Thief 3

PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
I'm sure some of you have played it now, and if not, there is the <a href='http://www.ttlg.com/forums/showthread.php?t=83491' target='_blank'>demo</a> that I am currently downloading.

For those of you who have played it, is it Thief? Is it good? Have they fixed the performance problems of the DXIW engine? Some reviewers have said that the graphics are bad, but the screenshots disagree, who is telling the truth?
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Comments

  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited May 2004
    From what I've heard, it's not Thief. It's a different game from different developers and I doubt it can reach the same awesome gameplay and story that the original Thief 1&2 had.

    But we'll see, downloading now.

    (anyone want to put up a petition for Looking glass to return? System Shock 3? Real Thief 3?)

    Edit: The only good thing they've added is the new shadow system. The rest of the original series they have completely r**ed. Water, gone. Rope arrow, gone. The old 'cleaner looking' engine, gone. Just to name a few.
  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members
    edited May 2004
    It's a game that you won't regret spending money on. I have it, and so does a friend of mine, we both enjoy it so far. We both bought the other two thief games as well, so we're not strangers to the Thief series.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->From what I've heard, it's not Thief. It's a different game from different developers and I doubt it can reach the same awesome gameplay and story that the original Thief 1&2 had.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It's definately thief. Look and feel are very close. You won't be disapointed...probably.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    edited May 2004
    <!--QuoteBegin-Dread+May 28 2004, 12:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dread @ May 28 2004, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From what I've heard, it's not Thief. It's a different game from different developers and I doubt it can reach the same awesome gameplay and story that the original Thief 1&2 had.

    But we'll see, downloading now.

    (anyone want to put up a petition for Looking glass to return? System Shock 3? Real Thief 3?)

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ion Storm is mostly made up of former Looking Glass and Origin employees, so whoever told you it's not Thief because it's from a different developer is full of crap. Maybe it's different anyways, but maybe it's different in a <i>good</i> way.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Edit: The only good thing they've added is the new shadow system. The rest of the original series they have completely r**ed. Water, gone. Rope arrow, gone. The old 'cleaner looking' engine, gone. Just to name a few.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, I suppose it's just not Thief without the water segments, which were about as fun as eating razor blades, or the incredibly stupid looking and unintuitive rope arrows. Lots of rapage there. I have no idea what you mean by "cleaner looking engine" though.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I'm downloading it now, hoping this game will be good. It'd better be - my mother just finished Thief 2, and I'm planning on getting her Thief 3 for her upcoming birthday. If it's crap, I'm sunk; I can't think of a single other thing she'd want. D:
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    For your birthday problem I prescribe a healthy dose of Deus Ex.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin-Pulse+May 28 2004, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ May 28 2004, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, I suppose it's just not Thief without the water segments, which were about as fun as eating razor blades, or the incredibly stupid looking and unintuitive rope arrows. Lots of rapage there. I have no idea what you mean by "cleaner looking engine" though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The water segments were an important part of Thief. Almost every map had diving routes in them. Now...the whole thing happens on dry land. No sewers, no rivers. Rope arrows had a much more realistic 'rogue' feeling in them than the new climbing gloves. And there's no scouting orb.

    And by looking at the screenshots, I think I liked the looks of the old engine more.

    Plus Thief 3 is made for consoles too, which shows in most games(when they try to please both console and PC players, or they don't have enough time to make two different games, but they let the other part dictate the other. For example if they can't get rope arrows to work in console, they won't add it in PC either)

    But hey, I'll see if I like it soon enough.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    My biggest fear is that you'll be allowed to kill in expert mode, THAT would be a travesty.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited May 2004
    <!--QuoteBegin-Pulse+May 28 2004, 04:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ May 28 2004, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For your birthday problem I prescribe a healthy dose of Deus Ex. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    She's completed it already, and I won't subject her to the heresy of DX:IW. I'm running out of games she'll like; she's not into the heavy-violence stuff (Painkiller type shooting sprees) and she likes some sort of plot (even though most games naff up the ending). I've got her to try out Morrowind, but I'm not sure that's her cup of tea.

    Anyway.

    You can kill people in Expert mode, if I read the PC Gamer preview right - BUT that's because you select the objectives you want to complete. I don't mind that.

    My concerns are similar to Dread's: will they smudge the beautiful gameplay of Thief to appeal to more people? The preview hinted at the fact that fights are easier, which on its own (same with lack of rope arrows) isn't<i> neccessarily a bad thing</i>. Added together, however, these niggles could dampen the experience, the same way they did to DX:IW.

    I won't be trusting the PCG review if it's done by Kieron Gillen, since he refuses to accept that some games weren't as good as they were pitched to be (B&W, DX:IW).

    Edit: I downloaded a corrupt file. Hahahahahahahahahahahahahahaahahaahahah
    ahahahhahahahahahahahahahahahahahahahahahahahahahahahahahahaaaaaa.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    All the reviews I read so far agreed that it was indeed Thief, and that this might in fact be its biggest problem, as the devs, scared of what happened with IW (which I still maintain is a damn good game), didn't dare venture far into innovative additions. Unless the demo turns me completely off, I'll buy it once it's out over here.

    Snidely, did she play Planescape: Torment already? Admittedly not in any way FP, but if she likes plots...
  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members
    I played a little more of Thief 3, and it's awesome. It feels so good to be playing thief again.

    Also, <a href='http://forums.ionstorm.com/index.php?showtopic=208524' target='_blank'>This</a> is a great thread on DX:IW.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can kill people in Expert mode<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh well, so much for the game having any challenge. Killing people is what made the normal and hard dificulties of the original thief way too easy. Now it may as well be annother FPS as far as I'm concerned, at best it might be like Deus Ex, which I didn't like (again, too easy when you can kill everybody).
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    So just don't kill anyone if you want that challenge.



    Five more minutes until the demo is downloaded, so can someone answer me this: though the demo only includes one mission, does it also have "The City" free-play mode in it too?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Just got done with the demo. Neat.

    I never really got a chance to play the first two, so I can't compare the third with them, but I did like it. It was fun. Though it was quite hard to go all psycho and kill everything that moved. I managed though.


    One complaint would be the incredibly stupid AI. As in, I shoot them with an array, they go "what was that?" in classic metal gear fashion. And no matter what darkness you're in and whatever direction they were facing when they get shot, even if you're like up on a ledge, they instantly know where the arrow came from that hit them. Also the damage model is a bit wacky, cause I shot a guy in the face with an arrow point blank and he didn't die. Stealth games where you have low hit points are supposed to let you kill the people w/o the arrows a pop...
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    edited May 2004
    <!--QuoteBegin-Snidely+May 28 2004, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ May 28 2004, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Pulse+May 28 2004, 04:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ May 28 2004, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For your birthday problem I prescribe a healthy dose of Deus Ex. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    She's completed it already, and I won't subject her to the heresy of DX:IW. I'm running out of games she'll like; she's not into the heavy-violence stuff (Painkiller type shooting sprees) and she likes some sort of plot (even though most games naff up the ending). I've got her to try out Morrowind, but I'm not sure that's her cup of tea.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Get her Splinter Cell and SC: Pandora Tommorrow. I finally got around to getting them, and they really are brilliant games.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    I'm embarassed to say, I stopped playing because I couldn't get the lock-pick to work.

    But I did kill that damned rat that was nearby!

    On that note, the new glow effect is terrible. I liked it more when the models just brightened.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    The lock pick was frustrating until I stopped watching the little knob thing on the lock itself and I started watching the tumblers in the lower right. Its one of those things that makes you go "ohhhh. man I feel dumb" once you figure it out. The tutorial could have explained it a little better.

    And yeah, the glow looks horrible. I get a feeling its intended to look a lot better on newer cards w/ better shaders.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    edited May 2004
    And I also prefered the little sprite showing Garret holding a body rather than a floating model of a rat.

    Edit: And the Thief II demo was WAAAY better than this. It was a custom mission, not the tutorial from the actual game.

    And even though it was a demo, you could still buy equipment. In this demo, nothing. Not even extra Water Arrows.


    Maybe we should go ask for the rights and make a Thief HL mod...
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I quit midway through the tutorial, not fun at all for me. Also the fact the game chops like crazy with nothing real impressive to show for it is a big turn off
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-Nemesis Zero+May 28 2004, 06:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 28 2004, 06:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All the reviews I read so far agreed that it was indeed Thief, and that this might in fact be its biggest problem, as the devs, scared of what happened with IW (which I still maintain is a damn good game), didn't dare venture far into innovative additions. Unless the demo turns me completely off, I'll buy it once it's out over here.

    Snidely, did she play Planescape: Torment already? Admittedly not in any way FP, but if she likes plots... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's not innovation that scares me - it's the "streamlining" that happened to DX:IW. While IW was okay, it suffered from its stripping down. If they're too afraid to maul the core gameplay of Thief, then so much the better. Hopefully, this time the download won't be corrupt...

    My mother only really likes third-and-first person. She just can't get into overhead or isometric-view games. She's mainly interested in adventure and prefers to be immersed. For example, she didn't take to Never Winter Nights, but did to Tomb Raider 1 and Prince of Persia: Sands of Time. It needs to have a gradual learning curve, as she's a bit nervous about her skills. I'm not sure she'd appreciate Planescape that much, which is a shame - I'm going to have my little sister try that instead, once I've finished weaning her into RPGs (Pokemon -> Final Fantasy VII -> Chrono Trigger -> KOTR -> Planescape is the plan. She's just started on CT).
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    You know, some might call what you do to your family there 'brainwashing' <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I prefer to call it "broadening their horizons". (:
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    the game ran perfect for me, and i don't have a top of a line system, i would say if you can run pandora tommarow you can run this, and AFTER the tutorial the next mission is completly up to you, if you took the time to complete the tutorial mission you would see that.


    it is indeed theif, just becuase it doesn't have rope arrows (we don't know if it doesn't have water or not) doesn't mean its not thief, the AI is auctaly pretty decent considering, but the whole point of thief is to stealth not just killing people with arrows ;p
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    My loss I guess. If anyone wants to take the time, I'm getting about 20-40 fps on a system with an xp 2700+ @2.2~ghz 512 DDR, and a GF4 TI4200 128DDR w/ 8x
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    edited May 2004
    Just got back from the demo and... wow! They've managed to turn the DXIW engine into something respectable, something that actually runs better than Pandora Tomorrow.

    Make no mistake, this is Thief, but the gameplay <i>has</i> been changed. The main differences are the better AI, locational damage, and real time lighting. I'll leave you to decide whether these are improvements or not. The melee combat has also been changed. In some ways it's less clumsy than the original (no more wacky collision detection), but you can no longer block, and there doesn't seem to be any way to know if you actually hit someone. It's not so bad, as it just serves to encourage sneaking around instead of killing everyone.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also the damage model is a bit wacky, cause I shot a guy in the face with an arrow point blank and he didn't die. Stealth games where you have low hit points are supposed to let you kill the people w/o the arrows a pop...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ah, DOOManiac, ever the nub. You can kill people with one arrow to the head, you just have to make sure they aren't "alert" when you do so.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin-Pulse+May 29 2004, 08:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ May 29 2004, 08:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also the damage model is a bit wacky, cause I shot a guy in the face with an arrow point blank and he didn't die. Stealth games where you have low hit points are supposed to let you kill the people w/o the arrows a pop...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ah, DOOManiac, ever the nub. You can kill people with one arrow to the head, you just have to make sure they aren't "alert" when you do so. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    'Twas the way it's always been, d00m. If you think <i>this</i> is a weird case of locational damage, try playing the first two <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Anyways, that's mighty good to hear. I'm getting the demo as we speak!
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    So far, both times I've tried to d/l it, from different places, have given me corrupt versions. Hurrah.
  • SuddenFearSuddenFear Join Date: 2003-06-21 Member: 17571Members
    <!--QuoteBegin-Dubbilex+May 29 2004, 09:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ May 29 2004, 09:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Pulse+May 29 2004, 08:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ May 29 2004, 08:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also the damage model is a bit wacky, cause I shot a guy in the face with an arrow point blank and he didn't die. Stealth games where you have low hit points are supposed to let you kill the people w/o the arrows a pop...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ah, DOOManiac, ever the nub. You can kill people with one arrow to the head, you just have to make sure they aren't "alert" when you do so. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    'Twas the way it's always been, d00m. If you think <i>this</i> is a weird case of locational damage, try playing the first two <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Anyways, that's mighty good to hear. I'm getting the demo as we speak! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Knocking people out by jamming a blackjack up their bum. Ahh, good times.

    My PC is too crappy for this, but according to all the previews, the AI is different depending on your difficulty setting. On hard, they supposely do full area searches even if they spot something small like a slightly rotated chair. I so need an upgrade. D:
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited May 2004
    I played the demo. I love the new climbing system. The one in Thief and Thief 2 was <b>awful</b>. This one really makes it a lot more well... logical. Plus, I hear the story really kicks arse.

    However, I had a poor time playing the demo, because all the shadows flickered, disappeared, there were holes in walls everywhere, and holes in shadows as well (if that makes sense). I would get a screenshot, but I don't know how.

    I read the readme, and found that it said "If you own a Radeon 8500 (which is mine), then you may experience intro and menu distortion (which I did). This does not affect in-game play. (Except it did)" So yeah, I'm pretty sore over that. Anybody else have this problem?

    EDIT: But I do like the glow effect. It looks cool to me.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <a href='http://www.shacknews.com/onearticle.x/32037' target='_blank'>Somebody help me, I seem to have stabbed myself in the face.</a>
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    If he leaves, he'll go somewhere else. Somewhere with better engine designers, hopefully.
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