Ok...simple Question

CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
edited November 2002 in Mapping Forum
I already know how to setup worlcraft/Hammer for HL, CS, but when I try to make configs for NS map i run the map and I get Map can't be found on server crap in console. What am I doing wrong? Is it the run settings or what? I really havn't seen anywhere that tells me how to fill in the config for a NS map. If someone knows where I'd be happy to know. I just feel like crap because it seems like it is assumed that everyone knows how to setup config for NS in hammer. People all saying "we can't wait to see what this community can create" yet I don't know for sure if I even setup things correctly. Again I can setup a CS, and HL map right but can't with NS map. Am i simply making the map folder wrong?

Comments

  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    First off, this is how I’ve got everything set up, this may not work for you, although it should.

    OK, in the "Configure Valve Hammer Editor" dialogue box, there are two tabs "Game configurations" and "Build Programs", which I'm sure you already know.

    Game configurations:

    1.
    Under "Game configurations" in the top box “configuration:” add a new configuration “Natural Selection”.
    2.
    Next to the second box down “Game Data files” is a button saying “add” click on this and specify the NS FGD.
    3.
    Choose whatever you want as your defaults in the next four boxes with the drop-down buttons.
    4.
    Game Executable directory should have the location of the HL exe. Default is “C:\Sierra\Half-Life”

    Mod directory should have the location of the NS files. The default is “C:\Sierra\Half-Life\ns”

    Game directory should specify the location of HL’s files. Default is “C:\Sierra\Half-Life\valve”

    RMF directory should specify the location of the NS maps from Worldcraft, mine is set to “C:\Sierra\Half-Life\ns\maps”

    Build Programs:
    Configuration, make sure that you have Natural Selection selected.

    Most of these you should know what to do with, but the bottom box may be your problem. In the “place compiled maps in this directory before running the game”. Make sure you have this “C:\Sierra\Half-Life\ns\maps”, or your equivalent.

    Hope that helps <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • dukeduke Join Date: 2002-11-09 Member: 7883Members
    I use to ignore the build programs in wc because i allways compile with bc
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    People often don't like WC as a compiler just becuase they go with the flow of idiots that think its crap, It's a great compiler if you use zoners tools those other compilers waste extra space and time by being overly complicated.
  • c4xc4x Join Date: 2002-10-16 Member: 1512Members
    No one said the Valve Hammer Editor compiler is crap. The real reason people use 3rd party compile programs or batch files is becuase Hammer is a memory hog, it always has been. So if you close Hammer and use something like TBCC that is very lite on memory you can use that extra memory for compiling, lessening the amount of time it takes to compile your maps. There's no real difference if you're compiling small maps but for larger ones you really should use an outside program.

    <a href='http://www.chatbear.com/cgi-bin/board.pl?action=viewthread&threadid=500,1035233852,31745&id=328273&boardid=9&view=threads' target='_blank'>http://www.chatbear.com/cgi-bin/board.pl?a...=9&view=threads</a>
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    edited November 2002
    The problem had nothing to do with my game config and build congfig.Which I was sure was right in the first place. Thats ok guys. I figured out the problem myself and I give credit too you guys for trying to help me anyways. The thing I had to do in order to run successully was to make a whole new RUN GAME configuration in the advanced run game setings. Currently There is HL,CS,OppFor,and TeamFC in this window. I had to make a new one called NS and simply copied everything in the HL run settings to the NS one since it is blank upon creating it. Let me say there is a lot of copy pasting involved but sounds less complicated then it sounds since this was my first time too. All I did was change the last part or config line for NS as

    $game_exe +map $file -game ns --dev -console +deathmatch 1

    Seeing that CS,OF,TFC all had the same config as HL config beside some -DEV and other text besides the last part of the last line. SO I GUESSED THE "GAME NS" part ABOVE...LUCKY LOL. More like I was inferring it.

    The original setup for HL is:

    $game_exe +map $file -dev -console

    I run map and tadda! It works.



    Note:-- thanks anyways guys, I am using Zoners tools indeed. I do have one noob question that you guys can help me with and that is how to see framerates of map and other goodies through console to help me build? Cheers. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    edited November 2002
    This is the window I was talking about, but I'm sure you knew this. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    Just so you guys can confirm that everything looks right. Sorry its bad quality. The map does run now but does this mean it will work at completion when I compile map?
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    I'm gonna post screens of my config just so people can confirm I have it setup right. I would like to make a newbies guide to NS mapping config. Just want to confirm I have everything right though I'm prob answering my own question because the map runs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    And the build program setup:
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    Id suggest you use zoners tools so you can take advantage of the hint and skip brushes.
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Two useful commands

    r_speeds 1
    noclip

    type these into the console <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    no_clip doesn't work for me ... maybe it does though i have to put the cheats on the commandline first though and i'll know. But gl_wireframe 1 and 2 work, as well as r_speeds 1-2-3.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    There's no underscore in noclip, perhaps that's the problem?
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    no lol but thats an issue wiht that post!
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Those helped me alot, but I wanted to have FPS showup on screen as I have seen in some peoples ingame snapshots.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    net_graph 1-2-3 and 0 for off.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    r_speeds 1 with developer 1 shows fps, and there's also a command like showfps 1 or something, can't remember the specifics exactly. The showfps is a lot easier to look at, as it updates the one line instead of constantly spamming your console like the r_speeds do.
Sign In or Register to comment.