.kkrieger
<div class="IPBDescription">FPS game in 96kb</div> <a href='http://theprodukkt.com/' target='_blank'>http://www.theprodukkt.com/</a>
Decent looking FPS, 96kb... no idea how they did it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Decent looking FPS, 96kb... no idea how they did it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Comments
Readme reports some high sysreqs too, for how boring the game itself is.
<b>Edit:</b> Still a nifty piece of software.
Am I reading that rightly? 14 ghz !?
Am I reading that rightly? 14 ghz !? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Probably that period is misplaced... 1.4Ghz is more likely.
Most of the textures are generated during the load hence the low size and hefty load times =/
Edit: 1337th post woot
It doesn't download anything while you run it.
I could fit this game onto my TI-83 calculator. How cool would that be.
And as to the game, yes *everything* fits under 100kb. All textures are *generated* at runtime, the music is mixed from tracks (it include a music synthesizer), and indeed the entire engine is there (AI, rendering, collision detection, models meshes generated from primitives). All for under 100kb. All I can say, <b>cool fukking beans!</b>.
One representative screenie:
<img src='http://www.theprodukkt.com/files/kkrieger_snapshot5.jpg' border='0' alt='user posted image' />
Runs as smooth as Tenebrae runs while drunk (which is not very smooth), but Tenebrae isn't even 96kb.
*applause*(some mod correct that spelling for me)
<span style='color:white'>Bite us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span>
*applause*(some mod correct that spelling for me)
<span style='color:white'>Bite us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I feel the love Nem.
And yeah, Inf is right. This is friggin incredible. Dynamic Lighting, Bump Mapping, detailed maps and monsters...this is engineering at man's best.
*applause*(some mod correct that spelling for me)
<span style='color:white'>Bite us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I feel the love Nem.
And yeah, Inf is right. This is friggin incredible. Dynamic Lighting, Bump Mapping, detailed maps and monsters...this is engineering at man's best. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
nah - that'd probably be the Golden Gate Bridge or something like that. Or maybe the Great Pyramids....
Ooh! The St. Louis Arch!
Hehee, that comment made me lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .
But 96kb is quite amazing, even OLD games take more hd space. You can fit 14 games like this on one floppy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> . Too bad it's windows only, would've wanted try it out =.- .
Yeah and I agree about the slashdot thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And I have a high end pc...
Not too long.. The AI is rubish. Didn't get hit once..
I guess they forgot to include the 4kb of not crappy ai so they could have a "game in 100kb"
Not too long.. The AI is rubish. Didn't get hit once..
I guess they forgot to include the 4kb of not crappy ai so they could have a "game in 100kb" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This is by far the most inane, nit-picky statement I have ever read on the internet..
Dude your trying to find fault with a masterpiece of compression technology.
5 monsters
5 Weapons
Dynamic Lighting
Bump mapping
Music
Sound
'Save' system
Intro and title screen
1 map bigger and longer than most half-life sp levels in a single load
God knows how many textures
All for 96kb.
And you complain about the AI...
Seriously...