A suggestion for alien textures

Mr_White1Mr_White1 Join Date: 2002-03-08 Member: 285Members
Hi, it's me... dunno if anyone remembers me since I last showed up about 4 months ago, but anyways. Been watching the site and forums silently since then, but now I've decided to say something. Every mapper I know has been slightly frustrated at some time or another by the lack of alien textures, and I've come up with a simple idea, that may or may not work. My suggestion was to release a .psd of the alien texture itself, only ooze etc that goes on the walls, and have it on a clear background. Make 3-5 different patterns, with low-high amounts of ooze, and release them like this. This way any Photoshop proficient person can put them over the old texture, maybe add a little color/blending, and have their own alien texture in just seconds! Patterns might get a bit repetitive, however with at least a few different versions things wouldn't be too bad if a mapper worked at it. Anyways, that's my suggestion, hope yo like it  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    There was one of these floating around for a while, and I had a copy of it for a bit. The problem was the ooze had a very small fade into the blue background, and it was hard to get the transparent edges to not show up, but still keep the alien texture not looking jagged around the outside.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Right-o.  I've alerted Cory to this thread, I hope he has the .psds around that he release again.  Maybe if he doesn't have time to clean them up, someone else here could?

    Thanks.
  • Cliff_MellangardCliff_Mellangard Join Date: 2002-01-29 Member: 129Members
    There should be an cleaned up version in an thread here i made for an mapper and i made some new ones for badmofo to so if badmofo can relese those so should it save cory the bother to do it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    Cleaned alien texture.
    <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=365;hl=cliff" target="_blank">http://www.natural-selection.org/cgi-bin....l=cliff</a>

    Crate texture.
    <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=356;hl=cliff" target="_blank">http://www.natural-selection.org/cgi-bin....l=cliff</a>
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    That crate can be found in NS-ChromeAngel.WAD in the NS_NEXT <a href="http://www.chromeangel.fsnet.co.uk/NS/ns_next_beta2p.zip" target="_blank">Installation</a> along with about ten other infested textures.  I'm suprised no one else has had a nose in there already...
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    I have given out several PSD's already of the textures.  I can't remember who all has them but I'm pretty sure Yamazaki was one of the people I sent them to.  If he or anyone else could post these that would be better, since it may be a while since I get a chance to get on my home computer and put those textures up.



    <!--EDIT|Squeal Like A Pig|Mar. 08 2002,14:19-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    I have two 256x256 PSD susing the same pattern of alien goop that is on two of the labwall ns.wad textures. I've found it very useful so far since the alien goop is a seperate layer that can be placed on anything. Only problem is that it gets repetitive over time. Cory also sent me another version of one of these PSDs, except it had half a dozen layers that made up the alien goop, so you can see how it was created in the first place.

    I'll try and get someone to host it for me, since it will never fit under the 71k size limit.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Send them to me Yama, I'll included them in the next release and post them here for you.  Thanks.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    yes, cliff did some nice work on those alien textures.  i then set them as a func_wall, solid, 255, then layer (thinly) over other walls.  you can change the amount, direction, size, etc. to give a very wide range of alien-material-covered-stuff.
  • Mr_White1Mr_White1 Join Date: 2002-03-08 Member: 285Members
    Yes I was thinking something more along the lines of a .psd than an actual func_wall in front of every wall... god knows we need to conserve those for the ceiling  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    A psd would look far more natural on the walls, but like Yaka said we don't want to have 12 layers so everyone knows how it was done  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> ... just layer them all into one maybe, anyways, glad this got some response
  • MuuMuu Join Date: 2002-01-24 Member: 23Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><b>Mr.White</b>
    but like Yaka said we don't want to have 12 layers so everyone knows how it was done<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Why? It's not like its a trade secret, or does some one hold a patent on the alien texture? As long as the textures don't go outside the NS mod without permission, I don't see why the orginal psd shouldn't be put up. Of course I may be very wrong about this.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Mr.White+Mar. 10 2002,19:31--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Mr.White @ Mar. 10 2002,19:31)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Yes I was thinking something more along the lines of a .psd than an actual func_wall in front of every wall... god knows we need to conserve those for the ceiling<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    You do know NS no longer requires the ceilings to be entities don't you?
  • Mr_White1Mr_White1 Join Date: 2002-03-08 Member: 285Members
    Lol, apparently I didn't chrome... my bad

    and Mu, I guess not, the guy before made it sound like that was a problem though
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