Evolved "grown" structures from players
Andos
Join Date: 2003-10-17 Member: 21742Members
Building things in natural selection has been for gorges only. Where do the material come from they build from?
In natural selection 2 consider the following:
Gorges are very important creatures because of their building abilities but people don't want to be them for long. So allow skulks to do some of the building (by evolving into the structure) but still give the advantage to the gorges. That way a skulk can run out and evolve into the hive/resource tower without first evolving into a gorge and have to stay that way afterwards.
More detailed description:
Gorges build places seeds for the structure they want to build that they have to stay nearby to allow it to grow to full size (pressing the 'e' key)
Skulk can "evolve" into a resource tower and a hive (more resource-expensive than when a gorge does it)
Imagine that the skulks has to climb to the hive location in the ceiling and then start 'growing' huge belly and tentacles <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> . The player that choose to go hive will just respawn as a skulk again shortly after.
Gorges can also evolve into a resource tower. It is more cheap on resources than when a skulk does it but takes a little longer time. Tactics: spend more resources to build faster vs spend less resources but be slightly slower. (gestation time in eggs included)
<img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
Would look funny if the gorge evolves into the resource tower by sticking it's snout town the resource nozzle hole and then slowly grow bigger and bigger to look like the res-tower <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
In natural selection 2 consider the following:
Gorges are very important creatures because of their building abilities but people don't want to be them for long. So allow skulks to do some of the building (by evolving into the structure) but still give the advantage to the gorges. That way a skulk can run out and evolve into the hive/resource tower without first evolving into a gorge and have to stay that way afterwards.
More detailed description:
Gorges build places seeds for the structure they want to build that they have to stay nearby to allow it to grow to full size (pressing the 'e' key)
Skulk can "evolve" into a resource tower and a hive (more resource-expensive than when a gorge does it)
Imagine that the skulks has to climb to the hive location in the ceiling and then start 'growing' huge belly and tentacles <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> . The player that choose to go hive will just respawn as a skulk again shortly after.
Gorges can also evolve into a resource tower. It is more cheap on resources than when a skulk does it but takes a little longer time. Tactics: spend more resources to build faster vs spend less resources but be slightly slower. (gestation time in eggs included)
<img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
Would look funny if the gorge evolves into the resource tower by sticking it's snout town the resource nozzle hole and then slowly grow bigger and bigger to look like the res-tower <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Comments
They "assemble" it in their stomache then puke it out and then tend to it so it may take it's meant form.
That's actually pretty interesting. There would be a few balancing things to work out, but I guess it makes alot of sense depending on the Kharaa strategy in play. It would also give skulks and gorges an extra role, something that deson't seem bad for NS2. Well, the system your suggesting would allow the Kharaa to either grab few resource nodes quickly, or if they want too, grab more nodes but slower.
The skulks could turn themselves into a hive or resource tower, but what would be the difference between gorge-hive or gorge-resource tower? If the skulk direct evolution is more expensive, what are it's benefits compared to having a regular gorge do it? I would imagine just speed, because instead of a Alien trying to puke out materials, the entire skulk would sacrifice his whole body to facilitate faster hive growth.
You guys think this would present a noticable change in strategy on the Kharaa side? For it to work, it would need perfect balancing to prevent the option from becoming too heavy on one side...
The idea was to give the advantage to the gorges so they still have an important role. On the other hand it should also have a benefit for the player that wants to make a Res-tower and don't want to continue as a gorge afterwards. I know it's easy to just gestate back into a skulk at no resource cost, but that is also something that I think should probably be changed. If gestating back into a skulk from gorge would cost 5-6 resource points, then that would make the balancing better.
It also forces the player to respawn again at the hive after doing skulk->res-tower which could slow down that player from moving on considerably but you save some resources. It would make some interesting strategies.