Ambushing and Skulks

Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
Right now skulks dont have many incentives to ambushing other than the obvious ones. And a carefule/smart marine who checks corners and listens well makes all the preparation and patience a waste of time. One of the key elements for a skulk is Ambushing and Stalking. And as much as i enjoy getting focus and celerity and leaping in and out of rooms biting marines, I dont believe this is how a skulk should play, and a few incentives to ambushing could radically change the atmosphere of the game, and making marines more fearful of skulks.

Give skulks a bonus when staying still or walking, such as:
○Increased Adrenaline
○Increased Speed
○Increased Rate of Fire

All of which would serve a purpose and give incentive to players to use skulks as ambushers, rather than rambos. Also, the bonuses would only last for maybe 2-3 seconds.

In addition to ambushing, these bonuses would also help a skulk when stalking marines.

I think these incentives would help gameplay, and improve the behavior of skulks.

Comments

  • DumbMarineDumbMarine Join Date: 2003-02-16 Member: 13645Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
    ....I think these incentives would help gameplay, and improve the behavior of skulks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Let me start out by saying that we do not need to be rewarding anyone for playing the game a certain way. Marines not bunnyhopping should get a +10 to health? Lerks not pancaking should get a stronger bite? Skulks not moving should get more adrenaline? Psh.


    Ambushing already has an incentive: You get the drop on the marine. It doesn't need any more incentive than that. If you don't need that incentive to kill marines, then why should people who do get rewarded?
  • DailyNodesDailyNodes Join Date: 2004-09-26 Member: 31928Members
    I'm inclined to agree with DumbMarine
    Even if there was an incentive to ambush, that fact that the alien side would ambush more would make the marine side more careful. Which would in theory cancel out the advantage in skilled servers and probaby become a nusiance for newbies.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    i can see what your getting at wy, but its not nessacery imho peopel dotn ened incentive to do it, they just need to do it and stop giveing rines RFK
  • ChareyCharey Join Date: 2004-08-07 Member: 30441Members
    <!--quoteo(post=1585947:date=Dec 8 2006, 08:13 PM:name=Wyattx3)--><div class='quotetop'>QUOTE(Wyattx3 @ Dec 8 2006, 08:13 PM) [snapback]1585947[/snapback]</div><div class='quotemain'><!--quotec-->

    Give skulks a bonus when staying still or walking, such as:
    ○Increased Adrenaline
    ○Increased Speed
    ○Increased Rate of Fire

    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Wait, so skulks that are walking get a speed boost?
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    With the right upgrade (silence, cloak) skulks can already ambush on their own.
    Moreover skulks are also supposed to set up an ambush together, which means, one or more skulk hides somewhere, in a vent e.g. and another one distracts the marine(s) while they walk past the vent.
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