.kkrieger

pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
<div class="IPBDescription">FPS game in 96kb</div> <a href='http://theprodukkt.com/' target='_blank'>http://www.theprodukkt.com/</a>

Decent looking FPS, 96kb... no idea how they did it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
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Comments

  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    it probally just caches the other 500Mb's, lol
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    edited April 2004
    It generates a bunch of stuff when you boot up the game, I was just playing it.

    Readme reports some high sysreqs too, for how boring the game itself is.

    <b>Edit:</b> Still a nifty piece of software.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    edited April 2004
    The sysreqs I read were terrifyingly high. 14.ghz, 512MB ram... thats just crazy. At least it would be for a "normal" game. I suppose that since this one is pulling special tricks it can get away with it.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    <!--QuoteBegin-SkulkBait+Apr 15 2004, 08:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkulkBait @ Apr 15 2004, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The sysreqs I read were terrifyingly high. 14.ghz, 512MB ram... thats just crazy. At least it would be for a "normal" game. I suppose that since this one is pulling special tricks it can get away with it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Am I reading that rightly? 14 ghz !?
  • Har_Har_the_PirateHar_Har_the_Pirate Join Date: 2003-08-10 Member: 19388Members, Constellation
    i think it downloads it when u install it, bcuz i cant install it which is in thanks to my schools firewall which blocks p2p
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-DY357LX+Apr 15 2004, 03:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DY357LX @ Apr 15 2004, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SkulkBait+Apr 15 2004, 08:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkulkBait @ Apr 15 2004, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The sysreqs I read were terrifyingly high. 14.ghz, 512MB ram... thats just crazy. At least it would be for a "normal" game. I suppose that since this one is pulling special tricks it can get away with it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Am I reading that rightly? 14 ghz !? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Probably that period is misplaced... 1.4Ghz is more likely.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    it's 1.4, checked the readme... seems my graphics card doesn't like it though because the lighting is reaally bad... doesn't look much like the screenies on the site and runs like poop ^^;

    Most of the textures are generated during the load hence the low size and hefty load times =/
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    edited April 2004
    These are the same guys who were reponsible for the 64k videos, posted earlier in this forum. I can't remember the link and I'm too lazy to search right now, but it's there. They have some hardcore data compression algorithms.

    Edit: 1337th post woot
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    That sure if nifty. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-dirtygabbsnevada+Apr 15 2004, 04:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dirtygabbsnevada @ Apr 15 2004, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think it downloads it when u install it, bcuz i cant install it which is in thanks to my schools firewall which blocks p2p <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It doesn't download anything while you run it.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Thats... amazing.

    I could fit this game onto my TI-83 calculator. How cool would that be.
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    This forum's becoming more and more of a Slashdot mirror...

    And as to the game, yes *everything* fits under 100kb. All textures are *generated* at runtime, the music is mixed from tracks (it include a music synthesizer), and indeed the entire engine is there (AI, rendering, collision detection, models meshes generated from primitives). All for under 100kb. All I can say, <b>cool fukking beans!</b>.

    One representative screenie:
    <img src='http://www.theprodukkt.com/files/kkrieger_snapshot5.jpg' border='0' alt='user posted image' />
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    edited April 2004
    That's insane! I got bored and stopped playing when I ran into an invisible wall that seemed to block all progress though.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Hoooooooooolyyyyyyyyy hell.

    Runs as smooth as Tenebrae runs while drunk (which is not very smooth), but Tenebrae isn't even 96kb.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    uhm... 2 fps... on some places 8
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    Try turning FSAA and anisotropic filtering off, that made a huge difference for me.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    wish it'd looked like that for me but all the lighting was totally borked and I spent most of the game in all-consuming darkness =P
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    My computer didn't even load it.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited April 2004
    Holy Shite thats incredible. The graphics kick ****(is that BUMP MAPPING?!), and while it isn't fun, it is fun to see how far it goes at only 96k. Wow.

    *applause*(some mod correct that spelling for me)

    <span style='color:white'>Bite us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span>
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    lol i get like 5fps the whole time
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Yeah, but it's 96KB, MAN! That's less than the front page of most pr0n sites.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    hahahahah it's under 100k and it looks better than 95% of games on the market today.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Quaunaut+Apr 19 2004, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 19 2004, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Holy Shite thats incredible. The graphics kick ****(is that BUMP MAPPING?!), and while it isn't fun, it is fun to see how far it goes at only 96k. Wow.

    *applause*(some mod correct that spelling for me)

    <span style='color:white'>Bite us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I feel the love Nem.

    And yeah, Inf is right. This is friggin incredible. Dynamic Lighting, Bump Mapping, detailed maps and monsters...this is engineering at man's best.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin-Quaunaut+Apr 19 2004, 11:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 19 2004, 11:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Apr 19 2004, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 19 2004, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Holy Shite thats incredible. The graphics kick ****(is that BUMP MAPPING?!), and while it isn't fun, it is fun to see how far it goes at only 96k. Wow.

    *applause*(some mod correct that spelling for me)

    <span style='color:white'>Bite us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I feel the love Nem.

    And yeah, Inf is right. This is friggin incredible. Dynamic Lighting, Bump Mapping, detailed maps and monsters...this is engineering at man's best. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nah - that'd probably be the Golden Gate Bridge or something like that. Or maybe the Great Pyramids....



    Ooh! The St. Louis Arch!
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    Trying to run it on my computer would be like stuffing a twinky in through the CD-ROM (read, I try it and it'll die.) But still that's pretty damn amazing.
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    <!--QuoteBegin-Crono5788+Apr 19 2004, 08:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crono5788 @ Apr 19 2004, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, but it's 96KB, MAN! That's less than the front page of most pr0n sites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hehee, that comment made me lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .

    But 96kb is quite amazing, even OLD games take more hd space. You can fit 14 games like this on one floppy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> . Too bad it's windows only, would've wanted try it out =.- .

    Yeah and I agree about the slashdot thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    so...err...anyone beat it yet? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    Yeah. The last level is a **** on your fps...

    And I have a high end pc...
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    I did..
    Not too long.. The AI is rubish. Didn't get hit once..
    I guess they forgot to include the 4kb of not crappy ai so they could have a "game in 100kb"
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    <!--QuoteBegin-ANeM+Apr 21 2004, 02:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Apr 21 2004, 02:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I did..
    Not too long.. The AI is rubish. Didn't get hit once..
    I guess they forgot to include the 4kb of not crappy ai so they could have a "game in 100kb" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is by far the most inane, nit-picky statement I have ever read on the internet..

    Dude your trying to find fault with a masterpiece of compression technology.

    5 monsters
    5 Weapons
    Dynamic Lighting
    Bump mapping
    Music
    Sound
    'Save' system
    Intro and title screen
    1 map bigger and longer than most half-life sp levels in a single load
    God knows how many textures

    All for 96kb.

    And you complain about the AI...

    Seriously...
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