About Skins And Models?!?!?!?!
gen_hoey
Join Date: 2002-11-09 Member: 7933Members
<div class="IPBDescription">Whats the diff. between them</div> the reason im posting this is i go to counter strike web sites and halflife web sites and look at all the diff skins but what i want to know is whats the diff between the diff skins for the diff. mods if anyone knows and how i go about changing the skins to fit in with natural selection and vica versa the help would be greatly apreciated
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Die ALien <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> Ill get u <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> Oh noooooooooooooooooooo! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> he He HE <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> "chuckle" <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Oh **obscenity**! not good!
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Die ALien <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> Ill get u <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> Oh noooooooooooooooooooo! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> he He HE <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> "chuckle" <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> Oh **obscenity**! not good!
Comments
Normally, if you want to replace a weapon model, or any model, all you have to do is download the new model, and replace the old model file.
why oh why would anyone wanna do that? i can't see the logic!
yea true, but awp i mean come on!
Skin: The details of the gun, what makes it look like a gun. It is layered over the model.
<img src='http://dynamic3.gamespy.com/~soaworld/iB_html/uploads/post-12-95996-pr0.jpg' border='0' alt='user posted image'>
Model: The 3d model that makes it...well..3d
Combine the two:
<img src='http://dynamic3.gamespy.com/~soaworld/iB_html/uploads/post-12-96083-kr0.jpg' border='0' alt='user posted image'>
Note that most models use multiple "meshes" which is what makes up the skin of the gun. The 1st picture is one of several "meshes" that make up the total look of the gun.
Animations
Note the difference between the following two pictures:
<img src='http://dynamic3.gamespy.com/~soaworld/iB_html/uploads/post-12-96323-anim.jpg' border='0' alt='user posted image'>
<img src='http://dynamic3.gamespy.com/~soaworld/iB_html/uploads/post-12-96367-anim2.jpg' border='0' alt='user posted image'>
Different names, different orders. VERY <b>rarely</b> will a model work if it is directly taken from one mod and put in another. To get it to work, the model must be opened up in a 3d modelling program, such as Milkshape, and the animations renamed and reorganized.
doesnt hurt to have the animation lengths be the same too, otherwise you can get cutoff/dead time
doesnt hurt to have the animation lengths be the same too, otherwise you can get cutoff/dead time<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
um...no
the names have to be the same too
the names have to be the same too<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
betcha they dont.
saaay... $5.00
def do you got NS hands in max so i can make a new lmg animation for a pulse rifle, pulse rifle doesnt reload from the side so bleh i cant really use defaults
HL Model viewer??
ALso, is the weaponskins just
ordinary sprites?
I'm trying to learn this stuff.
I'm adept at 3dsmax and a semi poor
2d'er <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Haven't been interested in
modeling for games until NS
came along.
Tnx.
Akanit
And no, skins are not sprites. They are 256 color bitmaps applied to a model.