Gametype Improvement & Maintenance Vs. Creation
Marik_Steele
To rule in hell... Join Date: 2002-11-20 Member: 9466Members
<div class="IPBDescription">poll requested by 007Bistromath</div> Quoting from 007Bistromath's request of this poll <a href='http://www.unknownworlds.com/forums/index.php?showtopic=69899' target='_blank'>here</a>:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A couple notes: I put "improving" in italics because it's a key part of where the community may or may not be split. Pretty much everybody wants to see it fixed obviously, so that it works the way it's supposed to in its current state. But, as evidenced by the ever-active S&I forum, many people believe that there are ways the game could be better, whether in terms of aesthetics, tech stuff, or gameplay mechanics. What I'm asking here is whether the users at large believe it's more important to continue refining that, or to begin crafting new things.
This poll doesn't take Combat into consideration. You can't make that new gametype, as it's already made, and it's new enough that it's going to continue to be patched and refined for a long while yet, regardless of what else the devs are doing at the moment.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A couple notes: I put "improving" in italics because it's a key part of where the community may or may not be split. Pretty much everybody wants to see it fixed obviously, so that it works the way it's supposed to in its current state. But, as evidenced by the ever-active S&I forum, many people believe that there are ways the game could be better, whether in terms of aesthetics, tech stuff, or gameplay mechanics. What I'm asking here is whether the users at large believe it's more important to continue refining that, or to begin crafting new things.
This poll doesn't take Combat into consideration. You can't make that new gametype, as it's already made, and it's new enough that it's going to continue to be patched and refined for a long while yet, regardless of what else the devs are doing at the moment.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comments
Of course that's understandable since new gamemodes need lots of balancing.
So both teams have a commander etc. Now that would be rockin'
My vote goes in that favor. Save the new gametypes (which can cause a rift in the playerbase, as well) for 4.0, and get 3.0 polished up and ready to really face the world... including the Steam/VAC integration that's been so long in coming.
Same, I hope this will be in b5.
ns classic
I agree!
New features are really cool but they should balance around the game not the other way around. Classic is top priority IMO.
So basically I would like to see combat balanced and functional, and NS classic worked on. I'm not going to go into detail on solutions, but something needs to be done about turret farms. Marines w/ shotties or HMGS > WoL, but Aliens (cept onos or strong Fade) < Turret Farms (if its a half decent TF).
The one soluton to a lot of NS Classic's problems is teamwork, but that's never going to happen without driving away most players, which is a rather bad marketing practice.
NS Classic is the version with the potential for true greatness.
NS Combat can only be a real fun distraction at best.
It has always been my opinion that Classic has all the hallmarks of a deep and entertaining standalone game. To me Combat is more like a little "fun mode" that comes with a game.
Concentrate on the Classic has always been my tune, I think it is a more worthwhile investment of your time.
At the moment NS is the world leader in RTS/FPS hybrids, and is synonymous with that genre. If you think RTS/FPS you think Natural Selection, and vica versa.
By creating a new gametype such as Combat you dilute the Natural Selection brand, which is detrimental to both Combat and Classic NS.
Creating new gametypes is like Coca-Cola creating cellular phones, or Microsoft selling pickles.
IHMO Flayra should FOCUS his attention on the Natural Selection brand, which to me is essentially moody RTS/FPS gameplay. Focus on the squad gameplay of the marines, and the evolutionary gameplay of the aliens. Focus on making new and interesting maps which promote the atmospheric backstory. Most importantly only add things which strengthen the NS brand, and the unique position of being the RTS/FPS world leader.
*cough*
i think they r perfect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
*cough* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
/me hands him some cough meds
so true