Bunny, Bunny, Your So Cute.

MouseyMousey Join Date: 2002-11-07 Member: 7637Members
<div class="IPBDescription">Bunny hopping help?</div> So, recently I read a tutorial, so to speak, on how to bunny hop. While I am not binding it to my mouse wheel, as suggested... (I use space bar still), I was kind of curious.

What are some "smart" ways to bunny hop. I can gather that with some practice I'd have little trouble getting around, (Right now it's a little harsh, run into walls a lot. But yea, practice.), But I mean, when is a good time to stop hopping, or bunny hopping at least, and using my forward key to engage, ever? Should I continually bunny hop around a foe or use it to simply get in close and maybe score an early bite.

I did a look up and couldn't find any answers to these questions, so any help is appreciated:)

Ty folks.
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Comments

  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    You never press forward key when you bhop. However, say you slip up (as you are bound to do, since you aren't using mwheels), don't be afraid to move forward a second to regain momentum.

    Most people just bhop to the enemy, and then jump around like normal trying to score a hit.

    Cheers.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I only hop as gorge, simply cause all my other classes hops are crap.. pure crap.

    And I only use to speed up movement, not to fight. fighting is imply aim shoot/spray and jump.
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    As skulk, you must hold down crouch to bhop. Also, practice with leap. Never ever touch the forward button while learning. If you mess up just start up with leap again, or if you lose the hop just leap to gain speed again.
  • CheMiCaLCheMiCaL Join Date: 2004-03-20 Member: 27452Members
    I'm using cl_showspeed, how do I know I'm bhopping successfully as a skulk for example?

    My speed usually increases to about 10-50 points above max speed, which doesn't feel like much.

    Good bhoppers could post best speeds here for each class just as reference for us noobs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    Mousey the reason people say to use the mousewheel (or sometimes a script) is because you'll lose your momentum unless you jump EXACTLY when you land. Since this is pretty hard to time perfectly every single landing, you scroll the mousewheel just before you land. This means that you're pretty much guaranteed one of the 3 or 4 +jump that get sent to the half-life engine will trigger as you land. Same goes with scripts - they send multiple +jump events. Personally I think the mwheel is better to use since you can control how many jumps get sent, and the rate at which they get sent. But each to his own <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Since I've been actively posting on these forums I think I've seen like about 3 or 4 bhop threads, undoubtedly there are many more <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I'm not sure if you know all the mechanics behind it, so here they are:

    Step 1: Push forward and right to move at an angle, then turn your mouse slightly to the right (about 30 degrees), jump, and let go of forward. If you time it right, you'll see you move a bit faster, and in an arc to the right (you don't actually need to press forward at the start but i've found it makes it easier to get started).

    Step 2: Just as you're about to land (a split second before), change to strafing left, twist your mouse to the left 30 degrees and scroll the mousewheel. NEVER hold forward as it kills your air control, and ALWAYS hold crouch if you're a skulk, otherwise you stick to the floor and lose your momentum.

    Step 3: Change back to strafing right and keep queueing these up - with practice you should build up speed. Note that your mouse movement should be smooth - don't flick straight from 30 degrees right to 30 degrees left. If you imagine the bhop movement as a sine wave, the direction you're facing should always be tangential to that.

    Footnote: Don't turn the mouse much more than about 30 degrees either way, or you just give yourself more ground to cover and negate the speed boost. On the other hand, don't turn it too little or you'll find you only get a small boost, if that. Also, the easiest lifeform in the game for bunnyhopping is probably the gorge. You don't need to hold down crouch, and since the default gorge is so slow you can instantly see if it's working (plus gorges move slow enough that you don't need quite as much space to practice in).

    Give it a shot, let us know how you go with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    <!--QuoteBegin-CheMiCaL+Apr 21 2004, 09:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheMiCaL @ Apr 21 2004, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm using cl_showspeed, how do I know I'm bhopping successfully as a skulk for example?

    My speed usually increases to about 10-50 points above max speed, which doesn't feel like much.

    Good bhoppers could post best speeds here for each class just as reference for us noobs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll give it a shot tonight and see what I can get <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    530's or around that is my max
  • CheMiCaLCheMiCaL Join Date: 2004-03-20 Member: 27452Members
    Samah, so I should change strafe direction right *before* landing? Hmm... I'll try that, maybe I was changing after or something, I don't know, I just know I'm doing something wrong. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    One thing that isn't clear is when ppl say (not just you, I've seen this in many bhopping tutorials) that you should "move your mouse 30 degrees". Well duh I don't think the hl physics engine cares about what angle you move your mouse, but at what angle you move your aim (and subsequently your speed direction). Since aim angle change depends on mouse sensitivity and ppl have such different sensitivity preferences, it would be much more informative if good bhoppers told us how much we should change our aiming angle *in game*. Is it supposed to be 30 degrees too?

    I've tried many angles, even going full 90 (in relation to moving direction) for every jump. I liked your explanation on speed direction being as if tangential to a sine curve, so I guess the jumps happen at the upper and lower heights of the curve, right? I'll have to try that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    <a href='http://fidosrevenge.com/bhop/' target='_blank'>http://fidosrevenge.com/bhop/</a>

    <a href='http://secrets.tfccentral.org/movement.htm#wallstrafing' target='_blank'>http://secrets.tfccentral.org/movement.htm#wallstrafing</a>

    <a href='http://angrymonk.oesm.org/next/assault.html' target='_blank'>http://angrymonk.oesm.org/next/assault.html</a>


    Enjoy.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    You don't need to move at exactly 30 degrees... hell, it really doesn't matter. just keep in mind that bunnyhopping works by TURNING in the air, and by doing so you accelerate. So the more you turn the more speed you gain, but turning more than 90 degrees will cause you to lose speed since you would need to struggle to go forward rather than left/right.
  • CheMiCaLCheMiCaL Join Date: 2004-03-20 Member: 27452Members
    Thanks Warrior, I read these guides before, just not the last one, which was very informative. I still have some questions though.

    I was just practicing a while ago and got 400 after like 4 jumps down a long corridor (accidentally, couldn't do it again though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ). BOBDOLOL, after how many jumps do you reach that 530 mark? Do bhoppers need big spaces or long corridors to reach these speeds or can they be maintained while turning corners or running up ramps?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
        _(jump)_
      /              \                          _ <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    /                  \                      /
                          \                  /
                            \_(jump)_/
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    ROFL @ ascii art bhop diagram <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Anyway the reason I say 30 degrees is that if you get ABOUT that much, you don't compromise distance for speed. 45 degrees or more and you start to move in a zigzag, so even though you're moving faster, it's taking you just as long or longer to get to your goal. Much less than about 20 degrees and you aren't really getting that much of a speed boost to make it worth the bhop. It's not a huge issue as long as you don't find yourself zigzagging and giving yourself twice as much ground to cover.
    A good way I've found of keeping your view at the right angle is to always keep your goal on the screen (if you're practicing down a long corridor). As you turn your mouse, try to keep the end of the corridor in the corner of the screen. If at any time you can't see the end of the corridor, you're turning way too much and are just going to hit walls and/or get disoriented.

    BOBDOLOL you're right though that it doesn't need to be exactly 30 - I just use it as a guideline.
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    <!--QuoteBegin-CheMiCaL+Apr 21 2004, 10:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheMiCaL @ Apr 21 2004, 10:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do bhoppers need big spaces or long corridors to reach these speeds or can they be maintained while turning corners or running up ramps?
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nope you can start it pretty much anywhere as long as you don't hit a wall. Straight corridors help to build speed but a bhop can be pretty much maintained across an entire map (even around corners) until you hit stairs or a ramp up. Ramps down are cool because if you keep the bhop going as you land on the ramp you get more speed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Going up stairs sometimes you can be lucky and only land on the actual floor and not hit the step up - if you hit the floor you'll keep your speed, if you hit the edge you'll stop dead. Ramps up are a little more tricky - you need to jump faster since you're going to hit the ground more often. Problem is you usually lose a lot of your speed. If you're in a cramped corridor or something just run on the walls until you get a bit more room to build up speed again.
    Btw I think my speed record is from the hive to marine spawn on co_faceoff in about 6 seconds using celerity leap bhop <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    I'll have to try that again and get an exact timing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ApocalypseApocalypse Join Date: 2003-12-23 Member: 24700Members
    <!--QuoteBegin-CheMiCaL+Apr 20 2004, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheMiCaL @ Apr 20 2004, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks Warrior, I read these guides before, just not the last one, which was very informative. I still have some questions though.

    I was just practicing a while ago and got 400 after like 4 jumps down a long corridor (accidentally, couldn't do it again though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ). BOBDOLOL, after how many jumps do you reach that 530 mark? Do bhoppers need big spaces or long corridors to reach these speeds or can they be maintained while turning corners or running up ramps?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ? ? _(jump)_
    ?  /? ? ? ? ? ? ?  \? ? ? ? ? ? ? ? ? ? ? ? ? _ <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    /? ? ? ? ? ? ? ? ?  \? ? ? ? ? ? ? ? ? ? ? /
    ? ? ? ? ? ? ? ? ? ? ? \? ? ? ? ? ? ? ? ?  /
    ? ? ? ? ? ? ? ? ? ? ? ? \_(jump)_/
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    400 is not good at all, you can reach >400 w/o bhopping, just by running correctly. You can get about 1.5xBaseSpeed by gliding, so it takes very little time to hit max speed. Check out othell.com/bhop. It has a comprehensive description of how to hop and how to start. Although it was written for TFC, all the concepts apply.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    edited April 2004
    it should take you about 3 or 4 jumps to get to 500+

    on my first jump i start out with 400+ with the gliding technique ( www.othell.com/bhop explains how to do it quite well)
  • MouseyMousey Join Date: 2002-11-07 Member: 7637Members
    edited April 2004
    Wow, thanks guys. I appreciate the links and suggestions!

    The reason I don't use the mousewheel is because I'd heard it was an exploit and was not intended to be useable, and as I'm still a newb here, I didn't wish to make a bad impression.

    Is it true though, that the mousewheels really an exploit :o

    I will post back with how I've done with all these tips, etc soon. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Again, ty everyone!
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited April 2004
    edit: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->on my first jump i start out with 400+ with the gliding technique ( www.othell.com/bhop explains how to do it quite well)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> oh yes, that's what I mean below... I should read better...

    If you get the start down you can get most of that speed before you even make your first jump. Turn on cl_showspeed and just hold strafe and turn you mouse in that direction while on the ground and you'll see what I mean, maximum you can get is around 150 % normal running speed.
  • AreteArete Join Date: 2002-11-03 Member: 5921Members
    Hey...

    Where does cl_showspeed actually show up? I did the cl_showspeed 1 and couldn't find on my screen where the speed is showing up, I tried a few different graphs too.

    What am I missing? I think I am a pretty good bhopper and wanted to find out what speed Im at.
  • ApocalypseApocalypse Join Date: 2003-12-23 Member: 24700Members
    edited April 2004
    <!--QuoteBegin-Arete+Apr 21 2004, 02:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Arete @ Apr 21 2004, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey...

    Where does cl_showspeed actually show up?  I did the cl_showspeed 1 and couldn't find on my screen where the speed is showing up, I tried a few different graphs too.

    What am I missing?  I think I am a pretty good bhopper and wanted to find out what speed Im at. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    sv_cheats has to be set to 1.

    And no, using the mousewheel is not an exploit. Scripting is also legal in all leagues.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    alias +bhop "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump"
    alias -bhop "-jump"

    go ahead and script, it's easier than the mousewheel and it's completely legal
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    <!--QuoteBegin-CheMiCaL+Apr 20 2004, 06:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheMiCaL @ Apr 20 2004, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm using cl_showspeed, how do I know I'm bhopping successfully as a skulk for example?

    My speed usually increases to about 10-50 points above max speed, which doesn't feel like much.

    Good bhoppers could post best speeds here for each class just as reference for us noobs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    around 500 on the ground (jump time) and 570 midair.

    good bhoppers will reach max speed after 1-2 jumps, but if you're just starting, use a +3jump script to help time your jumps (mousewheel can be distracting and a little off sometimes).

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The reason I don't use the mousewheel is because I'd heard it was an exploit and was not intended to be useable, and as I'm still a newb here, I didn't wish to make a bad impression.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ignore anyone who uses the word exploit and bhop in the same sentence.
  • Huge_mofo_RoachHuge_mofo_Roach Join Date: 2004-02-11 Member: 26378Members
    I cannot bhop for the life of me without holding forward <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    When i do try i start fast then get slower and slower until im jumping on teh spot

    But with forward on i find i a heap easier so how come you guys say never hold forward <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    edited April 2004
    Wait, scripting is legal? Since when? ive been out of the loop of ns clan play for a few months now...


    er..... k go go special scripts, with those even the biggest muppets with 0 hand eye co ordination can bunnyhop with maximum speed and control.



    btw... if you cant bhop without holding forward, your not actually bunnyhopping at all, just jumping around normally.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-sej+Apr 22 2004, 01:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sej @ Apr 22 2004, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->er..... k go go special scripts, with those even the biggest muppets with 0 hand eye co ordination can bunnyhop with maximum speed and control.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    +attack2/_special no longer works in 3.0.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    edited April 2004
    Interestingly enough, if you run normally as a skulk and press jump while holding forward you will get boosted to 358 speedunits (base 306). If you run while holding crouch on the other hand you will have a base speed of 290 which will hold throughout the jump. This is without touching your strafe keys or turning at all.

    As a marine jumping and pressing forward you will go from 206 (base) to 205.

    Perhaps you can help me with a little problem of mine by the way. I can max speed as a gorge, fade and onos, as well as reach the (in my opinion) decent air-speed of 270 (yesyes, 350 is max I know). But I can rarely, if at all, get speeds of more than 420-440 as a skulk. I manage to make a good first jump (up to about 400) and then speed up to my personal max of 420-440 within two more jumps, but I cant go higher. The reason for this is beyond me. YES I hold crouch past the first glide/jump to preserve my speed. I have made it to the actualy max of ~520 once though, just before writing this post. Then I reached a ramp and lost it. Wasn't able to repeat it.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    <!--QuoteBegin-sej+Apr 22 2004, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sej @ Apr 22 2004, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wait, scripting is legal? Since when? ive been out of the loop of ns clan play for a few months now...


    er..... k go go special scripts, with those even the biggest muppets with 0 hand eye co ordination can bunnyhop with maximum speed and control.



    btw... if you cant bhop without holding forward, your not actually bunnyhopping at all, just jumping around normally. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    _special is gone. Other scripts including jump scripts are legal.
  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    <a href='http://www.othell.com/bhop/' target='_blank'>http://www.othell.com/bhop/</a>

    Another good tutorial with some nice pics.
  • phunktionphunktion Join Date: 2003-11-14 Member: 22883Members, NS1 Playtester, Reinforced - Shadow, WC 2013 - Silver
    <!--QuoteBegin-CheMiCaL+Apr 20 2004, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheMiCaL @ Apr 20 2004, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
        _(jump)_
       /               \                        _ <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    /                   \                    /
                          \                 /
                            \_(jump)_/
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    start
      strafing right
        ___|_
      /          \                            _ <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    /              \                        /
                (jump)            (jump)
                        \                /
                          \_______/
                                  |
                        start strafing left
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    that diagram is wrong. the second on is correct . notice you change your strafe direction at the peak of the jumps not at the same time. if moving in one direction your jump points connected would make a straight line..not a zig zag
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    It really doesn't matter where you put the jumps in relation to the strafing and turning, as long as you jump as soon as you touch the ground.
  • phunktionphunktion Join Date: 2003-11-14 Member: 22883Members, NS1 Playtester, Reinforced - Shadow, WC 2013 - Silver
    <!--QuoteBegin-a civilian+Apr 26 2004, 01:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Apr 26 2004, 01:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It really doesn't matter where you put the jumps in relation to the strafing and turning, as long as you jump as soon as you touch the ground. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wrong. if you want to get any kind of acceleration or gain the top speed (around 500-530). which comes from the turning motion in the air. believe me when i started bhopping i did the previous diagrams way and it got me know where

    turnon cheats and use cl_showspeed 1 to see how fast you are moving..if you not reaching 500 consistantly you arent really bunnyhopping

    true. not hitting jump as soon as you hit the gorund will make you lose all your speed. but all teh skill in bhop in omes in the air control
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