Congrats ESMod, IGF Best Multiplayer mod!

tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
<a href="http://www.gamasutra.com/php-bin/news_index.php?story=12134" target="_blank">http://www.gamasutra.com/php-bin/news_index.php?story=12134</a>

Guys, this is soo big..great work. Cant wait to see the videos of you guys winning that 5,000 dollars!
«13

Comments

  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    ES was laggy as all hell last time I played it. Has it gotten any better?
  • briktalbriktal Join Date: 2003-08-20 Member: 20021Members, Constellation
    I don't really see how it could. It was pretty bad.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I can't honestly say I had fun playing ES. The dogfighting had potential, but there were all of 2 ships to fly, both of which had the same laser and missile loadout as far as I could tell. It was laggy like crazy, and anyone who actually tried to accomplish the objectives would have been brutally murdered the instant they stepped off their one man fighter into the enemy hangar. All that combined with one map and icky graphics = not exactly best multiplayer mod material. I had more fun playing The Hidden or something.
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    Simple question to nay-sayers: would you try it again, if more maps/ships/lag was fixed?
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    I tried to play this game... but there were 5 servers and nobody on any of them...
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1589457:date=Dec 17 2006, 05:41 AM:name=emperor_awesome)--><div class='quotetop'>QUOTE(emperor_awesome @ Dec 17 2006, 05:41 AM) [snapback]1589457[/snapback]</div><div class='quotemain'><!--quotec-->
    ES was laggy as all hell last time I played it. Has it gotten any better?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I would say it hasn't got any better.

    <!--quoteo(post=1589562:date=Dec 17 2006, 06:05 PM:name=Aldaris)--><div class='quotetop'>QUOTE(Aldaris @ Dec 17 2006, 06:05 PM) [snapback]1589562[/snapback]</div><div class='quotemain'><!--quotec-->
    Simple question to nay-sayers: would you try it again, if more maps/ships/lag was fixed?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Judging from my own first experience of the mod, no. First impressions mean count for alot and it was a very bad one from my perspective.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1589562:date=Dec 17 2006, 10:05 AM:name=Aldaris)--><div class='quotetop'>QUOTE(Aldaris @ Dec 17 2006, 10:05 AM) [snapback]1589562[/snapback]</div><div class='quotemain'><!--quotec-->
    Simple question to nay-sayers: would you try it again, if more maps/ships/lag was fixed?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Well the basic concept behind the game has to change. Nobody is ever going to capture a capital ship by landing one by one in fighters just so they can get pwned when they exit into the hangar.
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    <!--quoteo(post=1589576:date=Dec 17 2006, 07:13 PM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Dec 17 2006, 07:13 PM) [snapback]1589576[/snapback]</div><div class='quotemain'><!--quotec-->
    I would say it hasn't got any better.
    Judging from my own first experience of the mod, no. First impressions mean count for alot and it was a very bad one from my perspective.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, lag problems did improve for most, though I found other problems sprung up :/

    As for no playing it again, I find that stupid, for pretty much anything. You found it intriging enough to try it in the first place, surely it's worth going back to occasionally, to see if the problems have been fixed? I just don't understand the idea, that something that was bad first time, will stay bad forever, and should be avoided at all costs.

    <!--quoteo(post=0:date=Dec 17 08:57 PM:name=TychoCelchuuuu)--><div class='quotetop'>QUOTE(TychoCelchuuuu @ Dec 17 08:57 PM)</div><div class='quotemain'><!--quotec-->Well the basic concept behind the game has to change. Nobody is ever going to capture a capital ship by landing one by one in fighters just so they can get pwned when they exit into the hangar.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Basic idea is fine, on the map included. What is needed, and being added, is a transport ship, so an actual landing party can be formed, and the transport used to respawn at until points are captured.

    I basically see alot of potential for this mod.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1589633:date=Dec 17 2006, 02:09 PM:name=Aldaris)--><div class='quotetop'>QUOTE(Aldaris @ Dec 17 2006, 02:09 PM) [snapback]1589633[/snapback]</div><div class='quotemain'><!--quotec-->
    I basically see alot of potential for this mod.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey, if they gave prizes for potential, plenty of people would be swimming in them. Potential doesn't matter one bit. You know what mod had spectacular potential? Natural Selection. The trick is, though, NS then <i>delivered</i> on that potential. It didn't just fizzle away like Nigh######ch or any of the other mods that had a bunch of potential and then either died or disappointed people by not living up to it.
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    <!--quoteo(post=1589562:date=Dec 18 2006, 05:05 AM:name=Aldaris)--><div class='quotetop'>QUOTE(Aldaris @ Dec 18 2006, 05:05 AM) [snapback]1589562[/snapback]</div><div class='quotemain'><!--quotec-->
    Simple question to nay-sayers: would you try it again, if more maps/ships/lag was fixed?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I would play again if:

    the lag was fixed
    the ship combat was fixed so flying wasn't so weird
    boarding parties were useful
    the entire game was more polished

    They have a long way to go, but that's not to say they should give up. It just means they set their sights a lot higher than most other mods and have to play catch-up. To be honest they should have kept the internal beta going on a lot longer until the lag was fixed and combat was functioning properly.
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    <!--quoteo(post=1589663:date=Dec 17 2006, 11:47 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Dec 17 2006, 11:47 PM) [snapback]1589663[/snapback]</div><div class='quotemain'><!--quotec-->
    Potential doesn't matter one bit<!--QuoteEnd--></div><!--QuoteEEnd-->
    Potential doesn't matter? You're making me laugh. Without any potential, a mod will never amount to anything. NS delivered <i>eventually</i>. First night of release, NS was laggy, completely unplayable. They fixed it. The problems with ES can be fixed. NS wasn't dismissed on first release, because of it's potential. Give this one time, like NS.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited December 2006
    Potentional does not matter when giving an award for best mod. What has been delivered is all that matters.
    There is the potential to never reach what you think a mod could amount to.

    If all you have is a little glitchy minimod it SHOULD NOT be mod of the year.
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    <!--quoteo(post=1589700:date=Dec 18 2006, 01:42 AM:name=Psyke)--><div class='quotetop'>QUOTE(Psyke @ Dec 18 2006, 01:42 AM) [snapback]1589700[/snapback]</div><div class='quotemain'><!--quotec-->
    Potentional does not matter when giving an award for best mod. What has been delivered is all that matters.
    There is the potential to never reach what you think a mod could amount to.

    If all you have is a little glitchy minimod it SHOULD NOT be mod of the year.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Minimod? Nothing mini about it. What was delivered? A FPS, with spaceflight and foot modes, with real time movement between the two. Any other FPS mod in the past year worthy of mention, or, infact, any mod that's attempted anything like this?
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    I'm actually trying to download it so I can try it.

    My point was just that potential is not all that important. It's what already has been delivered. From what I've read in this thread so far it doesn't seem deserving of the title.

    Downloading it to find out for myself though.
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    It sounds fantastic, I've love to play that mod.

    However, the mod as it stands is not playable. You have to mark it on what it is, not what it promises to be.

    And no, eternal silence is the only mod that's attempted an "FPS, with spaceflight and foot modes, with real time movement between the two". If that was the category for success, then you'd win. However, the category is "best mod", and since it's barely playable as it stands and fails to deliver on any of the magnificent gameplay elements it promises, why does it deserve recognition?

    We were being polite, but since you chose to attack everybody who didn't praise eternal silence for being what it's not, the gloves are off. It doesn't deserve recognition, it fails to deliver a pleasant, playable gaming experience. It needs a lot more work, and it doesn't deserve the award currently. Simple as that.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    <!--quoteo(post=1589707:date=Dec 17 2006, 09:08 PM:name=emperor_awesome)--><div class='quotetop'>QUOTE(emperor_awesome @ Dec 17 2006, 09:08 PM) [snapback]1589707[/snapback]</div><div class='quotemain'><!--quotec-->
    It sounds fantastic, I've love to play that mod.

    However, the mod as it stands is not playable. You have to mark it on what it is, not what it promises to be.

    And no, eternal silence is the only mod that's attempted an "FPS, with spaceflight and foot modes, with real time movement between the two". If that was the category for success, then you'd win. However, the category is "best mod", and since it's barely playable as it stands and fails to deliver on any of the magnificent gameplay elements it promises, why does it deserve recognition?

    We were being polite, but since you chose to attack everybody who didn't praise eternal silence for being what it's not, the gloves are off. It doesn't deserve recognition, it fails to deliver a pleasant, playable gaming experience. It needs a lot more work, and it doesn't deserve the award currently. Simple as that.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I think it does, considering all the other multiplayer Source mods I know of (which isn't too many). What other great multiplayer Source mods released this year?
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    Just three things: One, my argument wasn't based on potential, I just said it as a personal opinion, and then replied to Tycho as an aside about whether potential matters or not. Second, read what I wrote. I was saying on what was delivered. I never stated the category was "FPS, with spaceflight and foot modes, with real time movement between the two", I know that success isn't based around those factors, it's based around best FPS, and I asked for example of what should take it, in your opinion. Given mods have been a bit lax recently, you'll have a good job doing so. Third, I haven't attacked anyone, I'm defending my position, and I'm not swearing. Sounds like I'm being polite as well.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    It <b>could</b> be best mod. But in it's current state it simply isn't good enough. The dogfighting is bland, the turrets on the big ship jerk around and get stuck vibrating in some useless direction, you can't ram people with your ship inside the hangar to give yourself a little breathing room, the on-foot FPS combat is droll, the engineer's deployable gun is worthlessly laggy, ... the list goes on.

    It's got a damn good flamethrower though.

    --Scythe--
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    <!--quoteo(post=1589709:date=Dec 18 2006, 01:15 PM:name=Crono5)--><div class='quotetop'>QUOTE(Crono5 @ Dec 18 2006, 01:15 PM) [snapback]1589709[/snapback]</div><div class='quotemain'><!--quotec-->
    I think it does, considering all the other multiplayer Source mods I know of (which isn't too many). What other great multiplayer Source mods released this year?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh, this year. You're right. I guess eternal silence was the only multiplayer mod actually released this year. Hey, it's a shoe-in! Congratulations <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1589713:date=Dec 17 2006, 09:28 PM:name=emperor_awesome)--><div class='quotetop'>QUOTE(emperor_awesome @ Dec 17 2006, 09:28 PM) [snapback]1589713[/snapback]</div><div class='quotemain'><!--quotec-->Hey, it's a shoe-in! Congratulations <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->!=<!--quoteo(post=1589451:date=Dec 17 2006, 12:11 AM:name=tigersmith)--><div class='quotetop'>QUOTE(tigersmith @ Dec 17 2006, 12:11 AM) [snapback]1589451[/snapback]</div><div class='quotemain'><!--quotec-->Guys, this is soo big..great work. Cant wait to see the videos of you guys winning that 5,000 dollars!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    It seems that this mod won by being the only one released, not by doing anything amazing that actually warrants mod of the year.

    <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1589633:date=Dec 17 2006, 10:09 PM:name=Aldaris)--><div class='quotetop'>QUOTE(Aldaris @ Dec 17 2006, 10:09 PM) [snapback]1589633[/snapback]</div><div class='quotemain'><!--quotec-->
    Well, lag problems did improve for most, though I found other problems sprung up :/

    As for no playing it again, I find that stupid, for pretty much anything. You found it intriging enough to try it in the first place, surely it's worth going back to occasionally, to see if the problems have been fixed? I just don't understand the idea, that something that was bad first time, will stay bad forever, and should be avoided at all costs.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I only tried it out because I heard KFDM had someting to do with it
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I've only been really working on stuff for the second release (though I may not even finish that since I hate working with Source XD)
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--quoteo(post=1589451:date=Dec 17 2006, 12:11 AM:name=tigersmith)--><div class='quotetop'>QUOTE(tigersmith @ Dec 17 2006, 12:11 AM) [snapback]1589451[/snapback]</div><div class='quotemain'><!--quotec-->
    <a href="http://www.gamasutra.com/php-bin/news_index.php?story=12134" target="_blank">http://www.gamasutra.com/php-bin/news_index.php?story=12134</a>

    Guys, this is soo big..great work. Cant wait to see the videos of you guys winning that 5,000 dollars!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Are you kidding me? Nobody even plays this mod.

    Its not even listed on the steam servers list!


    Counter-Strike: Source 68,450 34,821 1.775 billion
    Day of Defeat: Source 6,104 2,254 155.983 million
    Day of Defeat 4,628 1,514 186.153 million
    Half-Life 2: Deathmatch 2,114 1,267 61.592 million
    Garry's Mod 731 424 24.121 million
    TeamFortress Classic 691 488 22.341 million
    Earth's Special Forces 494 306 15.570 million
    Natural Selection 483 148 14.913 million
    The Specialists 287 114 7.281 million
    Garry's Mod 9 278 113 9.783 million
    SourceForts 177 91 4.439 million
    Natural Selection v3.2 (beta) 136 56 3.320 million
    Dark Messiah Of Might And Magic Multiplayer 121 96 4.588 million
    Dystopia 77 27 1.704 million
    Hidden: Source 72 86 2.372 million
    Deathmatch Classic 64 50 1.406 million
    synergy 55 25 1.469 million
    shootoutmp 54 11 0
    The Ship 50 51 1.341 million
    Battle Grounds 2 49 21 1.282 million
    Digital Paintball 34 12 0.801 million
    Obsidian Conflict 33 16 1.367 million
    kumawar2mp 32 11 0
    Adrenaline Gamer 29 29 0.802 million
    Half Life 2 Capture The Flag 24 25 0.634 million
    International Online Soccer 24 15 0.519 million
    hl2coop 19 13 1.803 million
    Tim Coop 19 11 0
    exite 15 13 0
    Half-Life 2 Deathmatch Pro 4 15 0.100 million
    cstrike_beta 0


    I guess we're that desperate to celebrate mods in the HL2 scene that we make up awards that don't mean anything yet.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    We know we have lots of work to do <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> It's not easy to make a game that is fun!

    We have a lot going for Beta 2. Lots more maps, fighters, and tweaks on pretty much everything (including a rewrite of our physics / netcode systems which should give a lot more accurate and less-laggy flying and fighting).

    We liked to think of Beta1 as much more of a technical beta since our mod is doing a lot of stuff that Source never really was designed for. We needed it tested out on a wide-scale and also will help us adjust the gameplay.

    I saw some people saying that we should have held back the mod and we should have waited for a true "1.0" release. However, you need to remember that the demands of working with the latest technology requires a LOT more work. The differences between working with HL1 and Source is huge. Obviously if we wanted a true final 1.0 release, then we wouldn't even be out until sometime next year probably. It's not worth it to spend many years keeping beta's internal and such and then all of a sudden release the entire thing as a "1.0" release. It's better to release a lot more beta's so that you can tweak as you go, so that by the time you get to 1.0, you know that it will be damn good because a lot of people already have given their input.

    Thanks guys! We'll keep you all informed and keep working towards a good game :-)
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1589921:date=Dec 18 2006, 09:40 PM:name=Iced_Eagle)--><div class='quotetop'>QUOTE(Iced_Eagle @ Dec 18 2006, 09:40 PM) [snapback]1589921[/snapback]</div><div class='quotemain'><!--quotec-->
    We know we have lots of work to do <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> It's not easy to make a game that is fun!

    We have a lot going for Beta 2. Lots more maps, fighters, and tweaks on pretty much everything (including a rewrite of our physics / netcode systems which should give a lot more accurate and less-laggy flying and fighting).

    We liked to think of Beta1 as much more of a technical beta since our mod is doing a lot of stuff that Source never really was designed for. We needed it tested out on a wide-scale and also will help us adjust the gameplay.

    I saw some people saying that we should have held back the mod and we should have waited for a true "1.0" release. However, you need to remember that the demands of working with the latest technology requires a LOT more work. The differences between working with HL1 and Source is huge. Obviously if we wanted a true final 1.0 release, then we wouldn't even be out until sometime next year probably. It's not worth it to spend many years keeping beta's internal and such and then all of a sudden release the entire thing as a "1.0" release. It's better to release a lot more beta's so that you can tweak as you go, so that by the time you get to 1.0, you know that it will be damn good because a lot of people already have given their input.

    Thanks guys! We'll keep you all informed and keep working towards a good game :-)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Well maybe that net-code and physics re-write might entice people, but somewhat doubtful.

    To be honest I and alot more people prefer polished and clean releases even if they are slightly buggy, I would have preferred and ES in a years time which is a bit sexier and more playable than a beta modification which is buggy, laggy and pretty ugly (apart from the awesome fire effects).

    Wide scale? Just ge more closed beta testers. Mods which have hype end up with servers being played alot, first impressions mean alot in the Source engine compared to HL1 engine, because people are used and want to play polished products not work-in-progress.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Does anybody remember DoD? The old one? It looked and played like junk... I'm not sure if anyone has seen screenshots of it, but let's not beat around the bush and let's just say it had tons of issues.

    It took them two years of public beta's before it became good and then bought up by Valve. If they would have waited that extra year or two and kept quiet and not release until a "1.0" who knows what would have happened. Perhaps their game would have been so bad that it would have taken another year or two of pure tweaking based on feedback until it would have been bought up. The thing is though, is that they released an early beta, got some early feedback, and then took the feedback and iterated over and over. That's how you make alright games into kick-###### games. You first make sure the foundation is solid, then just keep iterating to death until the game owns hard.

    The thing is, it's really not viable anymore for mods to continue to save up until 1.0, because it takes a long time to get a good working mod. On top of that, ours is really complex code, and we needed to test it on a large scale. If we would have waited until 1.0, well then we would have been at the end of the pack and we wouldn't even be nominated for IGF right now.

    A beta not only got us tons of great gameplay feedback, but it helped us realize the flaws in our code and design.

    So when you guys go and make your own mod, you can do what you want and wait until 1.0 or whatever. For us though, we'd rather release early and then release often (current exception is porting to latest code which is being a pain in the ######).
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    edited December 2006
    The difference is that DoD was still playable when it came out; you could appreciate the changes in the gameplay and it functioned as an enjoyable gaming experience, it just wasn't polished and bug-free. Eternal Silence, when it came out, was virtually unplayable and offered NO perspective on what it could be, sans-bugs and lag. Even having played it, the only idea I have of what it is supposed to offer comes from the 'features' page on the website.

    Yes, as with linux, you need to 'release early and release often'. However, you don't need to release so early that people can't actually play the game in any reasonable capacity.

    Edit: An open beta may have given you a lot of great gameplay feedback, but it effectively destroyed your hype. Similar to Plan of Attack - it may have been a solid game for source until counter-strike was ported over, but it released before it was ready and destroyed its credibility as a fun, playable mod. Remember daikatana?
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Another difference is that neither DoD nor Plan of Attack have or plan on having spaceships (as far as I know).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1590727:date=Dec 21 2006, 03:04 AM:name=Crono5)--><div class='quotetop'>QUOTE(Crono5 @ Dec 21 2006, 03:04 AM) [snapback]1590727[/snapback]</div><div class='quotemain'><!--quotec-->
    Another difference is that neither DoD nor Plan of Attack have or plan on having spaceships (as far as I know).
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Forgotten Hope has a flying saucer, it was one of Hitlers secret easter eggs <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Maybe DoD is planning on having something similar, ya never know
This discussion has been closed.