Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
I really like that lighting style you got going there <b>Some tall guy</b>, but it could use one ore maybe more warmer lights as a contrast (it looks cold now, but ignore this if you want it this way since it does look good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ). ONly thing which bothers me is the use of... one mom I'll look up the texture name <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <span style='color:gray'> *boots up wally, looks at textures*</span>
wetwall3, wetwall3-big?
Well anyways it's very hard to make it tile on such architecture. I would go for a texture which you can tile arround the corners, if you get my drift <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I've got some WIP pics of the hive comin after the compile is done <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Great job on improving so far. Still though, to me at least, the lights seem off...It's just too uniform (2nd post in a row I've used uniform...hmmm). I mean, all the areas seem to have 1 color of light. It's like mapping for Timesplitters. You choose a light, and that whole room turns that color.
dude, i gotta say, the map went from: meh not bad to UNBELVIABLE yeah teh lighting is to basic almost mix it up a little but other than that Unbeleviable keep it up
<!--QuoteBegin-Some tall guy+Apr 3 2004, 11:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Apr 3 2004, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Due to certain non-map related issues (my hand is broken) I'm going to put papillon on hold for up to a month. Sry <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Fight through the pain!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fight through the pain! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Its not that my hand is broken, I've also got waterpolo nationals in 4 days which i've been training for 25 hours a week. So in just over a week I'll be back to work.
Dude this map looks amazing cant wait until you continue with it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->. The lighting gives it just a really cold and scary feel something that i miss from ns maps.
hmm i saw this thread few weeks back and i just looked at it then moved on, but now i look again and WOW nice indeed, but the multi colours can be a little weired, maybe thats just me, but i love it, what % is done mate?
Oh yeh i remember your first hall way you sent me for my comp, remember?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh yeh i remember your first hall way you sent me for my comp, remember?
Improvement dont you think <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> definately <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Ive got 2 hives, MS, and the connecting hallways completed. Right now I'm redoing the second hive (the latest one) and one of its connecting hallways because its just fugly. Id say around 70% complete.
Comments
ONly thing which bothers me is the use of... one mom I'll look up the texture name <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <span style='color:gray'> *boots up wally, looks at textures*</span>
wetwall3, wetwall3-big?
Well anyways it's very hard to make it tile on such architecture. I would go for a texture which you can tile arround the corners, if you get my drift <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
So far so good!
End - Amazing
Great job on improving so far. Still though, to me at least, the lights seem off...It's just too uniform (2nd post in a row I've used uniform...hmmm). I mean, all the areas seem to have 1 color of light. It's like mapping for Timesplitters. You choose a light, and that whole room turns that color.
Dont stop on this WIP map. Your doing an incredable job!
Fight through the pain!
The lighting gives it just a really cold and scary feel something that i miss from ns maps.
Oh yeh i remember your first hall way you sent me for my comp, remember?
Improvement dont you think
Improvement dont you think <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> definately <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Ive got 2 hives, MS, and the connecting hallways completed. Right now I'm redoing the second hive (the latest one) and one of its connecting hallways because its just fugly. Id say around 70% complete.