hey, why isn't my name on the list for skinners? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
[edit dos]
oh, and Cookie, would you please do the piranha mesh? I cant seem to figure out how to do the head efficiently, and seperate the teeth... It would turn out much better if you did it and just sent it to me. Thanks.
that looks really cool lilbrosian, scale it by 2, add another on top and you got the armory <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
and guys if you check the first post all the ideas done are there
i might use one of those ideas for cc lord trifle
dreamscar ill add you now. when i tried the pirahna mesh, i couldnt do the head effectively neither :/
<!--QuoteBegin-CoolCookieCooks+May 7 2004, 03:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 7 2004, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that looks really cool lilbrosian, scale it by 2, add another on top and you got the armory <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
and guys if you check the first post all the ideas done are there
i might use one of those ideas for cc lord trifle
dreamscar ill add you now. when i tried the pirahna mesh, i couldnt do the head effectively neither :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> or scale by 1.5 and have it coinblock-brick-coinblock. that's just my idea
<!--QuoteBegin-CaptainPanaka+May 7 2004, 10:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ May 7 2004, 10:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Unknown+May 7 2004, 04:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unknown @ May 7 2004, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Invazn+May 7 2004, 12:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invazn @ May 7 2004, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can you make the readyroom models mario in a cart or something <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Readyroom models are just the basic marine models. So when a server changes to a new map, and if you have this pack, you'll see a lot of marios/luigis in the RR. I don't think you can change it so that the RR has different models (other than joining a game then f4ing or having the round end) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Sorry but not correct. When you go to RR via F4 or join the server, you got another model (player.mdl at nsp/models directory). If a round ends and you go to RR (not via F4) you'll have the model you had when the round ended. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You are also incorrect. If you F4 you still have the model (and walk climbing and flying in the case of the aliens).
On account of the RR model, I was pretty sure that they had the same model as the marine model, but guess not, no wonder why it no longer shows JP/HA marines in the RR anymore. Unless its a (extremely minor) bug.
As an Idea why not have the sensory chamber as boo's mansion or that cage in Super Mario 64 where it leads you to boo's mansion when you kill the boo holding it?
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
the RR model is seldior.mdl. it is only used when you go to the ready room while you are dead, when you first join a game, or when the map changes. otherwise the rr model is whatever you were ingame when the game ended or when you f4
Another Idea for DC use Shy Guy and for a MC use those Doors that lead you to the alternate Demension on one of the Super Mario's on GBA the one with Birdo can't remember what it's called I also suggest chagning the acid rocket explosion and bile bomb explosion sprites as egg shell pieces or if they are Yoshi Eggs use them as fireworks (they had that is SSB) and make the spore sprite Little Angry Boo Faces and Umbra Sprite as Little Happy Boo Faces!
How 'bout makin the HA marine Mario in the hammer-suit? Metallic mario looks a bit boring, but if you could make him with the shell and the helmet it could be kinda cool, what do you think?
<!--QuoteBegin-RuBy+May 7 2004, 06:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RuBy @ May 7 2004, 06:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How 'bout makin the HA marine Mario in the hammer-suit? Metallic mario looks a bit boring, but if you could make him with the shell and the helmet it could be kinda cool, what do you think? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> badass <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
What the **** is that thing <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
<!--QuoteBegin-Invader Scoot+May 7 2004, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ May 7 2004, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would suggest having the flag down when there is no commander, and when there is a commander the flag goes up and a few fireworks go off. 1337! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> YES!!! Great idea
<!--QuoteBegin-Invader Scoot+May 7 2004, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ May 7 2004, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would suggest having the flag down when there is no commander, and when there is a commander the flag goes up and a few fireworks go off. 1337! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> *Insert the you've-won-the-level sound here*
here is my crap try at the castle i think it fits the comm chair shape more coming in at 490 polies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
hmm, chrono's fits the hitboxes more but it would look stupid having a tiny cc there, thats why im not so keen on the idea. If we do the hammer mario it means more work for us <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->. The pack will probably be released in 2 weeks (i got exams this week)
CoolCookieCooks get on msn again, i want the .mdl files instead of the pics to make the sprites <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
<img src='http://toffe.kladdpapper.com/armory.jpg' border='0' alt='user posted image' />
Some powerstrip <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
[edit]
hey, why isn't my name on the list for skinners? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
[edit dos]
oh, and Cookie, would you please do the piranha mesh? I cant seem to figure out how to do the head efficiently, and seperate the teeth... It would turn out much better if you did it and just sent it to me. Thanks.
and guys if you check the first post all the ideas done are there
i might use one of those ideas for cc lord trifle
dreamscar ill add you now. when i tried the pirahna mesh, i couldnt do the head effectively neither :/
Hope someone can do it...I already have the textures done, just gotta put them on the UV...
and guys if you check the first post all the ideas done are there
i might use one of those ideas for cc lord trifle
dreamscar ill add you now. when i tried the pirahna mesh, i couldnt do the head effectively neither :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
or scale by 1.5 and have it coinblock-brick-coinblock. that's just my idea
Readyroom models are just the basic marine models. So when a server changes to a new map, and if you have this pack, you'll see a lot of marios/luigis in the RR. I don't think you can change it so that the RR has different models (other than joining a game then f4ing or having the round end) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sorry but not correct. When you go to RR via F4 or join the server, you got another model (player.mdl at nsp/models directory). If a round ends and you go to RR (not via F4) you'll have the model you had when the round ended. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You are also incorrect. If you F4 you still have the model (and walk climbing and flying in the case of the aliens).
On account of the RR model, I was pretty sure that they had the same model as the marine model, but guess not, no wonder why it no longer shows JP/HA marines in the RR anymore. Unless its a (extremely minor) bug.
edit: it's a nice box! best model in this pack yet.
double edit: not being sarcastic.
badass <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Made a quick model on what it could look like. Not smoothed or skinned. A good skinner could get the 16 Bit graphics look.
YES!!! Great idea
*Insert the you've-won-the-level sound here*
edit: ill be doing sounds today
EDIT: CoolCookieCooks get on msn its easier to talk then.