mmmm, man this stuff is secsky! im ready for this to be out! weeeee. alright anyways...i like the old NES model some one made, and if you use it i have an idea that could bring back some fond memorys... remember back in the you were playing your good ole NES and the game started to feeze? you made it all the way to the last level and it freezes, or the 15 min it took to get a game working right, all you could do was take the game out and blow in it... didnt work, take it out and blow in it some more! lol, maybe that can be out in some how...
oh and dreamscar, i had to totally remesh the pirahhna plant becuse somehow it got the mario uv maps put onto it :S <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ROFL, how'd you manage that one? Anywho, if you dont feel like doin it, would you kindly send me the model (in a format accepted by maya), as I would like to try meshing it.
why not make the res node model into one of the question mark boxes then have the resource point building as a mini mario or something similar constantly jumping under it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
oh and dreamscar, i had to totally remesh the pirahhna plant becuse somehow it got the mario uv maps put onto it :S <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ROFL, how'd you manage that one? Anywho, if you dont feel like doin it, would you kindly send me the model (in a format accepted by maya), as I would like to try meshing it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it got the mario uv maps as when i use lithunwrap, i have to use a special technique where i export the uv maps rather than saving the whole model, so it doesnt ruin my smoothing groups. i guess i was tired at the time and clicked on mario instead of plant, oh well.
anyway, what kinda filetypes does maya support apart from obj?
<!--QuoteBegin-toadie+Apr 30 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (toadie @ Apr 30 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Time for me to throw something on the Drawing table
Ok, so they're not Directly From any Mario game in particular, but they are themed heavily on stuff from the mario universe
what do you think? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'll model those!
oh and dreamscar, i had to totally remesh the pirahhna plant becuse somehow it got the mario uv maps put onto it :S <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ROFL, how'd you manage that one? Anywho, if you dont feel like doin it, would you kindly send me the model (in a format accepted by maya), as I would like to try meshing it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> it got the mario uv maps as when i use lithunwrap, i have to use a special technique where i export the uv maps rather than saving the whole model, so it doesnt ruin my smoothing groups. i guess i was tired at the time and clicked on mario instead of plant, oh well.
anyway, what kinda filetypes does maya support apart from obj? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i'm not sure. I dont even see an obj in the format list when i click import or open. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<img src='http://www.pfcook.force9.co.uk/superscopepreview.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Have all the animations been done for that super scope model? And even if they haven't been done, are the hands just the default NS hands? I would like some cool mario hands to go with all the models.
i think i heard bashh mumble he was gonna make mario hands <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
yeah, i think he did, but I'm too lazy to go through 25 pages and look for it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
for the pistol you can shoot offscreen, the superscope has a battery flap at the back of the gun, how about he flips that down, batterys fall out, and he puts new ones in?
yup i mumbled about some hands. i'll get to it <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> though i aint putting them on ns bones
<!--QuoteBegin-CoolCookieCooks+May 3 2004, 09:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 3 2004, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> anyway, what kinda filetypes does maya support apart from obj? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I believe it can use 3ds files. I think all 3d programs can use 3ds files..
<!--QuoteBegin-CoolCookieCooks+May 2 2004, 12:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 2 2004, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> because they are actually related to the mario games, then a fan, i wudnt link that with gaming >_< <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> hokay...then i'd prefer examples of where superscope + zapper are used in mario. restating my question doesnt help me out <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-frostymoose+May 3 2004, 11:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ May 3 2004, 11:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CoolCookieCooks+May 2 2004, 12:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 2 2004, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> because they are actually related to the mario games, then a fan, i wudnt link that with gaming >_< <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> hokay...then i'd prefer examples of where superscope + zapper are used in mario. restating my question doesnt help me out <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> zapper came with duck hunter which came with mario
<!--QuoteBegin-lillbrorsan+May 4 2004, 02:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lillbrorsan @ May 4 2004, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes its the armory and i know that its big. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'm pretty sure that the armory is one of the regular boxes from all the Mario games.
If you are going to make that shop, make it half the width, to fit the size of the armoury, you don't have to make it that wide, like a little booth for the shopkeeper.
why just not make the armory for example.. toad or some other mario char? it would have been much cooler <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i like the post bout the questonmark box beeing res node <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
oh and dreamscar, i had to totally remesh the pirahhna plant becuse somehow it got the mario uv maps put onto it :S <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ROFL, how'd you manage that one? Anywho, if you dont feel like doin it, would you kindly send me the model (in a format accepted by maya), as I would like to try meshing it.
oh and dreamscar, i had to totally remesh the pirahhna plant becuse somehow it got the mario uv maps put onto it :S <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ROFL, how'd you manage that one? Anywho, if you dont feel like doin it, would you kindly send me the model (in a format accepted by maya), as I would like to try meshing it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it got the mario uv maps as when i use lithunwrap, i have to use a special technique where i export the uv maps rather than saving the whole model, so it doesnt ruin my smoothing groups. i guess i was tired at the time and clicked on mario instead of plant, oh well.
anyway, what kinda filetypes does maya support apart from obj?
Ok, so they're not Directly From any Mario game in particular, but they are themed heavily on stuff from the mario universe
what do you think? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'll model those!
oh and dreamscar, i had to totally remesh the pirahhna plant becuse somehow it got the mario uv maps put onto it :S <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ROFL, how'd you manage that one? Anywho, if you dont feel like doin it, would you kindly send me the model (in a format accepted by maya), as I would like to try meshing it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
it got the mario uv maps as when i use lithunwrap, i have to use a special technique where i export the uv maps rather than saving the whole model, so it doesnt ruin my smoothing groups. i guess i was tired at the time and clicked on mario instead of plant, oh well.
anyway, what kinda filetypes does maya support apart from obj? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i'm not sure. I dont even see an obj in the format list when i click import or open. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<img src='http://www.pfcook.force9.co.uk/superscopepreview.jpg' border='0' alt='user posted image' />
<img src='http://www.pfcook.force9.co.uk/superscopepreview.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Have all the animations been done for that super scope model? And even if they haven't been done, are the hands just the default NS hands? I would like some cool mario hands to go with all the models.
I believe it can use 3ds files. I think all 3d programs can use 3ds files..
[edit]
ok, got the 3ds plugin. Cookie or JD, just PM or email me the piranha plant. I wanna try to mesh it.
hokay...then i'd prefer examples of where superscope + zapper are used in mario. restating my question doesnt help me out <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
hokay...then i'd prefer examples of where superscope + zapper are used in mario. restating my question doesnt help me out <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
zapper came with duck hunter which came with mario
<img src='http://toffe.kladdpapper.com/mairo.gif' border='0' alt='user posted image' />
Render:
<img src='http://toffe.kladdpapper.com/armory.jpg' border='0' alt='user posted image' />
A little wide tbh, will fix it this thursday and continue on the others (only online Thursday evening to tuesday morning :/)
I'm pretty sure that the armory is one of the regular boxes from all the Mario games.