Onos 4rth Attack (charge)

project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
<div class="IPBDescription">What if we replace it with...</div> Every day, less and <b>less</b> players use <b>charge</b>.
Why? well according to my studies(was doing a statisic on how much ppl use charge when they have it) only <b>35%</b> of players who have third hive <b>use charge.</b>

That means it's time for the NS team to <b>replace</b> charge with something more useful... so i though,okay, if we replace charge with <b>adv. xenoside</b>?

Yes! that would be cool and fare since charge is not that affective...
so this <b>adv. xenoside </b>would do<b> double </b>the damage normal xenoside does.

You'd say "but that would be unfair, cause 1 onos will xenoside in middle of 5 marines and kill them all...or even more" well,once the onos does that, of course he dies and he has to <u>wait</u> untill he has 100 ress <u>again</u> to transform into an <u>onos</u>.
So let's say he won 15 by killing these 5 marines, that would leave with 85 ress to collect...

<u><b>What do you think</b>?</u>

Comments

  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    err...see retales' comics ;p
  • jaboojaboo Join Date: 2004-01-05 Member: 25076Members
    what about CO maps?
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    Good point... did not think about that but they could take it off in CO maps or something...may be reduce damage or add more wait time before spawning again like 10 more sec.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    edited April 2004
    Seriously, who would wait all that time to go onos, just to blow yourself up (with a big chance of totally missing your target and thus throwing xxx res down the crapper).

    Charge has potential, but they have to buff it. I mean, it's the top tier attack of the top tier Kharaa evolution. I say during a charge the onos becomes invincible when attacked from the front, and damage is reduced by 75% from the sides.

    Edit: That'll turn the three hive onos in a game-ender just like a HA train (which costs about as much) worthy of a hundred+ res.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Umbraed Monkey+Apr 23 2004, 02:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Apr 23 2004, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->err...see retales' comics ;p<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Namely this:
    <img src='http://ranssi.paivola.net/~muhweli/retales/16.jpg' border='0' alt='user posted image' />


    I would rather see something like <a href='http://www.unknownworlds.com/forums/index.php?showtopic=68815' target='_blank'>Ram</a> go in.
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    Ppl would do that if they can see that they are winning... and may be they have lot's of RT...

    When u use adv. Xenoside, you can't possibly miss your target(except if your dumb) your an onos so you won't die while doing it like if u was a skulk or something....

    2nd of all, it does double damage on buildings that means 500 damage on buildings(125+125=250, 250+250=500)

    i duno how much hp a turret has but u can defenetly wipe out all the turrets in 1 place(like near and RT or near a Hive) or at least do enough damage to them so u can allow gorgs(3rd attack) or skulks to finish them...


    and think about HA marines, you can kill like 5 in one shot or if not,take out 75% of their hp and armor in 1 shot....


    It's better then charge in all the ways
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Please, actually THINK about your topic, and put it in the RIGHT forum area. and be serious about it too. Now explain to me WHY you would even bother to waste <b>75 resources</b> on something just to xenocide? besides we alreasy HAVE a class that does that, the purpose of the alien team is eatch species has a DIFFERENT characteristic to help the team out as a whole. (AKA Diversity)
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    <!--QuoteBegin-Diablus+Apr 23 2004, 03:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Apr 23 2004, 03:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Please, actually THINK about your topic, and put it in the RIGHT forum area. and be serious about it too. Now explain to me WHY you would even bother to waste <b>75 resources</b> on something just to xenocide? besides we alreasy HAVE a class that does that, the purpose of the alien team is eatch species has a DIFFERENT characteristic to help the team out as a whole. (AKA Diversity) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1rst of all i'm sick and tired of all the stupid guys like you who keep telling ppl what to do and where to post this and where to post that...

    if admins think this is not the right place, they would move it okay...you don't have to say that i'm dumb and that this is not the right place to post this and that blablalblalblalbla...

    Therefore if you don't have something to say about the "SUBJECT" don't post in this topic at all...

    2nd of all, all i said was that no one is using charge anymore, that's why we should change it into something else AND I DID NOT SAY WE [B]ONLY HAVE TO CHANGE IT TO adv. xenoside I ONLY GAVE AN EXAMPLE...

    So for god sake Respect your self and Respect others okay...
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
  • SyringedSyringed Join Date: 2003-04-17 Member: 15579Members, Constellation
    Worst. Idea. Ever.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    Yes, this idea is less than worse, it's anti-good. If this idea and an actual good idea would meet, the universe would seize to exist.
  • jaboojaboo Join Date: 2004-01-05 Member: 25076Members
    I dont mean to offend you but i think that is a bad idea.
    It would be better if the onos would charge and be able to put acid around its body so what ever it touches parasites them.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Erm....Idea itself isnt that bad, twould help for base-bashing/turtling....But i wonder if there would be any uses for it except taking out the last stand..
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    edited April 2004
    Uhh.. I'm not wasting 75 res just to do what two free skulks could do. Yes, Charge is crap, but this idea is worse.

    edit: They don't cost 100 anymore <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    edited April 2004
    Xeno and this advance xeno will be useless against buildings, when bilebomb does 200 damage to buildings. Also adv xeno maybe 500 damage or so can possiblely kill a few things... Charge is useful for running away... This a joke or something? About this topic. Joke?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    No one would use it. If it did 600 damage to marines and triple to structures, then it might be used to take out HA trains and turret farms (since everything in range would be killed instantly, except a full health HA marine).
  • HydraHydra Join Date: 2003-06-14 Member: 17366Members, Reinforced - Shadow
    seize to exist? if you mean cease, then oh, but otherwise, huh? seize existance?
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    I think its funny how the topic starter got offended by being called stupid, and then turned around to say how he's tired of all the stupid people telling him what to do.
  • ApocalypsecowApocalypsecow Join Date: 2003-12-22 Member: 24648Members
    <!--QuoteBegin--Lurker-+Apr 23 2004, 03:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Lurker- @ Apr 23 2004, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, this idea is less than worse, it's anti-good. If this idea and an actual good idea would meet, the universe would seize to exist. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sir, words can not express how hard I am laughing at your knowledge of science.
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    You know what, i still think that they should add a superweapon for both sides...

    any way any one got an idea? that we could replace charge with?
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You know what, i still think that they should add a superweapon for both sides...
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You are not so wrong in this, but marines definately do not need such a weapon.
    Aliens on the other hand lack a true gameender.
    That is why marine endgames tend to be tedius. They can loose everything on the map, as long a the last rt is intact and the comm pgraded the weapons, marines can prolong the inevitable for quite some time and quite often even return from scratch.
    Something that is impossible for aliens. Alien endgame is humiliating, frustrating spawn and get pawned.
    Marines have enough efficient gameenders... Sieges, HA, jetpacks...just pick one you prefer.
    The alien gameenders on the other hand suck. The hive 4 abilites are nerfed to oblivion (exept primal scream maybe, but umbra is still more important) and the Onos is still gunfood for concentrated fire even from Lmg when upgraded.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin-project_demon+Apr 23 2004, 04:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (project_demon @ Apr 23 2004, 04:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1rst of all i'm sick and tired of all the stupid guys like you who keep telling ppl what to do and where to post this and where to post that...

    if admins think this is not the right place, they would move it okay...you don't have to say that i'm dumb and that this is not the right place to post this and that blablalblalblalbla...

    Therefore if you don't have something to say about the "SUBJECT" don't post in this topic at all...

    2nd of all, all i said was that no one is using charge anymore, that's why we should change it into something else AND I DID NOT SAY WE [B]ONLY HAVE TO CHANGE IT TO adv. xenoside I ONLY GAVE AN EXAMPLE...

    So for god sake Respect your self and Respect others okay... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well then, mabye post it in the forums where the topic falls under and you wont be told what to do, also like most people said the idea isnt the greatest so keep thinking of something and mabye itll turn out good, think of all angles of your idea how it will promote teamwork, improve gameplay, not overpowered, not ****d, logical.

    and post something WORTH reading, not a flame seeing how its agasint the rules






    oh did i also mention you should put this in the S&I forum?
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    Stupid idea, seconded <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • OmnifireOmnifire Join Date: 2003-08-05 Member: 18935Members
    i think we should get rid of the lerk umbra because 90% of the people who go lerk dont use it. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
  • JavJav Join Date: 2004-04-14 Member: 27921Members
    <!--QuoteBegin-Omnifire+Apr 25 2004, 07:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omnifire @ Apr 25 2004, 07:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think we should get rid of the lerk umbra because 90% of the people who go lerk dont use it. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats balls. Also umbra is way to useful to nerf let alone remove.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Gorges should get stomp and Onoses get webbing.

    just an idea.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    I love charge, it could use a damage increase, but other than that. I love it

    Too bad I really can't get charge anymore on CO 'cause of the +2 instead of +1 level requirement. =\

    No longer I can get either Regen/Cara or Celerity/Adren. Only one =\
  • project_demonproject_demon Join Date: 2003-07-12 Member: 18103Members
    Okay, does any one knows how much damage charge does?and how it makes damage?

    like let's say you hit the guy and you keep hitting him, will it keep damaging him or u have to get away from him and then hit him again?

    And what if they add stomp to charge?that is not a bad idea...
    let's say you hit a guy, he get's stomped for 3 sec...

    <b>OR</b>

    When you hit a guy with charge, he get <b>thrown away </b>like 6 meters to the back or something
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    <!--QuoteBegin-Omnifire+Apr 25 2004, 07:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omnifire @ Apr 25 2004, 07:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i think we should get rid of the lerk umbra because 90% of the people who go lerk dont use it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nah, just give me the ability to kick people who cant tell the difference between green and orange (color blind people excepted of course) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Im beginning to think that "USE UMBRA!" is too difficult a concept for alot of players to understand <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    1.: There's an Ideas&Suggestions forum for a reason.
    2.: This has been suggested before. Please run a search.
    3.: The frequency of an abilities use is not necessarily an argument against it.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.