Level Editing In NS2
Annihilatorza
Join Date: 2007-01-07 Member: 59490Members
Hey Guys
Just want to also say Hi while im at it so HI <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I love ns but where I live trying to get anyone to play it is nearly impossible <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Although im hoping this will change when NS2 Comes out back to my point though.
I fooled around with with the orginal hl engine and with various other engine's I wont say that Im any good at it but I want to try to level design for NS2 my own custom maps.
Now I was thinking that I can use NS 1 as a starting base and play with the source engine and see what I can do with it and that start designing protoypes maps with the new engine.
They wont have any of the features but I think I can still play with the phyical design of the level though and put the new stuff in as it comes along <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
This way when Unknown Worlds does release there materials it hopefully just a matter of chaning the maps to suit the new features and style and art work.
What you guys think ? <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
Later
Annihilator
Just want to also say Hi while im at it so HI <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I love ns but where I live trying to get anyone to play it is nearly impossible <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Although im hoping this will change when NS2 Comes out back to my point though.
I fooled around with with the orginal hl engine and with various other engine's I wont say that Im any good at it but I want to try to level design for NS2 my own custom maps.
Now I was thinking that I can use NS 1 as a starting base and play with the source engine and see what I can do with it and that start designing protoypes maps with the new engine.
They wont have any of the features but I think I can still play with the phyical design of the level though and put the new stuff in as it comes along <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
This way when Unknown Worlds does release there materials it hopefully just a matter of chaning the maps to suit the new features and style and art work.
What you guys think ? <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
Later
Annihilator
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