<!--QuoteBegin-Umbraed Monkey+Apr 1 2004, 09:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Apr 1 2004, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I KNOW you need either 1.03 or 1.04. They had a few models that needed to be the same as the server, and you can only get em with the server patch. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No, you really don't.
Oh, and all I suggest is a nerf to JP energy usage and recharge, NOT thrust, because thrust is what makes it so much fun. Either that, or make it cost a lot more.
And in NS 1.04, it's easy to win a game as Aliens, because the Gorge gets hyper-fast res and Fades can supress Marine movement very well. Some Skulks just need to hang back and defend a hive location while the others rush endlessly. Remember, no RFK <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
The Fade teleport system in 1.04 was working almost perfectley, though there were a few failed attempts and I got stuck once... Oh, and I kept teleporting through the ceiling fan in Archiving when trying to save the hive ^_^
They musta updated the 1.0 downloads or something then :/ I do remember there was a version that checked for consistancy, and it came with a few models that needed to be the same. I guess you can turn it off in 1.04.
<!--QuoteBegin-Umbraed Monkey+Apr 2 2004, 10:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Apr 2 2004, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From a few games there, I gotta say, the jp/hmg is pretty balanced with the fade (in 1.04). Guys were killing each other at near 1:1 ratio. Upping the cost of jp (make em come later and less often) probably would have balanced the game... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wow. Just WoW. It might have something to do with the fact people dont remember 1.04 jp. But if u met soemoene who knew the pwoer of hmg/jp you would have nochance. No chance at all.
I kinda wish tho that the fixed hitboxes, the hit point values, sense upgrades, gorge system, and hive system of 3.0 was incorporated to 1.04 and balanced from there. But thats never going to happen.
Bah ns is not open source, else maybe it could be possible to make 1.05 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Anyway, i like 3.0 and i like 1.04.
And for the jp, i might add a plugin to nerf it, as i know how jp is powerful in the right hand.
<!--QuoteBegin-Insomnia+Apr 2 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insomnia @ Apr 2 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow. Just WoW. It might have something to do with the fact people dont remember 1.04 jp. But if u met soemoene who knew the pwoer of hmg/jp you would have nochance. No chance at all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Do you remember how good fades were? It takes something like 3 good AR's to down a jp/anything. Really, fades were no slouch. The problem back then was that marines were getting jp/hmg while aliens were still skulks and gorge. At THAT point, you have no chance at all.
I've got instructions here to get it working perfectally, for all you who cant join.
<b>Step 1:</b> <i>Download</i> First, you have to download the 1.0 client. Its provided earlier in this thread, go ahead and look it up. (yes, you have to do some of the work)
<b>Step 2:</b> <i>Install</i> Believe it or not, you have to install it first in order for it to work, so do that now.
<b>Step 3:</b> <i>Folder Name</i> Make sure the folder's name is "ns" or else it wont work. Just rename your 2.0 folder to ns2.0 and you can switch them back and forth no problem.
<b>Step 4:</b> <i>Starting..</i> For those of you who might still have 2.0, make sure you use the 1.04 shortcut to start the program. You obtain this from the start menu.
<b>Step 5:</b> <i>Filter</i> Filter for "ns," that should be it. Join the game.
If you still cant join, I dont know what to tell you. Thats all you have to do above.
Have fun watching your hive get JP/HMGed to death by a single marine every single round while the rest play poker on the CC... and if your not your playing crappy marines, so it doesn't matter what you do.
<!--QuoteBegin-Trevelyan+Apr 2 2004, 07:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Apr 2 2004, 07:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have fun watching your hive get JP/HMGed to death by a single marine every single round while the rest play poker on the CC... and if your not your playing crappy marines, so it doesn't matter what you do. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Have fun watching your base (in 3.0b) get faded to death by a single fade every single round while the rest play poker on the hive... and if your not your playing crappy aliens, so it doesn't matter what you do.
<!--QuoteBegin-Umbraed Monkey+Apr 2 2004, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Apr 2 2004, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Trevelyan+Apr 2 2004, 07:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Apr 2 2004, 07:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have fun watching your hive get JP/HMGed to death by a single marine every single round while the rest play poker on the CC... and if your not your playing crappy marines, so it doesn't matter what you do. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Have fun watching your base (in 3.0b) get faded to death by a single fade every single round while the rest play poker on the hive... and if your not your playing crappy aliens, so it doesn't matter what you do.
See? I can make pointless generalizations too. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> wow... are you sad or something about your crappy marine team?
a single fade is no problem... In fact, I am quite happy with NS's state (minus the steam/map related bugs/annoyences). and if you'd played 3.0 at all (not in combat) you'd realise that the balance tips towards marines more then aliens right now. Not much... but noticeable when you have the right team.
And i notice you say "faded to death every single round" which sounds an awful lot like your speaking of combat. Combat my good friend, is nothing more then a joke to me.
And i can leap down jp/hmg like nobody's business back then. Are you sad or did you have a crappy alien team?
A single jp/hmg is no problem, Ive actually never witnessed lone jp/hmg's downing any hive.
I know the balance right now is tilted in marine's favour right now, but whenever aliens win, its due to 1 or 2 fades wrecking havoc (+ incompetent marines).
I noticed that I said that "faded to death every single round" too, which sounds like I copy and pasted what you said and replaced "jp/hmg" with "fade".... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I feel the same way about combat. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Think about it this way, ns had its problems back in 1.0, it still got problems now. It just shifted into other places. I wont rip on 3.0 about its poor qualities, you dont shoot down 1.0x on 1 bug.
edit: Im not implying 1.04 is better, be more creative with your complaints/whines/"this sucks because..." statements.
<!--QuoteBegin-Umbraed Monkey+Apr 2 2004, 07:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Apr 2 2004, 07:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A single jp/hmg is no problem, Ive actually never witnessed lone jp/hmg's downing any hive. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I've done that for 5 hives one game... Each hive was utterley undefended and we didn't colonize it, so it went back up in two seconds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
And, as for JP/HMG, Leap? Spike? Acid Rocket? Web? C'mon, man, think.
I <b>do</b> think that NS 1.04 is much better than 3.0b3. A few balance variable changes (Make things take longer to get to) for a few things, bug fixes, and making Jetpacks eat through fuel somewhat faster (while still maintaing a 60fps thrust) could *probably* fix it right up.
<!--QuoteBegin-Insomnia+Apr 2 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insomnia @ Apr 2 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Umbraed Monkey+Apr 2 2004, 10:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Apr 2 2004, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From a few games there, I gotta say, the jp/hmg is pretty balanced with the fade (in 1.04). Guys were killing each other at near 1:1 ratio. Upping the cost of jp (make em come later and less often) probably would have balanced the game... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wow. Just WoW. It might have something to do with the fact people dont remember 1.04 jp. But if u met soemoene who knew the pwoer of hmg/jp you would have nochance. No chance at all.
I kinda wish tho that the fixed hitboxes, the hit point values, sense upgrades, gorge system, and hive system of 3.0 was incorporated to 1.04 and balanced from there. But thats never going to happen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hmmm...
Perhaps they renamed it NS 3.0? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sorry for the double post, but I don't know how to re-insert quotes with the little labels. ^_^
So you're saying the same game 3.0 is with no electricity and hive limits for Alien lifeforms? Hmm...
Um Umbraed monkey. You do know that in a 6vs6 game of 1.04, the marines can go and hold two resource towers. then camp them. From there they will tech up to jp/hmg with armor 1. Why is this unfair you ask? Because it the time the marine's send a squad of 3 jp/hmgs, you second hive will not be built. No matter how fast your alien game is, you are just not fast enough to get that hive up before jp/hmg.
Thats how games were in clan play before. Jp/hmg the hive, or the marines lose. However, since it was so easy to get jp/hmg marines always won.
and you do know that in a game of 10v10 game of 1.04, the marines will have a hard time of holding those nodes, right?
And again, I KNOW that jp/hmgs were a problem. Even though I never saw a hive get downed by 1 jp/hmg'er, I know that a fleet of em is hell. I also disliked the fact that the game was somewhat centered around this strat. HOWEVER, jp's were not always dirt cheap in 1.0x. At one point, Flayra lowered the cost to promote its use in pubs (very very bad idea..I remember complaints about it). All that was needed was to raise its cost back to something respectable. Then you wouldnt have jp/hmg's coming to you at first hive. 95.872% of NS 1.04's problems will have been solved (seeing thats the only thing you guys can whine about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).
Was just playing today. Yeah, they need to balance the Jetpack and modify some of the damage values for the rifle. Now that people can aim, it's really unabalanced.
I say they make the Jetpack take a little tiny bit longer to get to, eat through fuel faster and remove FPS dependance (keep thrust the same). They should probably also speed up the Skulk, and make the damage values for Marine weapons a little less, since aiming = teh common, thx Combat. If not the dev team, at least a metamod plugin. Is that what they did in 1.05?
All I remembered about 1.05 is jp nerf and hive auto-umbra and umbra on spawn. If someone who actually knows better is still around, please correct me.
I dont see why the calls for nerfs on weapons and equipments and such. Why make stuff less powerful (and less fun, read: acid rocket, jp) when you can make it cost more and/or make it come later in the game? Look at what we have now, a lot of cheap, weak weapons.
I found the jp nerf plugin. But the hive umbra, and hive heal fix + leap exploit fix plugin seems to be down everywhere. I don't know where to get them as the website www.modns.org that hosted it had a wipe between 1.04 and 2.0. If u know where to find plugins for 1.04, thx for the help
In fact, i tried hive umbra at that time when i had a 1.04 server, and it was too powerful for the alien <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I will try to post on modNS.org asap.
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
Just set up a server with the unofficial 1.05 metamod patch <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Come on people, join us! We are 6 there now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just set up a server with the unofficial 1.05 metamod patch<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
"Just", i had a real 1.04 server at that time, and i had all thoses plugin, but i don't have them anymore, and i don't know where to find them. I will try to request the files on modns.org
Comments
No, you really don't.
Oh, and all I suggest is a nerf to JP energy usage and recharge, NOT thrust, because thrust is what makes it so much fun. Either that, or make it cost a lot more.
And in NS 1.04, it's easy to win a game as Aliens, because the Gorge gets hyper-fast res and Fades can supress Marine movement very well. Some Skulks just need to hang back and defend a hive location while the others rush endlessly. Remember, no RFK <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
The Fade teleport system in 1.04 was working almost perfectley, though there were a few failed attempts and I got stuck once... Oh, and I kept teleporting through the ceiling fan in Archiving when trying to save the hive ^_^
Cargo vent, cc vent, satellite vent
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Wow. Just WoW. It might have something to do with the fact people dont remember 1.04 jp. But if u met soemoene who knew the pwoer of hmg/jp you would have nochance. No chance at all.
I kinda wish tho that the fixed hitboxes, the hit point values, sense upgrades, gorge system, and hive system of 3.0 was incorporated to 1.04 and balanced from there. But thats never going to happen.
Anyway, i like 3.0 and i like 1.04.
And for the jp, i might add a plugin to nerf it, as i know how jp is powerful in the right hand.
At last make the jp not have infinite fuel.
Do you remember how good fades were? It takes something like 3 good AR's to down a jp/anything. Really, fades were no slouch. The problem back then was that marines were getting jp/hmg while aliens were still skulks and gorge. At THAT point, you have no chance at all.
<b>Step 1:</b> <i>Download</i>
First, you have to download the 1.0 client. Its provided earlier in this thread, go ahead and look it up. (yes, you have to do some of the work)
<b>Step 2:</b> <i>Install</i>
Believe it or not, you have to install it first in order for it to work, so do that now.
<b>Step 3:</b> <i>Folder Name</i>
Make sure the folder's name is "ns" or else it wont work. Just rename your 2.0 folder to ns2.0 and you can switch them back and forth no problem.
<b>Step 4:</b> <i>Starting..</i>
For those of you who might still have 2.0, make sure you use the 1.04 shortcut to start the program. You obtain this from the start menu.
<b>Step 5:</b> <i>Filter</i>
Filter for "ns," that should be it. Join the game.
If you still cant join, I dont know what to tell you. Thats all you have to do above.
Have fun watching your base (in 3.0b) get faded to death by a single fade every single round while the rest play poker on the hive... and if your not your playing crappy aliens, so it doesn't matter what you do.
See? I can make pointless generalizations too.
Have fun watching your base (in 3.0b) get faded to death by a single fade every single round while the rest play poker on the hive... and if your not your playing crappy aliens, so it doesn't matter what you do.
See? I can make pointless generalizations too. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
wow... are you sad or something about your crappy marine team?
a single fade is no problem... In fact, I am quite happy with NS's state (minus the steam/map related bugs/annoyences). and if you'd played 3.0 at all (not in combat) you'd realise that the balance tips towards marines more then aliens right now. Not much... but noticeable when you have the right team.
And i notice you say "faded to death every single round" which sounds an awful lot like your speaking of combat. Combat my good friend, is nothing more then a joke to me.
A single jp/hmg is no problem, Ive actually never witnessed lone jp/hmg's downing any hive.
I know the balance right now is tilted in marine's favour right now, but whenever aliens win, its due to 1 or 2 fades wrecking havoc (+ incompetent marines).
I noticed that I said that "faded to death every single round" too, which sounds like I copy and pasted what you said and replaced "jp/hmg" with "fade".... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I feel the same way about combat. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Think about it this way, ns had its problems back in 1.0, it still got problems now. It just shifted into other places. I wont rip on 3.0 about its poor qualities, you dont shoot down 1.0x on 1 bug.
edit: Im not implying 1.04 is better, be more creative with your complaints/whines/"this sucks because..." statements.
I've done that for 5 hives one game... Each hive was utterley undefended and we didn't colonize it, so it went back up in two seconds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
And, as for JP/HMG, Leap? Spike? Acid Rocket? Web? C'mon, man, think.
I <b>do</b> think that NS 1.04 is much better than 3.0b3. A few balance variable changes (Make things take longer to get to) for a few things, bug fixes, and making Jetpacks eat through fuel somewhat faster (while still maintaing a 60fps thrust) could *probably* fix it right up.
Wow. Just WoW. It might have something to do with the fact people dont remember 1.04 jp. But if u met soemoene who knew the pwoer of hmg/jp you would have nochance. No chance at all.
I kinda wish tho that the fixed hitboxes, the hit point values, sense upgrades, gorge system, and hive system of 3.0 was incorporated to 1.04 and balanced from there. But thats never going to happen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hmmm...
Perhaps they renamed it NS 3.0? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sorry for the double post, but I don't know how to re-insert quotes with the little labels. ^_^
So you're saying the same game 3.0 is with no electricity and hive limits for Alien lifeforms? Hmm...
Marine win? Or am I missing something?
Also i don't want to compare 1.04 and 3.0, it's different, that's all, and i like both.
Game is more mature, but still, 1.04 may be fun if played with the right persons.
like the insane gl reload! they said they didn't want a spaming gun?
Thats how games were in clan play before. Jp/hmg the hive, or the marines lose. However, since it was so easy to get jp/hmg marines always won.
And again, I KNOW that jp/hmgs were a problem. Even though I never saw a hive get downed by 1 jp/hmg'er, I know that a fleet of em is hell. I also disliked the fact that the game was somewhat centered around this strat. HOWEVER, jp's were not always dirt cheap in 1.0x. At one point, Flayra lowered the cost to promote its use in pubs (very very bad idea..I remember complaints about it). All that was needed was to raise its cost back to something respectable. Then you wouldnt have jp/hmg's coming to you at first hive. 95.872% of NS 1.04's problems will have been solved (seeing thats the only thing you guys can whine about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).
Yeah, they need to balance the Jetpack and modify some of the damage values for the rifle. Now that people can aim, it's really unabalanced.
I say they make the Jetpack take a little tiny bit longer to get to, eat through fuel faster and remove FPS dependance (keep thrust the same). They should probably also speed up the Skulk, and make the damage values for Marine weapons a little less, since aiming = teh common, thx Combat. If not the dev team, at least a metamod plugin. Is that what they did in 1.05?
I dont see why the calls for nerfs on weapons and equipments and such. Why make stuff less powerful (and less fun, read: acid rocket, jp) when you can make it cost more and/or make it come later in the game? Look at what we have now, a lot of cheap, weak weapons.
But the hive umbra, and hive heal fix + leap exploit fix plugin seems to be down everywhere.
I don't know where to get them as the website www.modns.org that hosted it had a wipe between 1.04 and 2.0.
If u know where to find plugins for 1.04, thx for the help
I will try to post on modNS.org asap.
"Just", i had a real 1.04 server at that time, and i had all thoses plugin, but i don't have them anymore, and i don't know where to find them.
I will try to request the files on modns.org
*connecting to server*