first person view
Voodo_HUN
Join Date: 2006-11-29 Member: 58773Members
<div class="IPBDescription">a bit more realistic maybe</div>Ok, i searched and didnt find any topic like this so started a new one. How about making it a bit more realistic, i have 3 ideas for improving the first person view.
First:
now if i look directly down i see the floor and like im flying, nothing under me, like my eyes would be on the downer side of my foot. the look of the first person could be like in the 'chronicles of rid###### escape from butcher bay' , there if i look directly down i can see my legs and a part of my body, even if im moving.
when im crouching i can see my leg on the left side of the screen, like IRL.
Second:
ok this is a bit integrated so:
a)
the ammo bar, shows how much ammo you have on the lower right corner of the screen. I think it could be on the weapon itself, like many other game, this would make the game more realistic.
b)
the heatlh bar, AND the ammo bar. Ok health and medpack is a 'mistic' thingy, and i think its not very good to put it directly on the screen. How about a helmet, like in 'Starwars Republic Commando' where you had the health, and ammo info on the screen, but the screen itself was the helmet you were wearing. Plus viewing trough a helmet would make easyer to make a POSSIBLE nightvison to be realistic, like not the entire screen is green/yellow/blue or something like that but only the part of the helmet you see on.(Yes i know this would block a part of the screen, but the health and ammo bar can be transparent.)
Third:
this is also about the weapons, and realism. Now in NS if i move with marine the weapon just moves forward-backward forward-backward etc, how about to make it a bit more moveable, none of us would handle a weapon IRL like it would stick to our hands.
Thats all for now.
PS sry for spelling mistakes.
First:
now if i look directly down i see the floor and like im flying, nothing under me, like my eyes would be on the downer side of my foot. the look of the first person could be like in the 'chronicles of rid###### escape from butcher bay' , there if i look directly down i can see my legs and a part of my body, even if im moving.
when im crouching i can see my leg on the left side of the screen, like IRL.
Second:
ok this is a bit integrated so:
a)
the ammo bar, shows how much ammo you have on the lower right corner of the screen. I think it could be on the weapon itself, like many other game, this would make the game more realistic.
b)
the heatlh bar, AND the ammo bar. Ok health and medpack is a 'mistic' thingy, and i think its not very good to put it directly on the screen. How about a helmet, like in 'Starwars Republic Commando' where you had the health, and ammo info on the screen, but the screen itself was the helmet you were wearing. Plus viewing trough a helmet would make easyer to make a POSSIBLE nightvison to be realistic, like not the entire screen is green/yellow/blue or something like that but only the part of the helmet you see on.(Yes i know this would block a part of the screen, but the health and ammo bar can be transparent.)
Third:
this is also about the weapons, and realism. Now in NS if i move with marine the weapon just moves forward-backward forward-backward etc, how about to make it a bit more moveable, none of us would handle a weapon IRL like it would stick to our hands.
Thats all for now.
PS sry for spelling mistakes.
Comments
Ammo counter on weapons is very good idea, immersive, realistic and cool.
Seeing as inside of a helmet is annoing even with transparency, it just feels, compact. Unless done very discretly.
The aliens can sorta "feel" their health an energy status (well humans can too) and since you can't feel the same as the character you are playing, the game just has to visually represent it for you in the shape of bars and stuff. I don't see a real problem with that.
i touth it could be something like this, this isnt annoying, its cool(if you havent played the game i suggest try it)
plus there is a feature for it like when it gets wet, or bloody, a "forcefield' clears it
yes this would mean no mini map no motion lack of health and ammo counter
--Scythe--
If any game is to include a visible helmet, it MUST be done in the same way that RC did theirs. Visible, but not too blocking of view...
And as you ran and jumped and shot etc, etc, your breathing got faster. And when you heard a chuckle, you can hear your heartbeat <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />:P:P
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haha, that would be awesome <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
+minimap idea:
how about if you press the +showmap button a laser draws it to your helmet, partly transparently?
or it zooms out from the upper right corner of the helmet?
+different helmets
if a skulk would bite you in the head, the helmet may broke, but not complitely, just the glass, and it has to be welded(or it repairs itself, coz having a welder always around if you get bited is a bit annoying).
I think light marines and heavy armor marines should have different helmet types, eg the HA's helmet wouldnt break, and it would be a bit more massive
Clean, sparse HUDs are good for aesthetics, but they're so boring! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I like the idea but it shouldn't be exaggerated. The amount of ammo should be displayed in the helmet HUD, same for health etc.
Something else I'm still wondering about is, where is the flashlight located? On the rifle? The helmet?
if you watch one of the very first NS trailer's with the movie sequence you'll see what it should look like in first person view.
I like the idea but it shouldn't be exaggerated. The amount of ammo should be displayed in the helmet HUD, same for health etc.
Something else I'm still wondering about is, where is the flashlight located? On the rifle? The helmet?
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Chest IIRC, take a look at the marine model.
If there were any changes to the UI, I'd just suggest a figure showing how severe damage is and where. Thats probably my favorite feature of any game that employs it.
i also think blood should stain the suite of a player too it would be good eye candy