Chainless Chambers, Take Two...

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Comments

  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I think this should be moved to the non-beta discussion part, seeing how influenced most people who come here might be. You don't want people to start yelling about how they weren't warned about the poll or whatever.

    I voted yes to try, but that's not a definitive answer. If it doesn't work well, don't keep it in.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited June 2004
    Maybe if someone directed people to this poll in the general forum, that would help.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I've always thought that this might be a good idea. I hope it gets tested.
  • AreteArete Join Date: 2002-11-03 Member: 5921Members
    unchained chambers allow for too many options for aliens.

    Marines can't adapt. Right now you hear a fade regenerating around a corner. "They have DC"s up first hive".

    Can you imagine that guy having focus instead of regeneration, but just using friggin D chambers that can be placed all over the map? Cloaked by sensory, with OC's protecting it. You can build a sensory network of OC's/DC's and use focus to kill marines before they know what hit them.

    I just think it would make it so aliens can vary their upgrades a bit too much. Silenced skulk one minute, cloaked the next, focus the next ect.


    I love sensory chambers myself, I like getting them first. It helps the whole team, not just fades for regeneration. Gorges can hide while marines walk by ect, OC's are seen when its too late.

    I just can't imagine combatting a team filled with different upgrades early on. A cloaker here, a focuser there, a regen fade here and there followed by a movement chamber placed next to a sensory where if they are in trouble they all just warp back to a hive.

    Its a bit too much. Cool idea, I like it personally, but just too much.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin-shenk+Jun 3 2004, 02:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shenk @ Jun 3 2004, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yay, i voted yes... and ffs REMOVE THAT COMBAT TIMELIMIT -_- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It prevents a stalemate. So marines will have to loose if they dont attack, although this is fitting as marines are always attacking and getting their upgrades first, then aliens defend later..Its all common sense <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    <!--QuoteBegin-Arete+Jun 3 2004, 01:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Arete @ Jun 3 2004, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> unchained chambers allow for too many options for aliens.

    Marines can't adapt. Right now you hear a fade regenerating around a corner. "They have DC"s up first hive".

    Can you imagine that guy having focus instead of regeneration, but just using friggin D chambers that can be placed all over the map? Cloaked by sensory, with OC's protecting it. You can build a sensory network of OC's/DC's and use focus to kill marines before they know what hit them.

    I just think it would make it so aliens can vary their upgrades a bit too much. Silenced skulk one minute, cloaked the next, focus the next ect.


    I love sensory chambers myself, I like getting them first. It helps the whole team, not just fades for regeneration. Gorges can hide while marines walk by ect, OC's are seen when its too late.

    I just can't imagine combatting a team filled with different upgrades early on. A cloaker here, a focuser there, a regen fade here and there followed by a movement chamber placed next to a sensory where if they are in trouble they all just warp back to a hive.

    Its a bit too much. Cool idea, I like it personally, but just too much. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Building enough of all 3 chambers would take a heck of a lot of res. If the aliens have that much res, they should be able to vary their upgrades. Marines, when swimming in res, have no limits on their tech paths.

    This just makes alien strats limited by only resources, rather then resources+hives.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    They're still very limited by hives though romano... Leap/Umbra/Meta are still very very good. Plus a Regen+Celer/Focus fade is much much better than a Regen only fade
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    No no no no no no no

    Did I mention..... NO! please no.

    One thing tho, if this were to happen, what would the gorgies build? could they put down all the cmabers straight away or not?
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    I don't think you understood it.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Beretta+Jun 3 2004, 02:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beretta @ Jun 3 2004, 02:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One thing tho, if this were to happen, what would the gorgies build? could they put down all the cmabers straight away or not? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, because they wouldn't have the res. Did you read the thread at all?
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    YES

    ALL SERVERS SHOUDL BEGIN USING THIS MOD AS A PRE TEST
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Zek+Jun 3 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jun 3 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Beretta+Jun 3 2004, 02:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beretta @ Jun 3 2004, 02:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One thing tho, if this were to happen, what would the gorgies build? could they put down all the cmabers straight away or not? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, because they wouldn't have the res. Did you read the thread at all? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, they could... in a 8 man game, 3 skulks would keep the marines busy... very easy with sense as the first chamber, and if you kept switching one of those skulks to be the next gorgy and drop res nodes, a hive, or chambers, you could probably have all the chambers in a couple mins.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    What were the marines doing in those minutes? Not getting observatories, I'll wager.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    <!--QuoteBegin-Beretta+Jun 3 2004, 07:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beretta @ Jun 3 2004, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No no no no no no no

    Did I mention..... NO! please no.

    One thing tho, if this were to happen, what would the gorgies build? could they put down all the cmabers straight away or not? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hehe Be you can't even cast a vote correctly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Gorges would be able to drop any chamber at the begining of the game but are srill restricted by the amount of resourses they have
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited June 2004
    <!--QuoteBegin-freebirdpat+Jun 3 2004, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (freebirdpat @ Jun 3 2004, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Jun 3 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jun 3 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Beretta+Jun 3 2004, 02:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beretta @ Jun 3 2004, 02:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One thing tho, if this were to happen, what would the gorgies build? could they put down all the cmabers straight away or not? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, because they wouldn't have the res. Did you read the thread at all? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, they could... in a 8 man game, 3 skulks would keep the marines busy... very easy with sense as the first chamber, and if you kept switching one of those skulks to be the next gorgy and drop res nodes, a hive, or chambers, you could probably have all the chambers in a couple mins. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    3 skulks against 7 marines? I don't think so. The aliens could have at most 2-3 senses around the map at that point and all the comm would have to do is scan the area as the team passes through and the skulks wouldn't have a chance(and even if he didn't, they'd get maybe one kill each before being slaughtered). More importantly, if the aliens spend 90 res on chambers in the early minutes of the game then that means none of them dropped nodes and it would take much too long to recover that res. And for what? A couple sens-covered rooms and the ability for skulks to take one upgrade of their choice, spending even more res in the process I might add? In the meantime, the marines build all the unclaimed res nodes with minimal skulk resistance and annihilate the aliens.

    It probably wouldn't be balanced without any other adjustments to the game, but I've played the plugin on a good server and it's not nearly as unbalanced as it sounds. Aliens aren't able to fully take advantage of all 3 chamber types unless they have a LOT of res, in which case they deserve to have a big advantage just like the marines would(which is not at all the case as it is because of the hive bottlenecks).
  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    No no no no no! Why is the Yes vote going down? Do people enjoy playing the same exact game plan as alien?

    Or at least, if you still feel No, post here why not, and these reasons better be good and well founded.
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    edited June 2004
    <!--QuoteBegin-Hobojoe+Jun 3 2004, 06:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Jun 3 2004, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What sever were you on zek, out of curiosity, i want to try this plugin in diffrent enviroments <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    TacticalGamer.com NS [UNCHAINED|FF ON|CD PREFERRED|SPEEX] 209.19.57.56:27015

    We have been testing it for a few days, seems to make things interesting. What I have found is that now if the alien team is doing a great job they can crush the marines unlike before where it would still take the full 20 min to finish a map. They can ever so and so finish the game just as fast as a great marine team. A good comm still wins he/she just has a few other things to think about.

    *EDIT*
    The res at the beginning of the game is the major balancing factor of this plug. If you want the 9 chambers you will have to cut back on something, whether it is RTs a fade or a delay in getting the next hive. It is quite nice in my opinion.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    Sorry but I didn't want to look for this question but is it going to be like if you play custom maps with more than 3 hive locations like for examples 5 hive locations and you put all 5 hive locations would you have something like level 5 regen or something? Also I am guessing this unchain thing will be like one hive one level of all upgrades?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    If you don't want to take the time to look for it then you shouldn't expect others to take the time to answer...

    It's just like normal except chamber types aren't tied to the hives anymore. You can have all 3 kinds of chambers at hive 1, but aliens can still only take one upgrade per hive and per chamber type.
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    After playing on Tactical Gamers, I have to say playing aliens is a lot more fun now. And for those of you worrying about having to take on so many different upgrades as marines: The alien team hardly gets all 9 chambers before the 2nd hive is up. Even then the aliens dont have all 9.
  • ZathrilZathril Join Date: 2004-05-22 Member: 28821Members
    Voted yes, this is exactly what aliens need.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry but I didn't want to look for this question but is it going to be like if you play custom maps with more than 3 hive locations like for examples 5 hive locations and you put all 5 hive locations would you have something like level 5 regen or something? Also I am guessing this unchain thing will be like one hive one level of all upgrades?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    On the very first post in this very thread there is a direct link to the idea being debated. Seriously, if you can't be bothered to click on that and spend 3 minutes tops reading then please don't post at all.
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    i voted for yes, becouse the alien tactics are the same, every game the same old allready boring tactics

    spice it up! unchain the chambers !
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    Ok so what about if marines kill the aliens hive and 3 gorges have built a silent, cloaked, regen base in some huge map like agora, the rines would never find them!
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    Also, a gorge can drop any chamber yes?

    So, you could have SC MC and DC, but the skulks couldnt use them ? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    This would be such a huge upgrades to aliens =/
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-Beretta+Jun 4 2004, 03:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beretta @ Jun 4 2004, 03:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok so what about if marines kill the aliens hive and 3 gorges have built a silent, cloaked, regen base in some huge map like agora, the rines would never find them!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    MT. Obs. Ping. Listen. Silence doesn't silence the sound of DCs healing while the ping of death is going off. The only time this will be a problem is at end game, and you're just as likely to have built one of each chamber in a vent by then anyway.


    <!--QuoteBegin-Beretta+Jun 4 2004, 03:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beretta @ Jun 4 2004, 03:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, a gorge can drop any chamber yes?

    So, you could have SC MC and DC, but the skulks couldnt use them ? 

    This would be such a huge upgrades to aliens =/<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    The skulks could use them just fine. You can evolve one upgrade for each hive you have, just like now. Unlike now, you are free to drop the chambers that power those upgrades at any time.

    Also, there's an edit key on each of your posts. It's customary to edit your last post if you need to add something, as long as no one has posted after you.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Be when was the last time you posted a reply that actualy made sence <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    The chambers would work the same as they do now just can be droped at any hive
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin-Beretta+Jun 4 2004, 09:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beretta @ Jun 4 2004, 09:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, a gorge can drop any chamber yes?

    So, you could have SC MC and DC, but the skulks couldnt use them ? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    This would be such a huge upgrades to aliens =/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, the gorge can - for the cost of 10 resources - drop any chamber and the skulks can choose one upgrade per hive.

    This allows for aliens with plenty of resources to be flexible in their tactics. The area effect of chambers is also important, not just the upgrades. We see players dropping Sensories first because they know that they can get DC's when they need them.

    Does it upset the balance of the game? Probably
    Can this balance be easily restored? Almost certainly
    Does it increase the fun of ns? Yes

    I like it. If you want to test it pick a server thats running the unchained mod, therea are few now (see sig)
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I definitely vote yes.

    This can expand a lot of the alien strategy and break away from the usual DMS we see all too often (MDS and SDM are also seeing a bit more recognition but that's it)

    Plus, there'd be a lot more complicatons in the new strategies.

    Want a lot of chambers early on, or do you want a solid buildup with Fade protection? Need X chamber more than Y chamber? The marines are using ____, use Y chamber!

    See, it also adds more confusion to alien strategies, which aliens do not get a fair share of from the marine side (comms get frustrated with meds and reckless ramboes, and gorges only have to worry when everyone is hogging res for themselves)

    Besides, aliens do not get that much res per tick anyway. Compared to the marines, aliens have a slow res income. I don't see why unchaining chambers won't at least help level play a bit.
  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    Bump.

    AND STOP VOTING NO!!!!!
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