Dynamic Levels (Sections that open up)
ShadowRam
Join Date: 2003-03-16 Member: 14577Members
Where the idea came from:
Following the Supreme Commander Beta, I've learned that in the Single Player campagin, you will start out on a small map, having completed the mission on that small map, instead of restarting the base from scratch for the next level, it opens the map up larger, and the game continues.
How to do something similar in NS:
Large maps will obvisouly not be as easy in NS, due to its FPS in nature.
The source engine may allow the Dev Team to get away with larger maps then what the NS Community is used to, but I think they'll be pretty limited.
Having said that though, I have always liked how Dynamic alot of the mappers made the orgininal NS. Weld points is a perfect example. I would very much like to see more ideas along the same lines.
But I would like to see some type of system were depending on the previous map? round? some elements of the base the marines worked so hard to build would remain. (This also adds an element of possibly planning the layout for the next game)
Of course this could also work for the aliens.
I believe it was in Dystopia that had 3 parts to a map?
First round, aliens vs marines for the middle section of the map (middle of a SpaceShip).
Marines win...
Map loads the alien side of the map (Stern/EngineBay), and now the marines start a new base, almost like a totally new map was loaded.
Aliens win....
Map loads back to the middle section Marines have some relics of the orginal base.
Aliens win again....
Map loads a new part of the map (Bow/Bridge)....
This could be some great epic battles...
(I also would like to see systems in place making beachheading or creating forward bases more viable)
Thanks for reading!
Following the Supreme Commander Beta, I've learned that in the Single Player campagin, you will start out on a small map, having completed the mission on that small map, instead of restarting the base from scratch for the next level, it opens the map up larger, and the game continues.
How to do something similar in NS:
Large maps will obvisouly not be as easy in NS, due to its FPS in nature.
The source engine may allow the Dev Team to get away with larger maps then what the NS Community is used to, but I think they'll be pretty limited.
Having said that though, I have always liked how Dynamic alot of the mappers made the orgininal NS. Weld points is a perfect example. I would very much like to see more ideas along the same lines.
But I would like to see some type of system were depending on the previous map? round? some elements of the base the marines worked so hard to build would remain. (This also adds an element of possibly planning the layout for the next game)
Of course this could also work for the aliens.
I believe it was in Dystopia that had 3 parts to a map?
First round, aliens vs marines for the middle section of the map (middle of a SpaceShip).
Marines win...
Map loads the alien side of the map (Stern/EngineBay), and now the marines start a new base, almost like a totally new map was loaded.
Aliens win....
Map loads back to the middle section Marines have some relics of the orginal base.
Aliens win again....
Map loads a new part of the map (Bow/Bridge)....
This could be some great epic battles...
(I also would like to see systems in place making beachheading or creating forward bases more viable)
Thanks for reading!
Comments
those that couldnot retain the info where you built structures, reloaded old maps with a defualt set of stuructures with a pritty reasonable base like lay out
old school red alert did this as did one or two of the warcraft seires
i think kknd did it as did dark regin
there are also some first person games that have resisited the same map in diffrent lim lights ages and so on
i would like to see this done with out side maps
but in a different lime light first off both teams fight over the one map roughly the size of a UT 2004 onslorght map, apon one team winning the game cuts to a semi cut scene that zoomes out and shows another 8 area's connected to that same map if it falling in rines favor a new map say for now to the north loads up its already heavly alien based pre build structures lots of alien bases hive pre built up to hive two maybe area's with up to 2 of each camber and plenty of static defences
now each side has one map each the option is still there to gain some ground some old rine control lockd down hives in the rine controled map
if rines still win again two alien controled maps open up for a 2 2 battle the odds one of them alien maps being connected to the second map are high,
even if it turns to alien favor theres still enough rine maps to open up another two rine maps its a bacily best 2 out of three
the desiders could ether go back to a single nutural un used map to speed up the the desider all every one get put on the same map one life each with
the cool thing / things being is a 3X3 gride of maps per map leaves enough room for each map to be choosen randomly and still leave spice
the learning cerv on each map will be enhanced increaseing the longjevity of each maps new shine and or ever growing new tactics to consume said area, obiously maps of this size would take quite a bit more to balance
i do like this idea the codeing to open up and jump from map to map wouldnt be so bad and not every map would be requried to be out side
if chosen map types of choosen said sides power contained a structural content of said faction say a alien map has catacombes and on on and resembles something of a rabbits mound, and rien based maps usaly have a seige or a fortress one where located in the map i think the lines between out side and interanl play can be brought about