My Take on the Onos

KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
<div class="IPBDescription">Things I have seen have concerned me</div>Okay, the onos is supposed to be the be all end all alien in terms of attack and defense.

So why is it a pansy?

Well... HL1 doesnt give many options to make it tough except lots of HP and armor. Concentrated fire overwhelems the HL1 engines HP/AP limit easily

In HL2, why not make the onos something like this.

Being the heavily armoured critter he is, make the front of the onos like the front of a tank- the sloped armor plate helps to deflect shots not fired perpendicular to the plate. This means LMG, Pistol, and Shotgun shots will deflect off the front, doing no damage, IF they hit at x degree angle from 90*. Perhaps make shotgun not affect the onos at all, as the light pellets probably would do no more than piss it off. From the front, HMG's would be the only thing able to deal full damage consistantly, being that they fire heavy, armor peircing rounds (assumption).

Now, the rest of the beast is still covered in thick, tough skin and carapace, right? Well, maybe make light guns (Pistol, LMG, Turrets) do half damage to the onos anywhere they hit that they WOULD do damage. Also reduce the damage from grenades (as they are a radial explosion and thus would probably have trouble penetrating the onos flesh) though mines can do full damage (shaped charge). Again, the HMG would deal full damage. Perhaps make him weakened to electrification due to the size.

As for moving- this beast should take time to get up to full speed, time to turn at full speed, and time to slow down. It should have walk (80% current speed), run (120% current speed BUT with halved turning), and charge (current charge speed + run speed stacked on). This makes it able to move straight line fast, but it sacrifices the ability to turn away from damage if needed. Now, as far as turning, I would say that, standing still, it should take a full 1-2 seconds to turn around 180*. After all, it's a quadreped- not the most agile animals in existance due to how they have to turn. When walking, it turns a little faster because it's already in motion. When running, however, it can only turn around 45 degrees per second (yes, it takes 4 seconds for a 180* turn). When charging, it can turn about 10 degrees per second ( SO AIM STRAIGHT ).

When charging, the onos should be less susceptible to damage. Why you ask? Well, every single muscle in it's body is tensed up and moving at full tilt. Thus it becomes more "dense" overall. When charging, LMG's, Pistols, and Turrets get ANOTHER 50% damage reduction (doing only 25% of base damage) and HMG's suffer a 10% damage reduction (they are AP rounds after all). Grenades and GL nades deal no damage to a charging onos unless they detonate directly on it, and even then they should deal very little.

Next would be the attacks- I think Gore is fine as it is for the most part. If it hits the upper body of a lvl 0 or lvl 1 light armor marine, he should be dead. Period. It'd cave your bloody chest cavity in. At lvl 2 armor, you have a few hitpoints remaining, and at lvl 3 you have maybe half health after one hit. There is also a nice knockback added since you are so light. Jetpacks suffer reduced knockback (nanites engage the jetpacks manuvering thrusters, helping to slow the marine's sudden launch)

Heavy armors, however, would react differently. Being large, powered armors, they are better defended. At lvl 0, they suffer mild knockback, disorientation, and, of course, the damage of having their breastplate armor caved in- after the first hit, their armor takes 15% more damage from ANY attack untill it's welded, showing how it's been severely damaged by the enormus impact. At lvl 1 upgrade, it takes 10% more and less knockback, lvl 2 5% more damage from the next set of attacks, and at lvl 3, it does not cave in at all. Also, at level three there is no knockback.

THERE IS A REASON FOR THIS.

At level three armor upgrades, a heavy armor marine who sheathes his guns should be able to "grapple" with an onos. My theory behind this is that only the strongest, best trained marines are allowed to wear this advanced armor. The mechanical servos and auctuators in a lvl 3 powered armor suit are enhanced to help compensate for the added weight of the armor and heavier weaponry- thus, they greatly enhance your own strength. Obviously there would be other factors. Each should have a "strength" rating which is going to be described in my next post <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Suffice it to say that the marine should have a chance to grapple with the onos at extreme risk to his own body. Even with the armor, the onos is more powerful than he is, resulting in tremendous strain on the body and armor. Grappling an onos would take a huge toll, tearing muscles and ligaments, rupturing servo pressure lines and breaking control rods. The onos, however, also would be pushing itself, every muscle taut with force. Each would suffer slight HP Loss over time to represent the damage being done to their bodies, and armor loss to represent, on the HA, the suit being damaged and, on the onos, his own body being damaged. Who wins is determined by the strength rating, described in my next post.

Comments?

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2007
    That suit able to tango with an Onos should be something like the suits used in Exosquad (E-frames) or the AvsP2 suit. Not the small HA suit from NS1, well its smalll in comparison with the Onos <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> They could perhaps have an onboard weaponry similar to the HMG or perhaps a flamethrower (or both). And perhaps be a buildable unit/vehicle

    Sloping armor ricochet idea is also pretty nice!
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Turning limitations are annoing as a bucket of flies, any marine attacking from sides or rear can circle the onos until it's dead. All onis would just become siege machines and ignore the marines as they tear apart their base. With the damage reduction they should easely destroy at least 4 buildings, thus crippling the marines into insanity.

    Nice atmospheric suggestion, but it just wouldn't work gameplay wise.
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    <!--quoteo(post=1597567:date=Jan 11 2007, 09:49 AM:name=Kittamaru)--><div class='quotetop'>QUOTE(Kittamaru @ Jan 11 2007, 09:49 AM) [snapback]1597567[/snapback]</div><div class='quotemain'><!--quotec-->
    Being the heavily armoured critter he is, make the front of the onos like the front of a tank- the sloped armor plate helps to deflect shots not fired perpendicular to the plate. This means LMG, Pistol, and Shotgun shots will deflect off the front, doing no damage, IF they hit at x degree angle from 90*. Perhaps make shotgun not affect the onos at all, as the light pellets probably would do no more than piss it off. From the front, HMG's would be the only thing able to deal full damage consistantly, being that they fire heavy, armor peircing rounds (assumption).<!--QuoteEnd--></div><!--QuoteEEnd-->

    this realityfully. the onos <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" /> is a big, "slow" , and massive animal,and if u have a copperhead, or other laser mice, u can turn 360' in a split second. this is not too really. i <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /> want the onos moves more realyble. (like U)
    <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • Lt_PatchLt_Patch Join Date: 2005-02-07 Member: 40286Members
    He's not actually talking about what kind of mouse you're using, he's talking about limiting the actual turning speed in the Source engine, which is perfectly feasible. Other games use it to great effect, like using a mounted machine gun that turns slower than someone holding the same thing.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1597909:date=Jan 12 2007, 06:23 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Jan 12 2007, 06:23 AM) [snapback]1597909[/snapback]</div><div class='quotemain'><!--quotec-->
    Turning limitations are annoing as a bucket of flies, any marine attacking from sides or rear can circle the onos until it's dead. All onis would just become siege machines and ignore the marines as they tear apart their base. With the damage reduction they should easely destroy at least 4 buildings, thus crippling the marines into insanity.

    Nice atmospheric suggestion, but it just wouldn't work gameplay wise.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I disagree.

    Tie it in with charge. Give an incentive to move. Remember that Source accounts for momentum. (think of the gravity gun)
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1598255:date=Jan 13 2007, 07:16 AM:name=the_x5)--><div class='quotetop'>QUOTE(the_x5 @ Jan 13 2007, 07:16 AM) [snapback]1598255[/snapback]</div><div class='quotemain'><!--quotec-->
    I disagree.

    Tie it in with charge. Give an incentive to move. Remember that Source accounts for momentum. (think of the gravity gun)
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Then you also need to nerf charge a bit. It would feel stupid rushing over 2 marines or so then ur stuck on the opposite wall, waiting until the charge effect is over. Increase cost of charge so it's active just a few seconds.

    The grappling just seems weird, a HA should never be able to compete in strength against an onos. Even if the HA had lots of strength he would only be flung away cause his lightweight against the onos.
  • KittamaruKittamaru Join Date: 2006-09-18 Member: 58017Members
    Well, I was building onto another thread with multiple armors.

    Remember, HA as it is is pseudo power armor. I believe in NS2 it should be full scale power armor, bigger than it is currently and more expensive. It should be able to, literally, stomp on a skulk and kill it. Likewise, the onos should be able to stomp on a light marine and squish him. Thus, these two would be titans vying for power. Obviously the initial impact would send the HA skidding backwards, metalic boots digging into the floor for traction, as he absorbs the initial impact. Think the power armor vs alien in AvP I believe it was.
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