Creep FTW

DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
<div class="IPBDescription">hive linkage</div>This idea will be based along the existing gameplay that each of the three hives gives one kind of upgrade (sensory, movement, defense).

Aliens will now be able to choose the hive from which they spawn, but that hive will only give the upgrade associated with it. The hives will also still only be able to spawn one alien at a time, and a queue will be formed when more than one alien wishes to spawn. (this queue will be visible to dead aliens)

The aliens can get more than one type of upgrade when the Creep from the two hives is connected. Each map will have more limited areas that the creep can actually grow (opposed to covering every single room completely), but there will be several of these paths between each hive, designated by the mapper. Perhaps going through some vents or along ceilings.
Normally the Creep will pursue this on its own, though it can be accelerated with a gorge using the healspray at the growing end.

Marines will have potential to counter this, so it must be defended, especially at choke points.
Bullet weapons will temporarily disrupt the creep, but a constant stream of fire will be needed to keep it from regenerating. This will also only work in areas where there is a thin line of Creep and the line can be completely disrupted. In larger patches of it, explosives will disrupt a larger area, but still, constant explosives would be needed.
However, a flamethrower will be able to stop the creep. It more or less "cauterizes" the growth, and the Creep will not grow in that location again until a gorge has the chance to healspray.
In order for the marines to rob aliens of their multiple abilities, they will have to disrupt every path the creep has taken between the two hives. This will always require jetpacks, creative boosting, vent-crawling, and generally going where marines aren't supposed to be able to get to.

The flamethrower would have to be balanced for this to work, and the map design/creep paths will need to be clever. Some rooms will be filled, other times it will only be able to proceed in a thin strand.

Any thoughts or comments? As with my other suggestions, I'm interested to hear 'em. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Comments

  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    I'm pretty much agreeing with everything you're saying. Simple projectile weapons shouldn't do much damage to the infestation, but flamethrowers and explosives on the other hand should have a heavy impact on it.

    I think the primary direction of growth of the infestation should always be towards the other Hives, and the secondary direction to any structures that are nearby the infestation. On simple flat ground where no Hives nor structures are nearby, the growth of the infestation should be mediocre at best, unless stimulated by Gorges somehow.

    I'd imagine that if two or more hives were managed to be linked together with the infestation, forming a "super hive" of sorts would give additional and quite powerful benefits.

    A little brainstorming off the top of my head...

    Enhanced healing rates when a Hive is under attack. The healthy Hive(s) would provide nutriens via the infestation to heal the wounded Hive.

    "Passive Offensive" defences of sorts. A Hive is under attack and the creep starts producing poisonous gases and "walls" of solid infestation to protect the Hive.

    The farther the infestation spreads, the stronger the Hives would also become. Basically means that if the Marines let the Kharaa spread too far, they will be pretty much unable to destroy the Hive, unless they start obliterating large masses of the infestation before going for the core structure itself.

    Cutting off the infestation so that the Hives are no more linked together should of course disable all the benefits.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    Increased healing rate, at least to a wounded hive itself, might be workable. However, the balance of some abilities would have to affect how easy it is to destroy the creep.

    For example, few, strategic bonuses would probably have the creep rather difficult to destroy, while large amounts of more powerful bonuses would need the creep destroyed fairly easily. Personally I'd favor the former, with destroying the creep being an action that remains "optional" to commanders instead of absolutely necessary to win. It would still be a workable strategy, but not every commander would feel forced to do it to win.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    could gorge spray heal or possible spread creep/infestation?
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