Source RT
[Deleted User]
Join Date: 2003-11-28 Member: 23688
<div class="IPBDescription">model concept</div>Putting this in here as it's really just a concept piece, my own take on a sourceified RT <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Model took a couple of hours, about 45 mins for the UV. Il update later once ive skinned it.
<img src="http://img.photobucket.com/albums/v696/reeke/restower.jpg" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v696/reeke/restoweruv.jpg" border="0" alt="IPB Image" />
Model took a couple of hours, about 45 mins for the UV. Il update later once ive skinned it.
<img src="http://img.photobucket.com/albums/v696/reeke/restower.jpg" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v696/reeke/restoweruv.jpg" border="0" alt="IPB Image" />
Comments
it seems too smooth, along with it seems to look odd around the base. like a propped on piece of clay i feel it needs to look like its actually growing from the ground and over the node, not popped on..
the arms look like they have hands on the end when its supposed to be an infestive support, i feel the hand like ends should fray out to be an infestive support the blocky fingers..
<img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> otherwise very good work
Looks like a creature with no loegs that drags itself along with it's giant front claws.
The map is based uppon a map created by a mapper from the Interlopers Community.
If you will finish it and wont mind, then I would like to implement this model in my map ^^.
Greetings,
Maxunit
Yeah your right, i didnt pay any attention to the base, just slipped my mind.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->looks more like a new alien life-form than a RT.
Looks like a creature with no loegs that drags itself along with it's giant front claws.<!--QuoteEnd--></div><!--QuoteEEnd-->
Haha, other than having the special ability to disguise itself as an RT, it would be a pretty useless alien <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
The skin is taking longer than i thought it would, but its coming along ok. Never skinned anything in the NS style before so its quite experimental.
skrew all those strait steel, gun, human created dull lifeless objects
bring it on bio matter
Don't know how good it looks, when it has a skin. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Maybe you should check the part of the RT, which is connected to the node (the unimproved metal platforms).
=> I think this connection part is a little bit too wide.
All in all it's awesome.
<img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> B!ackw0lF
This computer lags with internet explorer, so working with 30+layer photoshop documents and max at the same time is out of the question im afraid <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I'l finish this off when i get back
I mean for what...you are not a member of flayra´s team right?
of course not, i just enjoy modelling/skinning organic forms. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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and loads of those who only play public migh enjoy custom models when they play.
Looking forward to finishing this off when i get back to uni, the main project i work on (II) is at a standstill currently with the up coming release, so I've got nothing else to work on for a bit <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
I DID work on the skin when i got back to uni... about two months ago <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />. This is what i got up to back then, before putting other things first and forgetting to finish the job. Most of it is just a base to work off, il finish it... someday <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<img src="http://img.photobucket.com/albums/v696/reeke/blslol.jpg" border="0" alt="IPB Image" />
lol anyways, nice! The skin looks...ionno, too shiny? Don't specmap it or envmap it, those are just for metal textures!...
I wonder if its actually possible to be more wrong....
I wonder if its actually possible to be more wrong....
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Haha you took the words right out of my mouth.
I like the skin Reeke, looks like a frog/toads skin.
Specular, yeah...I realize that I was being dumb there...
( Edited : This picture have a duplicated SHADOWS ?? or i see wrong ? )
for example, the 'dreadlocks' on the onos, or the 'tails' on the skulk are the types of things im referring too. they are long tail-like appendages, but they have a distinct look about them. the buildings are all the same, very clumpy except for on some of them they might have the distinct tail like infestation part.