<!--quoteo(post=1584398:date=Dec 5 2006, 07:06 PM:name=coil)--><div class='quotetop'>QUOTE(coil @ Dec 5 2006, 07:06 PM) [snapback]1584398[/snapback]</div><div class='quotemain'><!--quotec--> I've got Trauma Center for the DS -- excellent game, and I was very disappointed to hear that the Wii version is just a remake.<!--QuoteEnd--></div><!--QuoteEEnd-->
Possibly even a... <b>Wii</b>make?
HAR HAR HAR HAR
/me shoots self in head
The Wii was released in Australia today. I might wander over to EB and see if they've got any left. I probably won't be buying one though. Not yet.
<!--quoteo(post=1584398:date=Dec 5 2006, 04:06 AM:name=coil)--><div class='quotetop'>QUOTE(coil @ Dec 5 2006, 04:06 AM) [snapback]1584398[/snapback]</div><div class='quotemain'><!--quotec--> I've got Trauma Center for the DS -- excellent game, and I was very disappointed to hear that the Wii version is just a remake.
The difficulty does that -- you'll reach an operation that's just **** hard; I had some I was stuck on for a week or more (of "when I have free time", not hours upon hours of Trauma Center). Then you'll beat it, and you'll just fly through the next 3 operations and feel like a total rockstar. Then they smack you with another hard one.
I still haven't beaten it... at this point I'll probably have to do some practicing before I have a chance of advancing, since the one I stopped on was amazingly hard.<!--QuoteEnd--></div><!--QuoteEEnd-->
I see nothing wrong with really hard games myself and I like this aspect to trauma center.
Who said surgery had to be easy <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I'll probably wait for the price to drop here in New Zealand before I consider getting another console though. I also want to wait and see the next Metroid game and particularly the next Mario to see how the motion controls really work through on the Wii.
DOOMWii Mini Review #2 *UPDATE* - Super Monkey Ball: Forgettable Subtitle
Today when I got my component cables (woot! :D) I also moved my sensor bar from top of the TV to the bottom. Holy whatthecrap the control improved a thousand folder. I didn't even realize I was having control issues before, but now its very apparent to me. I thought you just weren't supposed to be able to keep the cursor steady on the Wii menu, but now I can do it easily.
Super Monkey Ball has became playable, and I beat a few more levels. Its due back tommorrow though, so I don't get to play it much.
Moral of the story is: Even if you think you aren't having any issues, try swapping your sensor bar position and see if it gets better. Don't forget to change the settings in the Wii menu.
waii! I still don't have a wii, but my flatmate does so I was playing with his :3
Laser hockey is awesome!!! The rest of wii play/wii sports looks like some serious party fun and making miis is a giggle too.
I've made sure he won't play zelda with in sight/earshot of me... I've been avoiding trailers and reviews with spoilers where possible so the game is a complete surprise to me when I finally get my lil mitts on it :p
He <b>is</b> going to play red steel for me though. No intention of buying it and I want to have a good laugh at it.
<!--quoteo(post=1586050:date=Dec 8 2006, 08:17 PM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ Dec 8 2006, 08:17 PM) [snapback]1586050[/snapback]</div><div class='quotemain'><!--quotec--> I've made sure he won't play zelda with in sight/earshot of me... I've been avoiding trailers and reviews with spoilers where possible so the game is a complete surprise to me when I finally get my lil mitts on it <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> <!--QuoteEnd--></div><!--QuoteEEnd-->
I can spoil half the game for you by telling you that Link wears green, weilds bombs, a master sword, a shield, a boomerang, hookshot, a slingshot, those boots, bottles with fairies, collects pieces of hearts, lights torches to find chests and open doors, and fights bosses in dungeons through many hours of play. Plus Zelda is in it. I mean you already know what you're getting before you even hear them announce the next game.
<!--quoteo(post=1586072:date=Dec 8 2006, 09:13 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Dec 8 2006, 09:13 PM) [snapback]1586072[/snapback]</div><div class='quotemain'><!--quotec--> I can spoil half the game for you by telling you that Link wears green, weilds bombs, a master sword, a shield, a boomerang, hookshot, a slingshot, those boots, bottles with fairies, collects pieces of hearts, lights torches to find chests and open doors, and fights bosses in dungeons through many hours of play. Plus Zelda is in it. I mean you already know what you're getting before you even hear them announce the next game. <!--QuoteEnd--></div><!--QuoteEEnd--> Pssh.. No one knew what Wind Waker was going to be previous to its announcement <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> and I doubt people guessed that Majoras mask would have a 3 day system previous to its announcement.
and while Twilight princess doesn't have any massive changes to the overall classic Zelda game mechanics, it does take the chance to redefine, modify or add to most of the lesser game mechanics (and this isn't just the changes due to the wii-remote control scheme). I found often in previous Zelda games, there would always be a bunch of places where I'd say to myself "Wouldn't it be cool if..." or "I wish I could do this with [item]..." I was quite pleased to find out that Twilight Princess has addressed a large sum of these things, because damn is it ever cool. Twilight Princess revisits the OOT style of Zelda and finally gives the "real" sequel that certain Zelda fans have been waiting for, but opts out of simply being a handful of new dungeons with a new layer of paint. It adds to the previous formula and gives Link some skills, abilities and tools, the most of which will probably be around for many games to come.
Hopefully I managed to not spoil anything for you Gem, and I hope you enjoy Twilight Princess on whatever console you choose to purchase it for.
Just had a sort of 'wii party' today using my flatmates wii. We had a lot of fun with both wii play and wii sports being switched constantly but the night really took off when we discovered wii boxing (we'd mostly avoided it because it needed nunchucks and we only had one... that and most reviews didn't talk kindly of it). When everyone broke to grab food I nabbed a quick shot of it out of curiosity and before we knew it the rest of the night was devoted to taking turns on this hidden gem of a game.
It's about the only wii sports game that really makes you feel like you're exerting yourself; two of the boys worked up a mean sweat (one of them is really fit; he does all kinds of martial arts and stuff) and I even started to feel a bit warm.
Unlike all the other 'wii' minigames, boxing has incredible hidden depth and everyone quickly developed their own fighting styles. Ranging from the sluggers (the boys) to more agile styles based on ducking and dodging to get critical damage on openings (me :3 ) to just constantly hitting the badguy in the crotch whenever possible (Sy enjoyed that a lil too much XD ). As you rank up your experience in it you also find the game AI starts to push you, making you use the full array of dodges, blocks, highs, lows, hooks and uppercuts. The controls can be a lil iffy at times but it didn't stop us enjoying it one iota (heck, during my last fight of the night which was the only time the AI managed a single KO on me, I got so involved in dancing about to dodge the deadly blows of the high level opponent that I got tangled in the cord between the nunchuck and remote XD ).
If you have wii sports definitely try wii boxing. Seriously.
Some hints that aren't really explained very well that should help any budding wii boxer are... <b>a)</b> to do high hits and blocks aim the controls at the ceiling while doing your actions (basically hold it like you were going to hit something with a stick) <b>b)</b> for low attacks and blocks aim the controls forward (probably towards the sensor bar) when doing your actions (hold it like you're going to stab something with them) <b>c)</b> always try and keep the controls turned inwards towards each other slightly when punching or blocking as this ensures you punch straight ahead instead of off to the side and missing; for the game to work out what kind of attack you want to do, it's the orientation of the controls that seem to matter more than the actual movement. <b>d)</b> you can do hooks and uppercuts by turning the controller in a curving motion as you punch, this can take some practice to do reliably. <b>e)</b> due to the difference in weight and design it's harder to punch with the nunchuck properly; it's best to use the remote for any important attacks though if you want to launch a combo you'll obviously need to switch from remote to control for each punch, and the nunchuck is ok for doing quick checking jabs that set up for a powerful remote combo-ed attack. <b>f)</b> the best way to start the second round is by comboing punches directly into your opponents face... this will net you a ton of damage easily right up until the 600+ opponents. <b>g)</b> the AI is pretty lousy at blocking body shots at the start so if you find yourself getting blocked a lot do low hits, just be careful not to leave yourself too open or they'll crit you a lot on the higher levels :p <b>h)</b> learn to dodge as early as possible... you'll get creamed later on if you don't and if you master 'just' dodges you'll be critting the AI left, right and center using the 'bullet-time'-esque moment you get right after it.
I normally don't like boxing games but this one had me thirsting for more. It's as fun to watch as it is to play too so it's great when you've got friends around. Can't comment on the player versus player of it though as that would've needed a second nunchuck :P
Man, that sounds SO COOL! I'm super jealous <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Too bad it's sold out over here. I'll prolly buy it for myself on christmas tho, if I can manage to find one that is. What are these Wii Play and Sports things I keep hearing of? Are they separate games? Do they come with the system? Am I going to need a second nunchuck to enjoy most games?
Wii sports comes with the system and features an arcadic sports sim, with boxing, baseball, tennis, golf and bowling..
Wii play is a collection of 9 minigames, it's bought in a package together with a wiimote, and thus the price of the game itself is rather low - however I've read that the minigames aren't really good, but I'll probably get it anyway as it's rather cheap - the game itself that is.
of wii play and wii sports the only ones that use the nunchuck are battle tanks and boxing; the rest all don't use a chuck. Heck, in battle tanks the chuck is optional really (though it does control a heck of a lot better with it).
My fave games so far from the lot have been wii boxing (obviously :3 ), wii tennis, fishing, laser hockey, 'find mii' and the one with the poses and bubbles which gets frantic as heck. Billiards isn't too bad either I guess.
None of the games are really 'bad', but some just lose their novelty quickly that's all. They're still fun to go back to every now and then. For long-lasting appeal you're best looking at wii sports, but for a quick tutorial of sorts wii play does a good job.
I still haven't got my wii yet and I'm really dying to play Zelda now. It was made worse when my stalker from back home phoned me and was going on about how great it is : (
My brother bought a Wii and I have to agree that the best game so far for it is boxing. I just picked up Twilight Princess and Rayman Raving Rabbits. Rayman has a wide variety of actions involving the nunchuck and the wii-mote, it's neat how many they actually came up with.
Since I've just started on Zelda I can't comment much, so far I've only spanked monkeys with my wooden sword. My fave is definately boxing, I mean in PVP me and my brother got so into it that after our second round we were sweating like crazy. Had to step outside in the freezing weather to cool off. I definately have to agree about the wii-mote being more sensitive than the nunchuck, as I get much more hooks and uppercuts off of it. Where as my left hand is good for quick jabs and the occasional hook. It's neat how you and your opponent can have completely different styles. For instance, once my brother gets ahold of mii he pummels my face with lightening fast jabs, that don't do so much damage until they add up. I however reel him in with a few jabs and as soon as he is stunned for a second or two I throw hooks left and right hitting him in low and taking massive damage out in a few punches. I've knocked him out in less than eight punches. It's an awesome game.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
The way you described the boxing makes me wish Red Steels swordplay was a little better. From what I've played Steel isn't a bad game, it's just forgettable. The sword fighting is fun(I would describe it as deadly rock-paper-scissors) but it could def benefit from more depth. Still I probably won't play any more of it until I finish zelda.
yeah, my flatmate has Red Steel and he basically plans to complete it and trade it in.
as for me? WAII!!! I got my Wii today :D After finding out there was an upcoming plan by Nintendo to allow people to buy Wii points with 'stars' (kinda currency you get from registering games on the Nintendo VIP system) I enthusiastically started digging out all kinds of old DS and Gamecube games and wracked up an impressive 3,000 stars pretty quickly :3
I'm just hoping they put the system in place soon, because I reaaally want to buy Gunstar heroes and I'm too lazy to go buy a card from the shops at the moment XD
After I catch some sleep I'll no doubt burn my weekend off just playing zelda.
Oh and Rayman is ok. I think I might take it back though because while it's fun and all I'd rather wait 'til Warioware for my main party-game fix.
On Monday I get to find out if I've been lucky enough to be included in the big 'free xbox 360 for everyone in the company' thing our higher ups have promised us but seeing as I'm a contractor rather than permanent staff I'm not really that hopeful... still, having more consoles than I know what to do with isn't a bad thing if it happens :3
My brother and his girlfriend have a Wii, as does my sister. Eventually I'll get one, but there's other stuff I want to get first. Besides: Twilight Princess is out for the Gamecube now, and Super Metroid isn't available for download yet, so I can wait until Metroid Prime 3 before I get one. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Since I'm moving away from my brother's place, the only consoles I get to keep are the PS2 and Gamecube; my first objective is a 360 (to play Rainbow Six Vegas and Gears of War, and Mass Effect is coming), but I'll get a Wii soon afterwards. Still, that will probably be a while, as I have to pay for school and food in addition to that. Also, I need to upgrade my computer, so it will be quite a while indeed.
Zig...I am Captain Planet!Join Date: 2002-10-23Member: 1576Members
i'm a little late here, but i didn't find Wii boxing to be all that fun <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
disappointing to someone who is studying boxing to attempt throwing hooks and get KO'd because there's zero response to the movement. i find Fight Night 3's control scheme to be perfect for expressing your fighting style. wii boxing turns into a drunken "move your hands as fast as you can" contest. we made it to 1000, but all we were doing was furiously pumping our hands back and forth towards the screen. pretty lame imo
<!--quoteo(post=1589313:date=Dec 16 2006, 11:35 AM:name=Zig)--><div class='quotetop'>QUOTE(Zig @ Dec 16 2006, 11:35 AM) [snapback]1589313[/snapback]</div><div class='quotemain'><!--quotec--> i'm a little late here, but i didn't find Wii boxing to be all that fun <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
disappointing to someone who is studying boxing to attempt throwing hooks and get KO'd because there's zero response to the movement. i find Fight Night 3's control scheme to be perfect for expressing your fighting style. wii boxing turns into a drunken "move your hands as fast as you can" contest. we made it to 1000, but all we were doing was furiously pumping our hands back and forth towards the screen. pretty lame imo
bowling is where it's at. and zelda of course lol <!--QuoteEnd--></div><!--QuoteEEnd-->
I don't believe Wii Boxing is supposed to be a simulation-level re-creation of boxing down to its every subtletly. It's more of a Rock-em Sock-Em Robots game with motion sensing.
yes, had a few matches against a mate of mine, he moved his hands as if he was boxing normally, more or less, I moved them like they show in the tutorial, guess who won <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> ...
Generally, it seems you get the more response by being precise in duplicating the movements the wii wants, than just do something similar really fast :X This was the reason I failed in Zelda Fishing the first couple of times D: It's the same with boxing, there's just 2 different attacks, doesn't actually duplicate your hand movements..
uh-huh, my martial arts friend was a bit miffed with most things on the wii due to the fact that most games seem to be made with "do these motions" in mind rather than "enact what you'd do in real life" :3
Wii boxing actually has about 5 different attacks (10 if you count left and right hand-ed seperately); upper jab, lower jab, upper hook, lower hook and uppercut. uppers can be high blocked and lowers can be lower blocked. hooks are hard to dodge but slow and so leave you open to being countered by a jab. jabs are fast, leaving less opening but are easy to dodge. no idea about uppercuts really though; nobody uses them :p
To be honest I would've thought that was complex enough but as I learned from player vs player (now that I've got my wii we've basically got a set of nunchucks between us) it also has differing horizontal hit locations too so you can end up punching past your opponent unless you learn how to aim.
...to date I still have no idea how to aim :/ Luckily you pretty much auto-hit if you do a bullet-time dodge attack! :D
As it turns out my flatmate's fighting style counters my style, but he gets beat down by a friend of ours who's style is countered by mine (he says fighting me is like trying to hit air :3 ). Rock, paper, scissors!!! XD
My only complaint about boxing so far is that I sometimes just can't get my character to punch. I have no idea what I'm doing wrong but I've had embarrassing losses after amazing win streaks against my friends thanks to it. They currently have no problems at all getting their punches to register, or so they tell me :/ Thing is, the input is obviously getting read as when a punch of mine 'fails' the corresponding fist shakes. Heck knows what it is.
As for Zelda, I'm loving it! Midna is full of awesome too; She's quickly becoming my new favourite zelda character.
Comments
Recently Nintendo of America issued a warning regarding to use the included strap with the wiimote
<img src="http://www.blogsmithmedia.com/www.engadget.com/media/2006/12/wiimote-skewer.jpg" border="0" alt="IPB Image" />
Recently Nintendo of America issued a warning regarding to use the included strap with the wiimote
<!--QuoteEnd--></div><!--QuoteEEnd-->
that's so fake.
that's so fake.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Still hilarious.
<img src="http://www.blogsmithmedia.com/www.engadget.com/media/2006/12/full_text-important-safety-information-for-playing-wii.jpg" border="0" alt="IPB Image" />
I've got Trauma Center for the DS -- excellent game, and I was very disappointed to hear that the Wii version is just a remake.<!--QuoteEnd--></div><!--QuoteEEnd-->
Possibly even a... <b>Wii</b>make?
HAR HAR HAR HAR
/me shoots self in head
The Wii was released in Australia today. I might wander over to EB and see if they've got any left. I probably won't be buying one though. Not yet.
--Scythe--
I've got Trauma Center for the DS -- excellent game, and I was very disappointed to hear that the Wii version is just a remake.
The difficulty does that -- you'll reach an operation that's just **** hard; I had some I was stuck on for a week or more (of "when I have free time", not hours upon hours of Trauma Center). Then you'll beat it, and you'll just fly through the next 3 operations and feel like a total rockstar. Then they smack you with another hard one.
I still haven't beaten it... at this point I'll probably have to do some practicing before I have a chance of advancing, since the one I stopped on was amazingly hard.<!--QuoteEnd--></div><!--QuoteEEnd-->
I see nothing wrong with really hard games myself and I like this aspect to trauma center.
Who said surgery had to be easy <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
I'll probably wait for the price to drop here in New Zealand before I consider getting another console though. I also want to wait and see the next Metroid game and particularly the next Mario to see how the motion controls really work through on the Wii.
Today when I got my component cables (woot! :D) I also moved my sensor bar from top of the TV to the bottom. Holy whatthecrap the control improved a thousand folder. I didn't even realize I was having control issues before, but now its very apparent to me. I thought you just weren't supposed to be able to keep the cursor steady on the Wii menu, but now I can do it easily.
Super Monkey Ball has became playable, and I beat a few more levels. Its due back tommorrow though, so I don't get to play it much.
Moral of the story is: Even if you think you aren't having any issues, try swapping your sensor bar position and see if it gets better. Don't forget to change the settings in the Wii menu.
Also, component cables are <3 <3 <3 <3
Laser hockey is awesome!!!
The rest of wii play/wii sports looks like some serious party fun and making miis is a giggle too.
I've made sure he won't play zelda with in sight/earshot of me... I've been avoiding trailers and reviews with spoilers where possible so the game is a complete surprise to me when I finally get my lil mitts on it :p
He <b>is</b> going to play red steel for me though. No intention of buying it and I want to have a good laugh at it.
I've made sure he won't play zelda with in sight/earshot of me... I've been avoiding trailers and reviews with spoilers where possible so the game is a complete surprise to me when I finally get my lil mitts on it <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
I can spoil half the game for you by telling you that Link wears green, weilds bombs, a master sword, a shield, a boomerang, hookshot, a slingshot, those boots, bottles with fairies, collects pieces of hearts, lights torches to find chests and open doors, and fights bosses in dungeons through many hours of play. Plus Zelda is in it. I mean you already know what you're getting before you even hear them announce the next game.
I can spoil half the game for you by telling you that Link wears green, weilds bombs, a master sword, a shield, a boomerang, hookshot, a slingshot, those boots, bottles with fairies, collects pieces of hearts, lights torches to find chests and open doors, and fights bosses in dungeons through many hours of play. Plus Zelda is in it. I mean you already know what you're getting before you even hear them announce the next game.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Pssh.. No one knew what Wind Waker was going to be previous to its announcement <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
and I doubt people guessed that Majoras mask would have a 3 day system previous to its announcement.
and while Twilight princess doesn't have any massive changes to the overall classic Zelda game mechanics, it does take the chance to redefine, modify or add to most of the lesser game mechanics (and this isn't just the changes due to the wii-remote control scheme).
I found often in previous Zelda games, there would always be a bunch of places where I'd say to myself "Wouldn't it be cool if..." or "I wish I could do this with [item]..." I was quite pleased to find out that Twilight Princess has addressed a large sum of these things, because damn is it ever cool.
Twilight Princess revisits the OOT style of Zelda and finally gives the "real" sequel that certain Zelda fans have been waiting for, but opts out of simply being a handful of new dungeons with a new layer of paint. It adds to the previous formula and gives Link some skills, abilities and tools, the most of which will probably be around for many games to come.
Hopefully I managed to not spoil anything for you Gem, and I hope you enjoy Twilight Princess on whatever console you choose to purchase it for.
When everyone broke to grab food I nabbed a quick shot of it out of curiosity and before we knew it the rest of the night was devoted to taking turns on this hidden gem of a game.
It's about the only wii sports game that really makes you feel like you're exerting yourself; two of the boys worked up a mean sweat (one of them is really fit; he does all kinds of martial arts and stuff) and I even started to feel a bit warm.
Unlike all the other 'wii' minigames, boxing has incredible hidden depth and everyone quickly developed their own fighting styles. Ranging from the sluggers (the boys) to more agile styles based on ducking and dodging to get critical damage on openings (me :3 ) to just constantly hitting the badguy in the crotch whenever possible (Sy enjoyed that a lil too much XD ).
As you rank up your experience in it you also find the game AI starts to push you, making you use the full array of dodges, blocks, highs, lows, hooks and uppercuts.
The controls can be a lil iffy at times but it didn't stop us enjoying it one iota (heck, during my last fight of the night which was the only time the AI managed a single KO on me, I got so involved in dancing about to dodge the deadly blows of the high level opponent that I got tangled in the cord between the nunchuck and remote XD ).
If you have wii sports definitely try wii boxing. Seriously.
Some hints that aren't really explained very well that should help any budding wii boxer are...
<b>a)</b> to do high hits and blocks aim the controls at the ceiling while doing your actions (basically hold it like you were going to hit something with a stick)
<b>b)</b> for low attacks and blocks aim the controls forward (probably towards the sensor bar) when doing your actions (hold it like you're going to stab something with them)
<b>c)</b> always try and keep the controls turned inwards towards each other slightly when punching or blocking as this ensures you punch straight ahead instead of off to the side and missing; for the game to work out what kind of attack you want to do, it's the orientation of the controls that seem to matter more than the actual movement.
<b>d)</b> you can do hooks and uppercuts by turning the controller in a curving motion as you punch, this can take some practice to do reliably.
<b>e)</b> due to the difference in weight and design it's harder to punch with the nunchuck properly; it's best to use the remote for any important attacks though if you want to launch a combo you'll obviously need to switch from remote to control for each punch, and the nunchuck is ok for doing quick checking jabs that set up for a powerful remote combo-ed attack.
<b>f)</b> the best way to start the second round is by comboing punches directly into your opponents face... this will net you a ton of damage easily right up until the 600+ opponents.
<b>g)</b> the AI is pretty lousy at blocking body shots at the start so if you find yourself getting blocked a lot do low hits, just be careful not to leave yourself too open or they'll crit you a lot on the higher levels :p
<b>h)</b> learn to dodge as early as possible... you'll get creamed later on if you don't and if you master 'just' dodges you'll be critting the AI left, right and center using the 'bullet-time'-esque moment you get right after it.
I normally don't like boxing games but this one had me thirsting for more. It's as fun to watch as it is to play too so it's great when you've got friends around. Can't comment on the player versus player of it though as that would've needed a second nunchuck :P
<b>editted to add formatting</b>
Too bad it's sold out over here. I'll prolly buy it for myself on christmas tho, if I can manage to find one that is. What are these Wii Play and Sports things I keep hearing of? Are they separate games? Do they come with the system? Am I going to need a second nunchuck to enjoy most games?
Wii play is a collection of 9 minigames, it's bought in a package together with a wiimote, and thus the price of the game itself is rather low - however I've read that the minigames aren't really good, but I'll probably get it anyway as it's rather cheap - the game itself that is.
My fave games so far from the lot have been wii boxing (obviously :3 ), wii tennis, fishing, laser hockey, 'find mii' and the one with the poses and bubbles which gets frantic as heck. Billiards isn't too bad either I guess.
None of the games are really 'bad', but some just lose their novelty quickly that's all. They're still fun to go back to every now and then.
For long-lasting appeal you're best looking at wii sports, but for a quick tutorial of sorts wii play does a good job.
I still haven't got my wii yet and I'm really dying to play Zelda now. It was made worse when my stalker from back home phoned me and was going on about how great it is : (
but yeah, it pwns :S ... so wanna... >_> <_< <_> ....
Well, in all seriousness, it roxx0rs the big one.
Since I've just started on Zelda I can't comment much, so far I've only spanked monkeys with my wooden sword. My fave is definately boxing, I mean in PVP me and my brother got so into it that after our second round we were sweating like crazy. Had to step outside in the freezing weather to cool off. I definately have to agree about the wii-mote being more sensitive than the nunchuck, as I get much more hooks and uppercuts off of it. Where as my left hand is good for quick jabs and the occasional hook. It's neat how you and your opponent can have completely different styles. For instance, once my brother gets ahold of mii he pummels my face with lightening fast jabs, that don't do so much damage until they add up. I however reel him in with a few jabs and as soon as he is stunned for a second or two I throw hooks left and right hitting him in low and taking massive damage out in a few punches. I've knocked him out in less than eight punches. It's an awesome game.
Suitable replacement?
<< <a href="http://www.eurogamer.net/article.php?article_id=71047" target="_blank">linky</a> >>
as for me? WAII!!! I got my Wii today :D
After finding out there was an upcoming plan by Nintendo to allow people to buy Wii points with 'stars' (kinda currency you get from registering games on the Nintendo VIP system) I enthusiastically started digging out all kinds of old DS and Gamecube games and wracked up an impressive 3,000 stars pretty quickly :3
I'm just hoping they put the system in place soon, because I reaaally want to buy Gunstar heroes and I'm too lazy to go buy a card from the shops at the moment XD
After I catch some sleep I'll no doubt burn my weekend off just playing zelda.
Oh and Rayman is ok. I think I might take it back though because while it's fun and all I'd rather wait 'til Warioware for my main party-game fix.
On Monday I get to find out if I've been lucky enough to be included in the big 'free xbox 360 for everyone in the company' thing our higher ups have promised us but seeing as I'm a contractor rather than permanent staff I'm not really that hopeful... still, having more consoles than I know what to do with isn't a bad thing if it happens :3
Since I'm moving away from my brother's place, the only consoles I get to keep are the PS2 and Gamecube; my first objective is a 360 (to play Rainbow Six Vegas and Gears of War, and Mass Effect is coming), but I'll get a Wii soon afterwards. Still, that will probably be a while, as I have to pay for school and food in addition to that. Also, I need to upgrade my computer, so it will be quite a while indeed.
disappointing to someone who is studying boxing to attempt throwing hooks and get KO'd because there's zero response to the movement. i find Fight Night 3's control scheme to be perfect for expressing your fighting style. wii boxing turns into a drunken "move your hands as fast as you can" contest. we made it to 1000, but all we were doing was furiously pumping our hands back and forth towards the screen. pretty lame imo
bowling is where it's at. and zelda of course lol
i'm a little late here, but i didn't find Wii boxing to be all that fun <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
disappointing to someone who is studying boxing to attempt throwing hooks and get KO'd because there's zero response to the movement. i find Fight Night 3's control scheme to be perfect for expressing your fighting style. wii boxing turns into a drunken "move your hands as fast as you can" contest. we made it to 1000, but all we were doing was furiously pumping our hands back and forth towards the screen. pretty lame imo
bowling is where it's at. and zelda of course lol
<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't believe Wii Boxing is supposed to be a simulation-level re-creation of boxing down to its every subtletly. It's more of a Rock-em Sock-Em Robots game with motion sensing.
Generally, it seems you get the more response by being precise in duplicating the movements the wii wants, than just do something similar really fast :X This was the reason I failed in Zelda Fishing the first couple of times D: It's the same with boxing, there's just 2 different attacks, doesn't actually duplicate your hand movements..
Wii boxing actually has about 5 different attacks (10 if you count left and right hand-ed seperately); upper jab, lower jab, upper hook, lower hook and uppercut.
uppers can be high blocked and lowers can be lower blocked.
hooks are hard to dodge but slow and so leave you open to being countered by a jab.
jabs are fast, leaving less opening but are easy to dodge.
no idea about uppercuts really though; nobody uses them :p
To be honest I would've thought that was complex enough but as I learned from player vs player (now that I've got my wii we've basically got a set of nunchucks between us) it also has differing horizontal hit locations too so you can end up punching past your opponent unless you learn how to aim.
...to date I still have no idea how to aim :/
Luckily you pretty much auto-hit if you do a bullet-time dodge attack! :D
As it turns out my flatmate's fighting style counters my style, but he gets beat down by a friend of ours who's style is countered by mine (he says fighting me is like trying to hit air :3 ). Rock, paper, scissors!!! XD
My only complaint about boxing so far is that I sometimes just can't get my character to punch. I have no idea what I'm doing wrong but I've had embarrassing losses after amazing win streaks against my friends thanks to it. They currently have no problems at all getting their punches to register, or so they tell me :/
Thing is, the input is obviously getting read as when a punch of mine 'fails' the corresponding fist shakes. Heck knows what it is.
As for Zelda, I'm loving it! Midna is full of awesome too; She's quickly becoming my new favourite zelda character.