Nihilist, Hl Horror Mod, Searching Fo Crew Members
This isn't really related to natural-selection, I'm sorry if I broke any rules posting this thread.
Theese pics may be too dark on some screens, so please turn up the gamma a little if they appear all too black.
<a href='http://www.home.no/sky1/nihilist_screenshots.htm' target='_blank'>SCREENSHOTS</a>
This is Nihilist, which is a singleplayermod for Half-Life that has been under development by me, Teddy “Teddybear” Bergsman and Fredrik “coris” Wärnsberg for some time now. We are focusing heavily on story and feeling, and intend to scare and excite you whilst one play the game. So far, we’ve got about 14 maps over 50 % complete, hardly any weapon models and mostly ambient- and enemy-sounds complete.
To retell the story just like this would mean to ruin it, since you’re supposed to discover the answers all by yourself. You’re playing as Thomas Hill, an ordinary young man living in the country, and you’re on your way to visit your girlfriend, whom you are about to marry. You’ll be going by train in the morning, and you'll start in a buss, late at night. Though, the buss comes to a stop right in the middle of the road, and the driver leaves you – and that’s where it all begins.
Most important is “the way of fear and wonder” – you need to be scared as you play, but amazed in a way that you can’t stop, in need to find all of the answers - and that is basically what we’re trying to accomplish.
But this is as far from They Hunger as one can get, and we are to focus on love, feelings, sympathy and understanding – but in the end, nothing of this turns out the way you expected.
We have got a webpage, but it’s currently down since we havent found a good web hotel.
To apply for the team, you need to be 16 years old, or older.
Leveldesigner:
You need to be a really creative person, with a touch for architecture and a feeling for what is fun and interesting to play, and what is not. Hopefully you’ll have an eye for scary environments as well, but I guess that is quite obvious.
You also need to be experienced, a true professional and master your editor (worldcraft/quark) fully – you must not be stopped because you lack knowledge of the program. We also want you to be quite active, and make maps regularly – of course, one can’t be inspired and creative all the time, and it’s okay to take a ”vaccation” now and then.
Right now we’re having a conflict whether we are to have old, gothic or modern environments (since we’ve had changes in the story a couple of times), but the team is not a dictatorship and we’re working on a compromise – so if you’re good at both of theese, and outdoor environments also, then you’re the one.
Since it’s 2004 and we see Athlon XP’s 2500 + and higher in most homes, we don’t really care about high r_speeds, and rather focus on making impressive detailed environments, or large outdoor areas - Stay below 1200-1400, and everything’s fine.
Modeller:
Basically, you will be focusing on modelling characters, but of course a good weapon modeller is welcome as well. You need to have good knowledge of the program you’re working in, be creative and able to be inspired by your surrounding. To animate your model is rather requisite, but not an actual requirement. If you have good skills in skinning it is a huge plus, but still not a requirement.
Programmer:
We haven’t thought about any advanced stuff really, probably on the level of making a sniper rifle out of the crossbow, or rocks that one can throw instead of the handgrenades. But of course, the more skilled you are, the better.
Webdesigner:
Skills in HTML or PHP and an eye for design and simplified practical solutions. We also want you to be able to update the site at least once a month.
Voice actor:
Well, what is there to say... you need to act good, be able to express feelings through your voice in a realistic and natural way, and not like ”Oh, I’m to be a soilder, here are my two lines”. We need two male and two female voice actors. Character descriptions are avaliable, and hopefully you’ll get a good image out of the character. The manuscript in its current form is quite heavy, but it is to be shortened.
What we do (top item on list has the highest priority):
Me:
1. Mapping (been working with Worldcraft/Hammer for 5 years now)
2. Sound effects.
3. Textures.
4. Concept drawings.
5. Modelling (Basic knowledge of milkshape3d, but not much more)
Teddybear:
1. Music, sound effects.
2. Textures/2D art.
3. Modelling (Skilled in Milkshape3d)
4. Mapping.
5. Concept Drawings
coris:
1. Textures (consulting).
2. Modelling (basic knowledge of gmax/3dsmax)
3. Mapping (basic knowledge of Worldcraft/VHE)
4. Various tasks.
We’ll be working a little different through time to time with the mod, as some people prefer being told exactly what to do, while others rather work more freely.
If you’re interested and want to know more, contact me by mail or MSN at falling_skylight@hotmail.com
Greets, Magnus “Skylight” Hertzberg
Theese pics may be too dark on some screens, so please turn up the gamma a little if they appear all too black.
<a href='http://www.home.no/sky1/nihilist_screenshots.htm' target='_blank'>SCREENSHOTS</a>
This is Nihilist, which is a singleplayermod for Half-Life that has been under development by me, Teddy “Teddybear” Bergsman and Fredrik “coris” Wärnsberg for some time now. We are focusing heavily on story and feeling, and intend to scare and excite you whilst one play the game. So far, we’ve got about 14 maps over 50 % complete, hardly any weapon models and mostly ambient- and enemy-sounds complete.
To retell the story just like this would mean to ruin it, since you’re supposed to discover the answers all by yourself. You’re playing as Thomas Hill, an ordinary young man living in the country, and you’re on your way to visit your girlfriend, whom you are about to marry. You’ll be going by train in the morning, and you'll start in a buss, late at night. Though, the buss comes to a stop right in the middle of the road, and the driver leaves you – and that’s where it all begins.
Most important is “the way of fear and wonder” – you need to be scared as you play, but amazed in a way that you can’t stop, in need to find all of the answers - and that is basically what we’re trying to accomplish.
But this is as far from They Hunger as one can get, and we are to focus on love, feelings, sympathy and understanding – but in the end, nothing of this turns out the way you expected.
We have got a webpage, but it’s currently down since we havent found a good web hotel.
To apply for the team, you need to be 16 years old, or older.
Leveldesigner:
You need to be a really creative person, with a touch for architecture and a feeling for what is fun and interesting to play, and what is not. Hopefully you’ll have an eye for scary environments as well, but I guess that is quite obvious.
You also need to be experienced, a true professional and master your editor (worldcraft/quark) fully – you must not be stopped because you lack knowledge of the program. We also want you to be quite active, and make maps regularly – of course, one can’t be inspired and creative all the time, and it’s okay to take a ”vaccation” now and then.
Right now we’re having a conflict whether we are to have old, gothic or modern environments (since we’ve had changes in the story a couple of times), but the team is not a dictatorship and we’re working on a compromise – so if you’re good at both of theese, and outdoor environments also, then you’re the one.
Since it’s 2004 and we see Athlon XP’s 2500 + and higher in most homes, we don’t really care about high r_speeds, and rather focus on making impressive detailed environments, or large outdoor areas - Stay below 1200-1400, and everything’s fine.
Modeller:
Basically, you will be focusing on modelling characters, but of course a good weapon modeller is welcome as well. You need to have good knowledge of the program you’re working in, be creative and able to be inspired by your surrounding. To animate your model is rather requisite, but not an actual requirement. If you have good skills in skinning it is a huge plus, but still not a requirement.
Programmer:
We haven’t thought about any advanced stuff really, probably on the level of making a sniper rifle out of the crossbow, or rocks that one can throw instead of the handgrenades. But of course, the more skilled you are, the better.
Webdesigner:
Skills in HTML or PHP and an eye for design and simplified practical solutions. We also want you to be able to update the site at least once a month.
Voice actor:
Well, what is there to say... you need to act good, be able to express feelings through your voice in a realistic and natural way, and not like ”Oh, I’m to be a soilder, here are my two lines”. We need two male and two female voice actors. Character descriptions are avaliable, and hopefully you’ll get a good image out of the character. The manuscript in its current form is quite heavy, but it is to be shortened.
What we do (top item on list has the highest priority):
Me:
1. Mapping (been working with Worldcraft/Hammer for 5 years now)
2. Sound effects.
3. Textures.
4. Concept drawings.
5. Modelling (Basic knowledge of milkshape3d, but not much more)
Teddybear:
1. Music, sound effects.
2. Textures/2D art.
3. Modelling (Skilled in Milkshape3d)
4. Mapping.
5. Concept Drawings
coris:
1. Textures (consulting).
2. Modelling (basic knowledge of gmax/3dsmax)
3. Mapping (basic knowledge of Worldcraft/VHE)
4. Various tasks.
We’ll be working a little different through time to time with the mod, as some people prefer being told exactly what to do, while others rather work more freely.
If you’re interested and want to know more, contact me by mail or MSN at falling_skylight@hotmail.com
Greets, Magnus “Skylight” Hertzberg
Comments
Seriously, I have pt'ed this mod several times (100+) and it whoops ****. If you are a programmer/mapper/sound artist/gfx artist/modeller you should definetly check this mod out. I'll finish the site asap too (I have some other project to finish atm :/ )
*edit*
I love those screen shots absolutely stunning for HL I think.
Works fine for me.
anywho i can do stuff like websites and flash but i cant do designs and drawings. i am a fun loving 17 year old who likes poetry, romance and long walks on the beach.
Press: 0153
release alt
™
there's also © and ®, and a few others that I forget how to do.
And those screenshots, whoa... I'll be sure to watch this mod take flight.
Press: 0153
release alt
™<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or you can just put parenthesis () around the tm. That =
I'd love to help you, but my only area of expertise is rather noisy music, and being that you already have a musician...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Wow it looks awesome. The "blood" temple looks awesome. What is it about exactly? People become zombies? What?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Nope... ain't gonna tel you what it is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. All I'm going to say is that it's above that level. Actually, I don't think there's gonna be any zombies in the game at all.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Whoa, be sure to keep the sources of those maps. If the mod ever dies you still have those maps! Very nice<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thanks, I'll defenitivetly do that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->.
I'd love to help you, but my only area of expertise is rather noisy music, and being that you already have a musician... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, I've thought about this thing with the hud, and I agree that it shouldn't be just a sterile meter telling you just how much health you have. But on the other hand, you have to be aware of how much health you have left... wish there was any other way to do it. Hopefully it will get at least a little better when we build our new hud. And I agree with you, it should be quite minimized and not take a to great place in the playing.
Conserning noise, I think it is something wery important in a game. I mean, I played through one of my maps without having any ambient noise on it, and then all the atmosphere was lost. It felt like walking around in duke nukem 3d or something... And allso, anyone who have played silent hill 2 knows how creepy noise can be, especially noise whitch the player doesn't understand, or have never heard before.
EDIT:(I'm a guy)
Anyway, the mod looks great so far and I can't wait to play it. If I wasn't already involved in the Tribes2 RPG mod, I'd enjoy doing some mapping and modeling for you. I've got a brother that does a good deal of HL modeling as well, and has expressed desire to join a mod. I'll let him know and see if he wants to get involved.
I love it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, I've thought about this thing with the hud, and I agree that it shouldn't be just a sterile meter telling you just how much health you have. But on the other hand, you have to be aware of how much health you have left... wish there was any other way to do it. Hopefully it will get at least a little better when we build our new hud. And I agree with you, it should be quite minimized and not take a to great place in the playing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I don't know if it's possible with the HL engine, but one option could be displaying some sort of icon when the player is badly hurt (like at 25% health or less), but displaying no indication of his well-being otherwise. Another possibility could be to make the screen palette flash red. Actually, an effect that would make the screen flash red, tilt a little to random directions for a second and show motion blur at the same time would in my opinion be a really cool way to simulate blood loss; the red colour being more like an indicator of dangerous damage levels than anything that actually happens during real life blood loss situation. But somehow I doubt the HL engine's capability to pull that stunt off.
[edit] to clarify a bit:
For example, for each second the player spends with less than 25% (or 20 or 10 or whatever is good) health, there is a 5% chance that the screen flashes and tilts.
[/edit]
anyway thats my vision
I don't use VHE or QuArK (They both suck) I hope GTK Radiant 1.4.0 is ok...
I love it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
[OT] Thief 1, 2 and Silent Hill 2 are some of his (and mine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) favourite games [/OT]
You have a lot of really nice scenes in there. It's all very striking in composition, which is obviously really important for something like this.
I'd love to try this out when it comes out.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or your movment speed could be directly affected by your health. and it could go over 100% to like 120% but it would come down gradually. at 1% you would move very slow and yes the screen would tilt and flash red, at 120% you would run and make grunts constantly <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Our friends Team Soho and their game The Getaway scares me away from trying out anything like that ;]