Marine Spawning Vs Alien Camping Spawn

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Comments

  • SyringedSyringed Join Date: 2003-04-17 Member: 15579Members, Constellation
    Most of the combat servers lately are installing Cheesy's wave respawn plug in and bumping up the timers in combat above 10 minutes. This should be a sign.
  • DashyDashy Join Date: 2004-04-30 Member: 28342Members
    mines. lots of mines. i love mines. dont u love mines? ive had entire 10 man marine teams dead. yet we stil hold due to one thing. my mines. i love u mines. only cost a point....mines...dont u just love them?

    tbh people who complain about marines being spawn killed are newbies complaining about the lack of skills or the lack of being able to take down a skulk with any thing which doesnt kill in 2 shots (like shoties or GLs). the whole idea of one spawn now is to make the marines get there act together and go kick some ****. ive had games where ALEINS are being spawn camped 10 seconds in to a around. the marines play it clever and use the long range of the LMG to kill us as we spawn.

    the LMG is a brillant weapon and most people seriously under estimate it. with a full clip at the start of a round it is possiable to kill 3-4 aleins if u dont miss with a single clip.

    and if u arent doing so well then stop hoeing for the shottie which u lose when u spawn in and are camped. go for the mine. becuase a well placed mine can take 2 skulks out at once if placed well enough and given some luck (whats the max people have seen killed by a mine? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Syringed+May 14 2004, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Syringed @ May 14 2004, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most of the combat servers lately are installing Cheesy's wave respawn plug in and bumping up the timers in combat above 10 minutes. This should be a sign. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Could you bolster that 'most' with numbers?
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Paranoia-2MB+May 14 2004, 08:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ May 14 2004, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a quick thought.

    If the Ns team wants Combat to be short. Then why not make Focus a 1 credit ability again and the same with third hive abilities? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because then combat didn't end quickly, unless of course the marines died instantly, then the game was over.


    Personally I think multiple alien abilities should cost 2 points to equate better with marine tech. 3 points for a fade, yet HA is 4 points (without ANY upgrade points)
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin-CommunistWithAGun+May 18 2004, 03:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ May 18 2004, 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Paranoia-2MB+May 14 2004, 08:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ May 14 2004, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a quick thought.

    If the Ns team wants Combat to be short.  Then why not make Focus a 1 credit ability again and the same with third hive abilities? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Because then combat didn't end quickly, unless of course the marines died instantly, then the game was over.


    Personally I think multiple alien abilities should cost 2 points to equate better with marine tech. 3 points for a fade, yet HA is 4 points (without ANY upgrade points) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well then...about now? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    edited May 2004
    The one thing i'll never understand, is why do some spawn campers don't kill either hive or cc...when i get in enemy territory, i kill everything in site and then the hive or cc UNTIL someone spawns! Then i hunt...

    Ant there i'm thinking: HEY YOU, stupid marine! Stop ducking and waiting for them to spawn and help me!!! Ah!!! You want kills cos they make you think your better???

    I don't care, i 80 percent of the time get more kills than all, and i never ever spawn camp .

    If i had a personnal server, i'd make auto-suicide on anyone in enemy territory that didn't attack what their SUPPOSED to kill to win for more than 10 seconds...geese
    this ain't cs, it's team play.

    I like to make the team win cos it makes me think i'm better, hehe
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    spawn camping is a major point of lame in the current co. An easy way to fix it is to use mines, and ha.

    [i have seen four skulks killed by a mine]
    [nb i was the one who stepped on it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ]

    Would be good if rines spawn every second that way there is no camping, and aliens spawn in waves !?!?!
    Whadda u tink?
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Nemesis Zero+May 18 2004, 09:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 18 2004, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Syringed+May 14 2004, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Syringed @ May 14 2004, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most of the combat servers lately are installing Cheesy's wave respawn plug in and bumping up the timers in combat above 10 minutes.  This should be a sign. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Could you bolster that 'most' with numbers? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    17 out of the 270 servers currently running co_ maps are running that plugin.

    6.3%

    Even I don't run it on our server, I want to play Flayras game not mine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    That plugin is nice, but there should be a limit of ppl and make multiple spawns.
    10 ppl spawning at same time makes games just a bit too long.
    6 players at a time would be nice.

    But, hands down, better than original method were you need a half god like player to save the game against spawn camping.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Dashy+May 18 2004, 03:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dashy @ May 18 2004, 03:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whats the max people have seen killed by a mine? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    4
    I placed a mine on the floor right at the end of a curving corridor. Saw a couple of aliens coming, so I "encouraged" them on with shottie blasts.

    End result: 2 skulks, a gorge, and a fade dead, all in one explosion.

    Ahh the mines... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I think 1/2 of the players spawning in every ~10 seconds or so would be good, or even better link the percentage of players and/or the length of the interval in between waves to the number of players on the server. So if you have a 5v5 game going, you'll spawn twice as fast as a 10v10 game.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    We have a timer now, so the "games are supposed to be short" response is kinda irrelevant now. I'd say to bring back wave spawn again. I like the concept of CO, and I honestly think it has the potential to be a decent game mode. But I haven't played a round of it I enjoyed for quite a while now, and the respawn system is the cause. Being unable to do anything but die repeatedly for two minutes due to focus fire on a single target just ruins any enjoyment that can be garnered.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    I'd actually rather see co simply turned into team DM on a timer limit. At the end of the timer, the side with the most kills (or points or <insert factor here>) wins. Then have it to where the spawn has a variable length of death (server var) and then have the spawn user controlled after that (ie. fire to respawn after a minimum of say... 3 seconds of death). This way, spawn camping isn't so much of problem because especially in larger games the spawn will be almost constant and not necessarily in a 1 by 1 trickle. Really the only thing that prevents co from being this kind of mode is the existence of the Hive and CC as objectives. Remove those and there really is no cause for these arbitrary spawn restrictions that everyone keeps complaining about.

    Make it into 10 minute rounds of kill fest... 2 rounds where teams are switched after the first and then after the two rounds are done a victor (or tie) is announced and recorded in the logs. Then to spice up the fun a bit, invent several award titles that can be given out... and no not just ones that are obvious like "most kills" or anything. Announce MVP's for each team (hopefully not just based on kills), butter fingers awards (most self deaths by grenades)... you know... fun stuff. I mean it IS a game after all... we ARE supposed to be having fun... RIGHT?

    Anyways... that's my vision of co. It'll never really be a better game than classic IMO, but I still want to see it become much better than what it is now.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    part of the game, stop wining
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    What's really stupid is the time limit is for the marines...WHYYYYY?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?
    At lvl 10 aliens are better than all marines!
    Lets say aliens can get in marine start in 10 seconds and it takes for the marines to get to the hive in at least double that time.
    Marines can't kill the hive at lvl 1 but aliens can kill cc at lvl 1 much more easly.

    Put it an other way, when i go aliens, i don't even have to try my hardess and i always win or almost. When i go marines, i give my 100 percent, but if my team can't do anything, well marines lose.

    The time limit should be one game for aliens the next for marine.

    I don't know who the hell decided that marine should be rushed by time...Oh i know!

    Cos of freakin, stupid useless marine noobs that used to camp ms until they got 5 lvls for sitting on their fat ****...is co intended for noobs, or good players???
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