Decompiling maps
ThorsMapper
Join Date: 2006-12-19 Member: 59138Members
Join Date: 2006-12-19 Member: 59138Members
Comments
decompilers can get point entity (and brush ent?) information out of maps easily but if you've lost the originals you are looking at a full re-do. Sorry mate!
There is no way it can be used to recompile it. You can only use the decompiled version as a scale/texturing referance and entity placement, but nothing more... Meaing once you have recreated a wall, you have to delete the decompiled brush version of that wall.
But hey, Bast and Nancy were recreated using this method ^_^