Help Me

Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
<div class="IPBDescription">hackjob skeleton problems</div> so i'm making a hack, but i cant figure out which bone i have to assign the head to... it's the TS skeleton aswell. so on Bip1 testa the head disconnects from the body and looks like its away from the model. if i attach it to collo it looks like a broken neck (not to mention sumthing has to be attached to testa in order to compile... if sum1 can help i'd greatly appreciate it

Comments

  • GodhandGodhand Join Date: 2003-08-02 Member: 18737Members
    im not sure about the ns body, but the counterstrike body has a head bone and neck bone

    try "Bip01 Head"
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    You may find that the neck and head aren't connected. In this case you'll need to manipulate the neck part and the head part os they fit correctly. This is one of the most irritating things to have to do. This is partilly because the NS Skeleton seems to move a large amount of vertices to the left when animating.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    aye... it's for ts tho... and it's in another language... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I've a model like that too.... All I could do was open up Milkshape and start jiggling things around.


    Although there's still very odd gaps, I think there's a button to fix that, but I'm an animator not a modeller, so meh. I just know that moving the mesh in MS works but do NOT touch the skelly unless you want to make anims from scratch.
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