[wip] Spec Ops 2 Pack [c&c]

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Comments

  • Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
    Nice designs

    I'll assume the Siege cannon isnt finished?

    It would bug the hell out of me if you had a hovering cannon...that wouldnt work too well... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Soldier: Fire!
    *BOOM*
    *Cannon goes flying in inverse direction to blast*
    Soldier: Private realign the cannon
    10 seconds later
    Soldier: Fire!
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    i'll actually try to use the form ya want us to reply in <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> :

    Welder :

    Animations:

    -one thing that's always bugged me is that when watching other's weld, they still hold both arms out like they're supporting a larger welder, even though the new welder is held with only one hand. will this be changed at all in any way?
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Download the spec ops pack...
  • HumanoidBetaHumanoidBeta Join Date: 2004-03-15 Member: 27342Members
    I think I saw an observatory around here too... or was that released also?
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    yes there is an observatory, ressnode and turretfactory ill add them later to the list
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ahem, this is mah chance /me pms
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    edited March 2004
    Looking good so far Dill, the only thing I can say is that the 4 plates on the PG are kinda wierd.
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited March 2004
    the 4 plates are ARMOR PLATES covering the phase tech (under those plates will be the transmitters for the gate]
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    dont forget the energy cells! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    my only comment is that u make sure they all fit the hit boxes unlike the tf mark 1 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    model: armoury,

    just wanna ask if we can see what it looks like when its deployed
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    the pic you see is the deployed state it loks different when undeployed <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    ah yes i see now.

    sry cause the arms wernt out i didnt notice

    stupid me <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    you know i love it

    have my children Dill ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    I would mesh but i suck at it and i dont want to ruin this pack.

    Looking good so far though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    Wow dill looks bloody fantastic! im realy looking forward to the whole pack! Whats the PC on all the models so far? I think so far all the models are looking tip top! no improvements needed!

    But however im looking forward to the player models!
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited March 2004
    added a comm chair test render

    @ first page

    update again ..
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    [lies] the commchair sucks [/lies]




















    hehe, great work dude, perfection <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/icon10.gif' border='0' alt='user posted image' />
  • HumanoidBetaHumanoidBeta Join Date: 2004-03-15 Member: 27342Members
    Commchair looks awesome!!!
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Will you be able to draw a marine in the comm chair when its occupied? 'cause currently, even the official comm chair fails at this.
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited March 2004
    yes as soon as someone enters it you will see a marine with proper animations (/me cries) entering the chair. Then it will slide down on the rail attached on its back and the screens will float in front of it. and then the armor will set up around it
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    edited March 2004
    omg w00t!


    another question over that, what happens if an HA jumps in?

    edit: you might want some of your battery stuff on the back bottom of the chair there.
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited March 2004
    well i guess we will see a nice little strip 8) HAHAHAHAH

    edit: working on the cell things 8)
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    you should make marine player models from scratch !
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Hes going to do that.
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    COMCHAIR

    Will we see a custom marine model in it, like a dude with a comm set and such <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    well there is no need for a comm set cause the whole interior is the complete comm console you need to navigate your squad
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    edited March 2004
    little test about a full armor for the tf and its open/close sequenze sequenze

    <img src='http://www.dillinja.de/sushifx/models/nsmodels/prev_cc_test.jpg' border='0' alt='user posted image' />

    btw poly count is 878
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    nice dill, gonna have a fun time skinmeshing these if i do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Hitman047Hitman047 Join Date: 2003-05-23 Member: 16646Members
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    I can't help but notice the influence insect body design seems to have on that comm chair, very nice Dill.
This discussion has been closed.