Well I'll post render of the lmg. <img src='http://koti.welho.com/skujapel/lmg.jpg' border='0' alt='user posted image' /> 1290 polygons It's made of Biohaz's concept.
And I made a cool cap to the player model <img src='http://koti.welho.com/skujapel/marine.jpg' border='0' alt='user posted image' /> 251 polygons there. And don't mind about the boxiness. Smoothing groups not added yet.
for some reason that head looks way to low poly/ blocky
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> __________ <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> hmg isnt long range use your pistol you newb
<!--QuoteBegin-Aka'lamanaia+Apr 5 2004, 08:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Apr 5 2004, 08:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and mine is only 462 polygons... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> (btw Delarosa if your looking the polycount with Milkshape, it displays incorrect number if it goes even a bit over that number). And the one i made, also will be used in my mod. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i use max for the renders and the polycount... the onlything i use that's not max is milkshape, and that's to get your .3ds's into a .ms3d to create a .msz... for the 3D webpage thinies...
EDIT: if the model apears pure white... hit "T" to take off the texture, this is known to be on chrono's models... i don't know what happened, but at least we found a fix for it...
*drools* theres no point on adding mine it sucks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
ya i dont know how to take the texture off on max and thats the texture that was on it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Dorian Gray+Apr 6 2004, 12:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Apr 6 2004, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay here's Drake's GL. I'll still tweak it, but heres a render or two anyways.
2016 polys (within the +/- 100 of the limit, 2000) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> maybe you can cut some polys by deleteing the ends of your cylinders.
<!--QuoteBegin-jaboo224+Apr 5 2004, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jaboo224 @ Apr 5 2004, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for some reason that head looks way to low poly/ blocky
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> __________ <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> hmg isnt long range use your pistol you newb <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> did you bother to read his post? he said ignore the blockyness as he hasnt smoothed it yet...
Wow ..... some really awsome looking stuff here all of you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
EDIT: if the model apears pure white... hit "T" to take off the texture, this is known to be on chrono's models... i don't know what happened, but at least we found a fix for it... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> damn, eh, either put everything on smoothed or everything on flatshaded, coz flatshaded looks way better on the models :o *hint*
should only be fair since milkshape smoothing sucks
<!--QuoteBegin-jaboo224+Apr 5 2004, 04:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jaboo224 @ Apr 5 2004, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->for some reason that head looks way to low poly/ blocky<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well like I said, that's because there's no smoothing groups added yet. And it was the purpose, so you can see how I have modelled that.
And just for you I made a smoothing groups <a href='http://koti.welho.com/skujapel/smoothgroups_test.jpg' target='_blank'>test.</a>
And now notice the word "<i>test</i>" <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
i sent in my pistol and i sent in bender hope you enjoy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
i decided to model a grenade launcher. a bit of a weird one but here you go
the grenades (controller plugs) will go into the controller ports and you fire them out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
those hands look a bit wierd/strange REDDmonkey <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> thanks because they are his "highpoly" hands
lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i know, only one of the fingers is actually bent but shhh dont tell anyone that <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> .
Comments
tel l33t render:
<img src='http://koti.welho.com/skujapel/lmg.jpg' border='0' alt='user posted image' />
1290 polygons
It's made of Biohaz's concept.
And I made a cool cap to the player model
<img src='http://koti.welho.com/skujapel/marine.jpg' border='0' alt='user posted image' />
251 polygons there.
And don't mind about the boxiness. Smoothing groups not added yet.
Sorry about the picture flood. -_-
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> __________ <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
hmg isnt long range use your pistol you newb
i use max for the renders and the polycount... the onlything i use that's not max is milkshape, and that's to get your .3ds's into a .ms3d to create a .msz... for the 3D webpage thinies...
here's Coltraine's Render...
<a href='http://www.thrill2kill.com/contest/6john6doe6.shtml' target='_blank'>6john6doe6</a>
<a href='http://www.thrill2kill.com/contest/Akalamanaia%20.shtml' target='_blank'>Akalamanaia</a>
<a href='http://www.thrill2kill.com/contest/chrono5454.shtml' target='_blank'>chrono5454</a>
<a href='http://www.thrill2kill.com/contest/coltrane.shtml' target='_blank'>coltrane</a>
<a href='http://www.thrill2kill.com/contest/guybrush.shtml' target='_blank'>guybrush</a>
EDIT:
if the model apears pure white... hit "T" to take off the texture, this is known to be on chrono's models... i don't know what happened, but at least we found a fix for it...
theres no point on adding mine it sucks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
o well ::delete:: i have 5 days
2016 polys (within the +/- 100 of the limit, 2000)
<img src='http://www.carpe-noctem.ca/images/renders/drake_gl.jpg' border='0' alt='user posted image' />
o well ::delete:: i have 5 days <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why won't you just make the same model then?
Edit, and yeah dorian. 2000 is pretty much, so you could reduce the roundness from all of those pipes, and add it to the stock of the gun.
i want to be unique and have my own
just a tik in my head >_<
2016 polys (within the +/- 100 of the limit, 2000) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
maybe you can cut some polys by deleteing the ends of your cylinders.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> __________ <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
hmg isnt long range use your pistol you newb <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
did you bother to read his post? he said ignore the blockyness as he hasnt smoothed it yet...
<a href='http://www.thrill2kill.com/contest/6john6doe6.shtml' target='_blank'>6john6doe6</a>
<a href='http://www.thrill2kill.com/contest/Akalamanaia%20.shtml' target='_blank'>Akalamanaia</a>
<a href='http://www.thrill2kill.com/contest/chrono5454.shtml' target='_blank'>chrono5454</a>
<a href='http://www.thrill2kill.com/contest/coltrane.shtml' target='_blank'>coltrane</a>
<a href='http://www.thrill2kill.com/contest/guybrush.shtml' target='_blank'>guybrush</a>
EDIT:
if the model apears pure white... hit "T" to take off the texture, this is known to be on chrono's models... i don't know what happened, but at least we found a fix for it... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
damn, eh, either put everything on smoothed or everything on flatshaded, coz flatshaded looks way better on the models :o
*hint*
should only be fair since milkshape smoothing sucks
Well like I said, that's because there's no smoothing groups added yet. And it was the purpose, so you can see how I have modelled that.
And just for you I made a smoothing groups <a href='http://koti.welho.com/skujapel/smoothgroups_test.jpg' target='_blank'>test.</a>
And now notice the word "<i>test</i>" <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
the grenades (controller plugs) will go into the controller ports and you fire them out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
edit: its not finished
821 polys