NS TUTORIAL
maxwellcofe
Join Date: 2006-12-02 Member: 58848Members
<div class="IPBDescription">some of my ideas</div>stuff that you think should be in NS2
discuss
here are some of my suggestions -
1. Tutorial - such as the HL1 hazardous course, teaching the player simple things that will make them a better player, such as not humping THE ###### ARMORY mad-fix.gif
2. Friendly fire always on
3. Turret buff - as weapon upgrades increase, the turret dmg increases as well
4. Spawn choice - choosing which hive to spawn at (if there is more than 1) in case 1 is under fire (preventing the spawn camping)
5. Egg spawn - when spawning in, the hive lays down eggs and they evolve to the skulk, giving more defense against spawn camping
6. Gorge spawn point - similar to BF2, where the gorge would lay an egg so the skulk can spawn there protecting the gorge
9. Bile damage - maybe have the gorge Bile bomb damage marines, seems realistic since the bile can damage structures - why not armor?
10. Bhop - take it away (yeah sounds crazy)
11. Marine speed - decrease it, because marines should not be able to evade the skulk, it should be the skulk evading the marine
12. Phase Gate - <a href="http://www.unknownworlds.com/forums/index.php?s=106100990983522608&showtopic=99658" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=99658</a>
13. Motion Tracking - <a href="http://www.unknownworlds.com/forums/index.php?s=106100990983522608&showtopic=97768" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=97768</a>
discuss
discuss
here are some of my suggestions -
1. Tutorial - such as the HL1 hazardous course, teaching the player simple things that will make them a better player, such as not humping THE ###### ARMORY mad-fix.gif
2. Friendly fire always on
3. Turret buff - as weapon upgrades increase, the turret dmg increases as well
4. Spawn choice - choosing which hive to spawn at (if there is more than 1) in case 1 is under fire (preventing the spawn camping)
5. Egg spawn - when spawning in, the hive lays down eggs and they evolve to the skulk, giving more defense against spawn camping
6. Gorge spawn point - similar to BF2, where the gorge would lay an egg so the skulk can spawn there protecting the gorge
9. Bile damage - maybe have the gorge Bile bomb damage marines, seems realistic since the bile can damage structures - why not armor?
10. Bhop - take it away (yeah sounds crazy)
11. Marine speed - decrease it, because marines should not be able to evade the skulk, it should be the skulk evading the marine
12. Phase Gate - <a href="http://www.unknownworlds.com/forums/index.php?s=106100990983522608&showtopic=99658" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=99658</a>
13. Motion Tracking - <a href="http://www.unknownworlds.com/forums/index.php?s=106100990983522608&showtopic=97768" target="_blank">http://www.unknownworlds.com/forums/index....showtopic=97768</a>
discuss
Comments
Take bh away? why man? That's just a stupid idea. NS2 with walking skulks/fades whatever the lifeforms will be, would be like cs without guns. It's like taking away something that really belongs to NS.<!--QuoteEnd--></div><!--QuoteEEnd-->
QFT. <3
I second this statement.
I was like WTH when I read it.
<!--quoteo(post=1597887:date=Jan 12 2007, 10:51 AM:name=maxwellcofe)--><div class='quotetop'>QUOTE(maxwellcofe @ Jan 12 2007, 10:51 AM) [snapback]1597887[/snapback]</div><div class='quotemain'><!--quotec-->
5. Egg spawn - when spawning in, the hive lays down eggs and they evolve to the skulk, giving more defense against spawn camping<!--QuoteEnd--></div><!--QuoteEEnd-->
It wouldn't change anything. The spawncamping marines merely would wait until the skulk evolved completly and then start shooting at him. And dont forget: The spawnplaces are "random" at the moment, if the hive drops an egg it most likely would be the same place all the time, what only makes spawncamping even easier.
- spawn choice - nice idea, has been suggested many times before but a map usually only has one good hive spot which will always be choosen since you can choose it. so let it stay random
- egg spawn - a bit different than you suggested it. eggs should be dropped when the scoreboard says "reinforcing"
- bunnyhop - no way, that's what makes the skulks powerful
- bile bombs once made damadge to marines too but it was removed I think. Another idea I've had about that was that bilebombs might slow down marines' moving speed or create a slimy surface so marines are sliding a bit while walking
Oh and what I'd like to see is:
- chooseable marine models, maybe customizeable
- female models for female players
- chooseable marine models, maybe customizeable
- female models for female players<!--QuoteEnd--></div><!--QuoteEEnd-->This is probably off topic but I MUST say/quote this!
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->81% of our players are between the ages of 16 and 25 and <b>98% are male</b><!--QuoteEnd--></div><!--QuoteEEnd-->but... yea implement female models! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />