Combos

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">for alien melee mostly</div>ok so after playing a lot of marvel ultimate alliance i've been inspired.

I think that aliens especially fades should have an assortment of melee attacks which could even result in combos (no we wouldnt need the huge 13HITCOMBO! sign come up)

dark messiah also had context based moves which were pretty cool.

say if a fade is aiming at your legs it would perform some kind of sweep move with its claws knocking the marine to the floor.
aimed at the head it could do an upper cut to send the marine flying up
hitting a marine in the back would cause a stun

then like heavies could be immune to uppercuts but would be prone to sweeps, while jetpackers would be prone to upper cuts but not sweeps

lol at stunned jetpack marine flying around knocked out......

Comments

  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    eh i like it fear also used this, but most of the kick moves where consitered instant kills.

    the use of this with rag doll pyshics goes hand in hand with onos knocking down doors and sulks with lock jaw latching onto targets piggy back any one

    just a few diff easy to learn key combos that can be reformed in the heat of the moment under some to most mallee situations this will open up a whole new door for a fade, instead of going in triple swipeing the same target to kill it and bail, simple go in double sweep leave the rine flat on there backs for the sulks
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    Perhaps not 'combos', but I do like the idea of attacking different places having different effects. After all, why is it that a marine can get his ankles gnawed off by a skulk and yet still walk fine?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1596720:date=Jan 9 2007, 08:49 PM:name=Moving_Target0)--><div class='quotetop'>QUOTE(Moving_Target0 @ Jan 9 2007, 08:49 PM) [snapback]1596720[/snapback]</div><div class='quotemain'><!--quotec-->
    Perhaps not 'combos', but I do like the idea of attacking different places having different effects. After all, why is it that a marine can get his ankles gnawed off by a skulk and yet still walk fine?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    nanites, no rly!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1596940:date=Jan 10 2007, 02:08 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Jan 10 2007, 02:08 PM) [snapback]1596940[/snapback]</div><div class='quotemain'><!--quotec-->
    nanites, no rly!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    what if its a "Bacteria sweep" which stops the nanties <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    Why is it in CS that when someone gets shot in the head and has 3hp, he can still see fine and HS back with his AK?

    ...

    Please no combos, or hp-reliant-make-the-game-torture devises. Very bad idea...wow. If I wanted to play Marvel, I'd be somewhere else.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    GIVZ THE ALIENZ FATALITIES!! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    You can already kind of air juggle marines as alien, everything additional would be to complicated considering controls setup and puts more emphasis on the fps-skill/part of the game.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Iam yet to see a source game with players falling to attack in MP, I hope I never will.
  • ZerohourrctZerohourrct Join Date: 2007-01-18 Member: 59671Members
    I think that area hits would be interesting for the final blow. So maybe you could cut they guy's legs off, or bite his head off, or rip open his chest, or cut off his arms; but only as a killing blow. Kind of like in HL2 how throwing a saw at the middle of zombies cuts them in half but throwing it at their head kills their head.
  • Lt_PatchLt_Patch Join Date: 2005-02-07 Member: 40286Members
    <!--quoteo(post=1596940:date=Jan 10 2007, 04:08 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Jan 10 2007, 04:08 AM) [snapback]1596940[/snapback]</div><div class='quotemain'><!--quotec-->
    nanites, no rly!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    OH NO YOU JUST DIDN'T!!!oneoneone
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