Bunny, Bunny, Your So Cute.
Mousey
Join Date: 2002-11-07 Member: 7637Members
<div class="IPBDescription">Bunny hopping help?</div> So, recently I read a tutorial, so to speak, on how to bunny hop. While I am not binding it to my mouse wheel, as suggested... (I use space bar still), I was kind of curious.
What are some "smart" ways to bunny hop. I can gather that with some practice I'd have little trouble getting around, (Right now it's a little harsh, run into walls a lot. But yea, practice.), But I mean, when is a good time to stop hopping, or bunny hopping at least, and using my forward key to engage, ever? Should I continually bunny hop around a foe or use it to simply get in close and maybe score an early bite.
I did a look up and couldn't find any answers to these questions, so any help is appreciated:)
Ty folks.
What are some "smart" ways to bunny hop. I can gather that with some practice I'd have little trouble getting around, (Right now it's a little harsh, run into walls a lot. But yea, practice.), But I mean, when is a good time to stop hopping, or bunny hopping at least, and using my forward key to engage, ever? Should I continually bunny hop around a foe or use it to simply get in close and maybe score an early bite.
I did a look up and couldn't find any answers to these questions, so any help is appreciated:)
Ty folks.
Comments
Most people just bhop to the enemy, and then jump around like normal trying to score a hit.
Cheers.
And I only use to speed up movement, not to fight. fighting is imply aim shoot/spray and jump.
My speed usually increases to about 10-50 points above max speed, which doesn't feel like much.
Good bhoppers could post best speeds here for each class just as reference for us noobs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Since I've been actively posting on these forums I think I've seen like about 3 or 4 bhop threads, undoubtedly there are many more <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I'm not sure if you know all the mechanics behind it, so here they are:
Step 1: Push forward and right to move at an angle, then turn your mouse slightly to the right (about 30 degrees), jump, and let go of forward. If you time it right, you'll see you move a bit faster, and in an arc to the right (you don't actually need to press forward at the start but i've found it makes it easier to get started).
Step 2: Just as you're about to land (a split second before), change to strafing left, twist your mouse to the left 30 degrees and scroll the mousewheel. NEVER hold forward as it kills your air control, and ALWAYS hold crouch if you're a skulk, otherwise you stick to the floor and lose your momentum.
Step 3: Change back to strafing right and keep queueing these up - with practice you should build up speed. Note that your mouse movement should be smooth - don't flick straight from 30 degrees right to 30 degrees left. If you imagine the bhop movement as a sine wave, the direction you're facing should always be tangential to that.
Footnote: Don't turn the mouse much more than about 30 degrees either way, or you just give yourself more ground to cover and negate the speed boost. On the other hand, don't turn it too little or you'll find you only get a small boost, if that. Also, the easiest lifeform in the game for bunnyhopping is probably the gorge. You don't need to hold down crouch, and since the default gorge is so slow you can instantly see if it's working (plus gorges move slow enough that you don't need quite as much space to practice in).
Give it a shot, let us know how you go with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
My speed usually increases to about 10-50 points above max speed, which doesn't feel like much.
Good bhoppers could post best speeds here for each class just as reference for us noobs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'll give it a shot tonight and see what I can get <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
One thing that isn't clear is when ppl say (not just you, I've seen this in many bhopping tutorials) that you should "move your mouse 30 degrees". Well duh I don't think the hl physics engine cares about what angle you move your mouse, but at what angle you move your aim (and subsequently your speed direction). Since aim angle change depends on mouse sensitivity and ppl have such different sensitivity preferences, it would be much more informative if good bhoppers told us how much we should change our aiming angle *in game*. Is it supposed to be 30 degrees too?
I've tried many angles, even going full 90 (in relation to moving direction) for every jump. I liked your explanation on speed direction being as if tangential to a sine curve, so I guess the jumps happen at the upper and lower heights of the curve, right? I'll have to try that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<a href='http://secrets.tfccentral.org/movement.htm#wallstrafing' target='_blank'>http://secrets.tfccentral.org/movement.htm#wallstrafing</a>
<a href='http://angrymonk.oesm.org/next/assault.html' target='_blank'>http://angrymonk.oesm.org/next/assault.html</a>
Enjoy.
I was just practicing a while ago and got 400 after like 4 jumps down a long corridor (accidentally, couldn't do it again though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ). BOBDOLOL, after how many jumps do you reach that 530 mark? Do bhoppers need big spaces or long corridors to reach these speeds or can they be maintained while turning corners or running up ramps?
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_(jump)_
/ \ _ <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
/ \ /
\ /
\_(jump)_/
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Anyway the reason I say 30 degrees is that if you get ABOUT that much, you don't compromise distance for speed. 45 degrees or more and you start to move in a zigzag, so even though you're moving faster, it's taking you just as long or longer to get to your goal. Much less than about 20 degrees and you aren't really getting that much of a speed boost to make it worth the bhop. It's not a huge issue as long as you don't find yourself zigzagging and giving yourself twice as much ground to cover.
A good way I've found of keeping your view at the right angle is to always keep your goal on the screen (if you're practicing down a long corridor). As you turn your mouse, try to keep the end of the corridor in the corner of the screen. If at any time you can't see the end of the corridor, you're turning way too much and are just going to hit walls and/or get disoriented.
BOBDOLOL you're right though that it doesn't need to be exactly 30 - I just use it as a guideline.
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Nope you can start it pretty much anywhere as long as you don't hit a wall. Straight corridors help to build speed but a bhop can be pretty much maintained across an entire map (even around corners) until you hit stairs or a ramp up. Ramps down are cool because if you keep the bhop going as you land on the ramp you get more speed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Going up stairs sometimes you can be lucky and only land on the actual floor and not hit the step up - if you hit the floor you'll keep your speed, if you hit the edge you'll stop dead. Ramps up are a little more tricky - you need to jump faster since you're going to hit the ground more often. Problem is you usually lose a lot of your speed. If you're in a cramped corridor or something just run on the walls until you get a bit more room to build up speed again.
Btw I think my speed record is from the hive to marine spawn on co_faceoff in about 6 seconds using celerity leap bhop <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I'll have to try that again and get an exact timing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I was just practicing a while ago and got 400 after like 4 jumps down a long corridor (accidentally, couldn't do it again though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ). BOBDOLOL, after how many jumps do you reach that 530 mark? Do bhoppers need big spaces or long corridors to reach these speeds or can they be maintained while turning corners or running up ramps?
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? ? _(jump)_
? /? ? ? ? ? ? ? \? ? ? ? ? ? ? ? ? ? ? ? ? _ <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
/? ? ? ? ? ? ? ? ? \? ? ? ? ? ? ? ? ? ? ? /
? ? ? ? ? ? ? ? ? ? ? \? ? ? ? ? ? ? ? ? /
? ? ? ? ? ? ? ? ? ? ? ? \_(jump)_/
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400 is not good at all, you can reach >400 w/o bhopping, just by running correctly. You can get about 1.5xBaseSpeed by gliding, so it takes very little time to hit max speed. Check out othell.com/bhop. It has a comprehensive description of how to hop and how to start. Although it was written for TFC, all the concepts apply.
on my first jump i start out with 400+ with the gliding technique ( www.othell.com/bhop explains how to do it quite well)
The reason I don't use the mousewheel is because I'd heard it was an exploit and was not intended to be useable, and as I'm still a newb here, I didn't wish to make a bad impression.
Is it true though, that the mousewheels really an exploit :o
I will post back with how I've done with all these tips, etc soon. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Again, ty everyone!
If you get the start down you can get most of that speed before you even make your first jump. Turn on cl_showspeed and just hold strafe and turn you mouse in that direction while on the ground and you'll see what I mean, maximum you can get is around 150 % normal running speed.
Where does cl_showspeed actually show up? I did the cl_showspeed 1 and couldn't find on my screen where the speed is showing up, I tried a few different graphs too.
What am I missing? I think I am a pretty good bhopper and wanted to find out what speed Im at.
Where does cl_showspeed actually show up? I did the cl_showspeed 1 and couldn't find on my screen where the speed is showing up, I tried a few different graphs too.
What am I missing? I think I am a pretty good bhopper and wanted to find out what speed Im at. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
sv_cheats has to be set to 1.
And no, using the mousewheel is not an exploit. Scripting is also legal in all leagues.
alias -bhop "-jump"
go ahead and script, it's easier than the mousewheel and it's completely legal
My speed usually increases to about 10-50 points above max speed, which doesn't feel like much.
Good bhoppers could post best speeds here for each class just as reference for us noobs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
around 500 on the ground (jump time) and 570 midair.
good bhoppers will reach max speed after 1-2 jumps, but if you're just starting, use a +3jump script to help time your jumps (mousewheel can be distracting and a little off sometimes).
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The reason I don't use the mousewheel is because I'd heard it was an exploit and was not intended to be useable, and as I'm still a newb here, I didn't wish to make a bad impression.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ignore anyone who uses the word exploit and bhop in the same sentence.
When i do try i start fast then get slower and slower until im jumping on teh spot
But with forward on i find i a heap easier so how come you guys say never hold forward <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
er..... k go go special scripts, with those even the biggest muppets with 0 hand eye co ordination can bunnyhop with maximum speed and control.
btw... if you cant bhop without holding forward, your not actually bunnyhopping at all, just jumping around normally.
+attack2/_special no longer works in 3.0.
As a marine jumping and pressing forward you will go from 206 (base) to 205.
Perhaps you can help me with a little problem of mine by the way. I can max speed as a gorge, fade and onos, as well as reach the (in my opinion) decent air-speed of 270 (yesyes, 350 is max I know). But I can rarely, if at all, get speeds of more than 420-440 as a skulk. I manage to make a good first jump (up to about 400) and then speed up to my personal max of 420-440 within two more jumps, but I cant go higher. The reason for this is beyond me. YES I hold crouch past the first glide/jump to preserve my speed. I have made it to the actualy max of ~520 once though, just before writing this post. Then I reached a ramp and lost it. Wasn't able to repeat it.
er..... k go go special scripts, with those even the biggest muppets with 0 hand eye co ordination can bunnyhop with maximum speed and control.
btw... if you cant bhop without holding forward, your not actually bunnyhopping at all, just jumping around normally. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
_special is gone. Other scripts including jump scripts are legal.
Another good tutorial with some nice pics.
_(jump)_
/ \ _ <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
/ \ /
\ /
\_(jump)_/
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start
strafing right
___|_
/ \ _ <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
/ \ /
(jump) (jump)
\ /
\_______/
|
start strafing left
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that diagram is wrong. the second on is correct . notice you change your strafe direction at the peak of the jumps not at the same time. if moving in one direction your jump points connected would make a straight line..not a zig zag
wrong. if you want to get any kind of acceleration or gain the top speed (around 500-530). which comes from the turning motion in the air. believe me when i started bhopping i did the previous diagrams way and it got me know where
turnon cheats and use cl_showspeed 1 to see how fast you are moving..if you not reaching 500 consistantly you arent really bunnyhopping
true. not hitting jump as soon as you hit the gorund will make you lose all your speed. but all teh skill in bhop in omes in the air control