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Crackerjack
Join Date: 2004-03-20 Member: 27463Members
<div class="IPBDescription">WIP: by Crackerjack and IR</div> Hey guys, this is a little something I threw up really quick.. Just to get a sence of where i wanted to the map to go. Currently me and IR are creating the map. Anyways guys here are the pics of the hallway test. Please give me your thoughts.
<img src='http://cjmaps.hlgaming.com/ns/hallway1_1.jpg' border='0' alt='user posted image' />
<img src='http://cjmaps.hlgaming.com/ns/hallway1_2.jpg' border='0' alt='user posted image' />
<img src='http://cjmaps.hlgaming.com/ns/hallway1_1.jpg' border='0' alt='user posted image' />
<img src='http://cjmaps.hlgaming.com/ns/hallway1_2.jpg' border='0' alt='user posted image' />
Comments
Very, very nice. Everything works for me; the lighting, the arcitecture, it all comes together...
That, and I like that Skulks will be able to hide between those ridges in the wall.
Overall it's pretty, but much too wide for a level 0 skulk with no upgrades :\
R's hit a top of 712.
Also.. I dont think it is that open, I will possibly add some stuff for cover later but it is currently not in the scheme of things.
Wow. It's been said before, but the lighting and architecture are stunning. I can't wait to try this beauty out!
and i remember your avatar from the "Wish you where here" album by pink floyd, am i right <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I like it!
Haha good eye <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Thanks alot guys.. this has gotten me really motivated. Expect to see more pics tonight.
Btw, are those gamma corrected? Doesn't look like that.
You really created a unique but fitting atmoshpere. Definitely one of the coolest I've seen in an NS map.
Very, very cool...
keep working on this and I'm sure it will turn out to be a very fantastic map
The shape is great, the lighting is perfect, and as far as the architecture...e.g support beams..it fits like..well...a glove..
Sorry for that expression..
I will now eat a singular battery..
......
But as for the skulk vs rifle issue <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Maybe you could make just enough room above the pipes in the ceiling so the skulk can advance his way there towards his dinner. He can then jump down to bite of the head of any unsuspecting rine...
The easy way out is to put a few well placed boxes/equipment here..
Keep this style going man, good job... I'm keeping an eye on you from now on <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
However, if we get nitpicky about realism, I don't think that the red and white lights would be on at the same time. On a submarine, for example, or in a nighttime camp, red light is used to make enough light to see by yet not destroy your night vision. Having red AND white at the same time would be pointless, as to the red.
HOWEVER, since when does a 10-ton onos come out of a gorge-size egg? I we were about realism, NS would look like CS and nobody would play it. So hell with the realism, I like the lighting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
just when i though i had good thing going too:)
oh well, superb.
Those screens get 2 thumbs up.
OMG also to your corridor. that is quite ownage. don't change a thing!
<img src='http://cjmaps.hlgaming.com/ns/hallway1_5.jpg' border='0' alt='user posted image' />
remind me of UT for some reason Great Job !