Modeling Contest

123578

Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i got bored, so i made the holes in the foregrip, and still got under the polycount

    tel l33t render:
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    Well I'll post render of the lmg.
    <img src='http://koti.welho.com/skujapel/lmg.jpg' border='0' alt='user posted image' />
    1290 polygons
    It's made of Biohaz's concept.

    And I made a cool cap to the player model
    <img src='http://koti.welho.com/skujapel/marine.jpg' border='0' alt='user posted image' />
    251 polygons there.
    And don't mind about the boxiness. Smoothing groups not added yet.

    Sorry about the picture flood. -_-
  • jaboojaboo Join Date: 2004-01-05 Member: 25076Members
    for some reason that head looks way to low poly/ blocky


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> __________ <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    hmg isnt long range use your pistol you newb
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Aka'lamanaia+Apr 5 2004, 08:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Apr 5 2004, 08:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and mine is only 462 polygons... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> (btw Delarosa if your looking the polycount with Milkshape, it displays incorrect number if it goes even a bit over that number). And the one i made, also will be used in my mod. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i use max for the renders and the polycount... the onlything i use that's not max is milkshape, and that's to get your .3ds's into a .ms3d to create a .msz... for the 3D webpage thinies...

    here's Coltraine's Render...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    edited April 2004
    updated 3D views...

    <a href='http://www.thrill2kill.com/contest/6john6doe6.shtml' target='_blank'>6john6doe6</a>

    <a href='http://www.thrill2kill.com/contest/Akalamanaia%20.shtml' target='_blank'>Akalamanaia</a>

    <a href='http://www.thrill2kill.com/contest/chrono5454.shtml' target='_blank'>chrono5454</a>

    <a href='http://www.thrill2kill.com/contest/coltrane.shtml' target='_blank'>coltrane</a>

    <a href='http://www.thrill2kill.com/contest/guybrush.shtml' target='_blank'>guybrush</a>


    EDIT:
    if the model apears pure white... hit "T" to take off the texture, this is known to be on chrono's models... i don't know what happened, but at least we found a fix for it...
  • jaboojaboo Join Date: 2004-01-05 Member: 25076Members
    *drools*
    theres no point on adding mine it sucks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    agh coltrane u suck i was gonna do that one!

    o well ::delete:: i have 5 days
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i believe that the white thing is caused from the texture being white. hitting T turns on or off the texture showage.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    ya i dont know how to take the texture off on max and thats the texture that was on it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Okay here's Drake's GL. I'll still tweak it, but heres a render or two anyways.

    2016 polys (within the +/- 100 of the limit, 2000)

    <img src='http://www.carpe-noctem.ca/images/renders/drake_gl.jpg' border='0' alt='user posted image' />
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    edited April 2004
    <!--QuoteBegin-Phyco+Apr 5 2004, 05:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Phyco @ Apr 5 2004, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> agh coltrane u suck i was gonna do that one!

    o well ::delete:: i have 5 days <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Why won't you just make the same model then?

    Edit, and yeah dorian. 2000 is pretty much, so you could reduce the roundness from all of those pipes, and add it to the stock of the gun.
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    cuz i dont want for ppl to look at both ours

    i want to be unique and have my own

    just a tik in my head >_<
  • Mr_MonkeypooMr_Monkeypoo Join Date: 2003-12-09 Member: 24191Members
    edited April 2004
    <!--QuoteBegin-Dorian Gray+Apr 6 2004, 12:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Apr 6 2004, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay here's Drake's GL. I'll still tweak it, but heres a render or two anyways.

    2016 polys (within the +/- 100 of the limit, 2000) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    maybe you can cut some polys by deleteing the ends of your cylinders.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-jaboo224+Apr 5 2004, 09:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jaboo224 @ Apr 5 2004, 09:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for some reason that head looks way to low poly/ blocky


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> __________ <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    hmg isnt long range use your pistol you newb <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    did you bother to read his post? he said ignore the blockyness as he hasnt smoothed it yet...
  • SykSSMSykSSM Join Date: 2003-01-25 Member: 12738Members
    Wow ..... some really awsome looking stuff here all of you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    rah, i think im coming to an end with this ak, i got all the details sorted basically
  • QbTQbT Join Date: 2003-12-21 Member: 24609Members
    edited April 2004
    <!--QuoteBegin-Delarosa+Apr 5 2004, 04:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Apr 5 2004, 04:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> updated 3D views...

    <a href='http://www.thrill2kill.com/contest/6john6doe6.shtml' target='_blank'>6john6doe6</a>

    <a href='http://www.thrill2kill.com/contest/Akalamanaia%20.shtml' target='_blank'>Akalamanaia</a>

    <a href='http://www.thrill2kill.com/contest/chrono5454.shtml' target='_blank'>chrono5454</a>

    <a href='http://www.thrill2kill.com/contest/coltrane.shtml' target='_blank'>coltrane</a>

    <a href='http://www.thrill2kill.com/contest/guybrush.shtml' target='_blank'>guybrush</a>


    EDIT:
    if the model apears pure white... hit "T" to take off the texture, this is known to be on chrono's models... i don't know what happened, but at least we found a fix for it... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    damn, eh, either put everything on smoothed or everything on flatshaded, coz flatshaded looks way better on the models :o
    *hint*

    should only be fair since milkshape smoothing sucks
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    <!--QuoteBegin-jaboo224+Apr 5 2004, 04:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jaboo224 @ Apr 5 2004, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->for some reason that head looks way to low poly/ blocky<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well like I said, that's because there's no smoothing groups added yet. And it was the purpose, so you can see how I have modelled that.

    And just for you I made a smoothing groups <a href='http://koti.welho.com/skujapel/smoothgroups_test.jpg' target='_blank'>test.</a>

    And now notice the word "<i>test</i>" <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    looking great, anyone going to submit any more? chrono, i'm still waiting on your re-builds...
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    ill send it in soon just some finishing touches and ill probably send in my bender model
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    i will just gimme time i havent been home much
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    im working on an lmg right now, so ill be entering another.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i sent in my pistol and i sent in bender hope you enjoy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited April 2004
    i decided to model a grenade launcher. a bit of a weird one but here you go

    the grenades (controller plugs) will go into the controller ports and you fire them out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    edit: its not finished
  • Mr_MonkeypooMr_Monkeypoo Join Date: 2003-12-09 Member: 24191Members
    edited April 2004
    I made this this morning. I guess I'll enter it. It's a Gil Hibbens Jackal, 1999.

    821 polys
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    entry one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> :
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    those hands look a bit wierd/strange REDDmonkey <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> thanks because they are his "highpoly" hands
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i know, only one of the fingers is actually bent but shhh dont tell anyone that <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> .
Sign In or Register to comment.