NS TUTORIAL

maxwellcofemaxwellcofe Join Date: 2006-12-02 Member: 58848Members
<div class="IPBDescription">some of my ideas</div>stuff that you think should be in NS2

discuss

here are some of my suggestions -
1. Tutorial - such as the HL1 hazardous course, teaching the player simple things that will make them a better player, such as not humping THE ###### ARMORY mad-fix.gif

2. Friendly fire always on

3. Turret buff - as weapon upgrades increase, the turret dmg increases as well

4. Spawn choice - choosing which hive to spawn at (if there is more than 1) in case 1 is under fire (preventing the spawn camping)

5. Egg spawn - when spawning in, the hive lays down eggs and they evolve to the skulk, giving more defense against spawn camping

6. Gorge spawn point - similar to BF2, where the gorge would lay an egg so the skulk can spawn there protecting the gorge

9. Bile damage - maybe have the gorge Bile bomb damage marines, seems realistic since the bile can damage structures - why not armor?

10. Bhop - take it away (yeah sounds crazy)

11. Marine speed - decrease it, because marines should not be able to evade the skulk, it should be the skulk evading the marine

12. Phase Gate - <a href="http://www.unknownworlds.com/forums/index.php?s=106100990983522608&showtopic=99658" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=99658</a>

13. Motion Tracking - <a href="http://www.unknownworlds.com/forums/index.php?s=106100990983522608&showtopic=97768" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=97768</a>

discuss

Comments

  • TalisTalis Join Date: 2005-01-21 Member: 36519Members, Constellation
    Take bh away? why man? That's just a stupid idea. NS2 with walking skulks/fades whatever the lifeforms will be, would be like cs without guns. It's like taking away something that really belongs to NS.
  • TerRaKanETerRaKanE Join Date: 2003-05-14 Member: 16292Members, Constellation
    edited January 2007
    <!--quoteo(post=1597890:date=Jan 12 2007, 11:08 AM:name=Talis)--><div class='quotetop'>QUOTE(Talis @ Jan 12 2007, 11:08 AM) [snapback]1597890[/snapback]</div><div class='quotemain'><!--quotec-->
    Take bh away? why man? That's just a stupid idea. NS2 with walking skulks/fades whatever the lifeforms will be, would be like cs without guns. It's like taking away something that really belongs to NS.<!--QuoteEnd--></div><!--QuoteEEnd-->
    QFT. <3
    I second this statement.
    I was like WTH when I read it.

    <!--quoteo(post=1597887:date=Jan 12 2007, 10:51 AM:name=maxwellcofe)--><div class='quotetop'>QUOTE(maxwellcofe @ Jan 12 2007, 10:51 AM) [snapback]1597887[/snapback]</div><div class='quotemain'><!--quotec-->
    5. Egg spawn - when spawning in, the hive lays down eggs and they evolve to the skulk, giving more defense against spawn camping<!--QuoteEnd--></div><!--QuoteEEnd-->
    It wouldn't change anything. The spawncamping marines merely would wait until the skulk evolved completly and then start shooting at him. And dont forget: The spawnplaces are "random" at the moment, if the hive drops an egg it most likely would be the same place all the time, what only makes spawncamping even easier.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    edited January 2007
    - gorges don't lay eggs. the hive "produces" them. then afterwards they evolve to higher lifeforms.

    - spawn choice - nice idea, has been suggested many times before but a map usually only has one good hive spot which will always be choosen since you can choose it. so let it stay random

    - egg spawn - a bit different than you suggested it. eggs should be dropped when the scoreboard says "reinforcing"

    - bunnyhop - no way, that's what makes the skulks powerful

    - bile bombs once made damadge to marines too but it was removed I think. Another idea I've had about that was that bilebombs might slow down marines' moving speed or create a slimy surface so marines are sliding a bit while walking

    Oh and what I'd like to see is:

    - chooseable marine models, maybe customizeable
    - female models for female players
  • TerRaKanETerRaKanE Join Date: 2003-05-14 Member: 16292Members, Constellation
    <!--quoteo(post=1597907:date=Jan 12 2007, 12:18 PM:name=Lt_Realness)--><div class='quotetop'>QUOTE(Lt_Realness @ Jan 12 2007, 12:18 PM) [snapback]1597907[/snapback]</div><div class='quotemain'><!--quotec-->Oh and what I'd like to see is:

    - chooseable marine models, maybe customizeable
    - female models for female players<!--QuoteEnd--></div><!--QuoteEEnd-->This is probably off topic but I MUST say/quote this!
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->81% of our players are between the ages of 16 and 25 and <b>98% are male</b><!--QuoteEnd--></div><!--QuoteEEnd-->but... yea implement female models! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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