spawning in, the hive lays down eggs and they evolve to the skulk, giving more defense against spawn camping
6. Gorge spawn point - similar to BF2, where the gorge would lay an egg so the skulk can spawn there protecting the gorge
7. Lerk gas - when the marine armor is depleted, the Lerk gas should do quicker damage
8. Hive armor - seems like to me that even with carapace the aliens are still having trouble with a few LMGS taking them down, especially having much trouble against turtled up marines
9. Bile damage - maybe have the gorge Bile bomb damage marines, seems realistic since the bile can damage structures - why not armor?
10. Bhop - take it away (yeah sounds crazy )
11. Marine speed - decrease it, because marines should not be able to evade the skulk, it should be the skulk evading the marine
yeah thats about it for now, lets hear some more suggestions
btw, you can read what other ns players have said on the g4b2s forums below
<a href="http://forums.guns4back2school.com/index.php?showtopic=12963&st=0" target="_blank">http://forums.guns4back2school.com/index.p...=12963&st=0</a>
discuss
here are some of my suggestions -
1. Tutorial - such as the HL1 hazardous course, teaching the player simple things that will make them a better player, such as not humping THE ###### ARMORY <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />
2. Friendly fire on
3. Turret buff - as weapon upgrades increase, the turret dmg increases as well
4. Spawn choice - choosing which hive to spawn at (if there is more than 1) in case 1 is under fire (preventing the spawn camping)
5. Egg spawn - when spawning in, the hive lays down eggs and they evolve to the skulk, giving more defense against spawn camping
6. Gorge spawn point - similar to BF2, where the gorge would lay an egg so the skulk can spawn there protecting the gorge
7. Lerk gas - when the marine armor is depleted, the Lerk gas should do quicker damage
8. Hive armor - seems like to me that even with carapace the aliens are still having trouble with a few LMGS taking them down, especially having much trouble against turtled up marines
9. Bile damage - maybe have the gorge Bile bomb damage marines, seems realistic since the bile can damage structures - why not armor?
10. Bhop - take it away (yeah sounds crazy )
11. Marine speed - decrease it, because marines should not be able to evade the skulk, it should be the skulk evading the marine
yeah thats about it for now, lets hear some more suggestions
btw, you can read what other ns players have said on the g4b2s forums below
<a href="http://forums.guns4back2school.com/index.php?showtopic=12963&st=0" target="_blank">http://forums.guns4back2school.com/index.p...=12963&st=0</a>
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