[pack-wip] Super Mario Total Conversion Pack

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Comments

  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited June 2004
    it works,

    you change the names in the "titles.txt" file

    heres an ingame, i renamed hatchling to goomba.

    edit: for names you can check the Mario encyclopedia at
    <a href='http://www.marioportal.com/modules.php?name=Content&pa=showpage&pid=283' target='_blank'>http://www.marioportal.com/modules.php?nam...howpage&pid=283</a>

    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> theres alot of names there.

    edit2: are you guys gonna change the help/info text too? like when you highlight onos, it says a giant behomoth............... to bowser, king of koopas?
  • DomokunXDomokunX Join Date: 2004-02-25 Member: 26900Members
    Ill take care of that i suppose
    its summer time for me so i can finish easily
  • ChantyChanty Join Date: 2002-11-16 Member: 8950Members
    the ->->->->-> ( P ) thing should be the other way around on the adren bar
    this is because at (p) thats top speed (power) right?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Chanty+Jun 5 2004, 11:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chanty @ Jun 5 2004, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the ->->->->-> ( P ) thing should be the other way around on the adren bar
    this is because at (p) thats top speed (power) right? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i dont think its going to be used for the energy bar tho i think it fits better as the evolution thing you see at the bottom of the screen
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <u><b>Alien</u></b>

    <b>Enemy List:</b>
    Micro-goomba
    Goomba
    Koopa Troopa
    Iggy Koopa
    Chain Chomp
    Koopa Paratroopa
    Bullet Bill
    Lemmy Koop
    Grand Goomba
    Bowser


    <b>Koopa Family:</b>
    Koopa Troopa
    Koopa Paratroopa
    Larry Koopa
    Morton Koopa Jr.
    Wendy Koopa
    Iggy Koopa
    Roy Koopa
    Lemmy Koopa
    Ludwig von Koopa
    Bowser


    <b><u>[Marine</b></u>


    paper mario
    paper luigi
    tiny mario
    tiny luigi
    big mario
    big luigi
    fireball mario
    cape mario
    metal mario
    mario on yoshi
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-chrono5454+Jun 5 2004, 11:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Jun 5 2004, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont think its going to be used for the energy bar tho i think it fits better as the evolution thing you see at the bottom of the screen <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    agreed
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited June 2004
    <!--QuoteBegin-Chanty+Jun 5 2004, 11:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chanty @ Jun 5 2004, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the ->->->->-> ( P ) thing should be the other way around on the adren bar
    this is because at (p) thats top speed (power) right?

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    im not using it for the a-energy. i don't have a back up of the original so im justing using that until the pack is up=D

    anyways, good choice of monsters.

    hehe some of my choices:

    since the marine's are all mario here are my suggestions.
    [marine]
    baby mario
    small mario
    big mario
    <fire flower>fire mario
    <power leaf>raccoon suit mario
    <super feather>super mario
    <flying cap>flying cap mario
    <metel box>metel mario
    <starman>star mario
    <mario's real name>Mario Mario

    um for that mario player model, could you guys put a second skin on him. Like put the fire suit on mario. Where he has white overalls.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    haha, i put butmunch in one of my releases, i think it was the starcraft pack or the gamecube model or something
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Are you sticking with the chomp as a gorge? I also think a sniffit or shy guy would be way better.
  • The_Great_ChaThe_Great_Cha Join Date: 2003-12-19 Member: 24558Members
    edited June 2004
    upgrade level ideas:

    Aliens/Koopas

    1. Goomba
    2. Koopa Troopa
    3. ParaTroopa
    4. Snifit
    5. Chain Chomp
    6. Hammer Bro.
    7. Birdo
    8. MechaKoopa
    9. Koopa Kid
    10. King Koopa

    Marines/Mario Bros.

    1. Baby Mario
    2. Carpenter
    3. Plumber
    4. Pipe Traveller
    5. Mario
    6. Super Mario
    7. Fire Mario
    8. Hammer Mario
    9. Caped Mario
    10. Invincible Mario

    I don't think we should include metal mario or "fludd mario" as levels of upgrade. We also shouldn't call the levels yoshi, toad or anything non-mario himself related as the character still looks like mario. Also, "big mario wouldn't work as there never was a big mario. when he gets big he is "super" super < fire < invincible(star). There was no "tiny mario. that was just mario. We don't want a flying cap maro as he already flys w/ the fludd/jetpack. (yes i know the cape flys).

    \/ \/ good idea
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    Could you change the up words aswell?
    like Carapace = GOOMBA POWA!
  • QuietstormQuietstorm Join Date: 2004-02-18 Member: 26670Members, Constellation
    The only problem with using the sniffet as a gorge would be the hit boxes. You'd have to make the Sniffet really long, and it'd look really ugly. So I think their Chomp should be just fine for the Gorgey. Oh and if you wanted another idea for the Grenade Launcher (Besides the Gamecube nade launcher) You could use the big fish thingy (I wanna say Big Bertha or something like that) from Super Mario Bros 3, usually found in the water stages. It spit out smaller fish (That would be used as grenades) I'm really too lazy to find a picture of it, but if you know what I'm talking about you get the point <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Dont change weps that already finished. I dont think anyone has the effort to make a new weapon...and finish it.

    Gamecube is fine. What we really need to see is the restowers.

    Someone actually has to model them.

    Less suggestion, more progress.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ive skinmeshed the go-kart now. ill start skinning in a sec
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I think I'm going to swap the gorge and skulk models. "CHOMP CHOMP AIIIIGH!!"
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited June 2004
    <!--QuoteBegin-waller+Jun 6 2004, 06:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Jun 6 2004, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could you change the up words aswell?
    like Carapace = GOOMBA POWA! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i think you could, maybe their all in your titles.txt file

    edit: i think sniffit might be a better gorge. hes the shy guy/beetle with the gun mask. maybe you could make the gun mouth longer so it could fit the hit boxes.
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    Why isnt yoshi the onos O_O
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    because bowser is onos.. and yoshi is a good guy... duh
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    <!--QuoteBegin-BlackPlague+Jun 6 2004, 03:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Jun 6 2004, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> because bowser is onos.. and yoshi is a good guy... duh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but yoshi eats...devours things whole... oh well

    Anyway, Its all looking nice, keep up the good work.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ok i making these sprites for the mario thing but i still cant make them transparent

    so could sumone make these transparent and compile it into the iplayerm sprite and send it back to me
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    rawr
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    here the screen shot of the thing i made the grizzy helped finish
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited June 2004
    <!--QuoteBegin-Clashen+Jun 3 2004, 09:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Jun 3 2004, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pic of JP rine with leaky diaper. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Can we make it so the jp sprite is a double column of water going down to the ground? That's how it is in Mario Sunshine anyway.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-5kyh16h91+Jun 6 2004, 10:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Jun 6 2004, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Clashen+Jun 3 2004, 09:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Jun 3 2004, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pic of JP rine with leaky diaper. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Can we make it so the jp sprite is a double column of water going down to the ground? That's how it is in Mario Sunshine anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i don't think so, but i could try it when Cookie have finished the JP so i can decide how wide it should be.
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    it might work if u have the sprite long enuff so thier touching each other and wide enough that they are omming out of the hoses
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    My exams are over so if you guys need any help with this pack, I have photoshop and I more or less can skin, so pm me if you want. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i think its possible to have 2 single jets, its just the same as having two muzzleflashes i believe
  • FFTFATCOMMUNISTFISHFFTFATCOMMUNISTFISH Join Date: 2003-12-07 Member: 24086Members, Reinforced - Silver
    <!--QuoteBegin-zwing+Jun 5 2004, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ Jun 5 2004, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it works,

    you change the names in the "titles.txt" file

    heres an ingame, i renamed hatchling to goomba.

    edit: for names you can check the Mario encyclopedia at
    <a href='http://www.marioportal.com/modules.php?name=Content&pa=showpage&pid=283' target='_blank'>http://www.marioportal.com/modules.php?nam...howpage&pid=283</a>

    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> theres alot of names there.

    edit2: are you guys gonna change the help/info text too? like when you highlight onos, it says a giant behomoth............... to bowser, king of koopas? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> YA thx for you help zelda guy. renaming text!
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    very nice and good job. I won't use them because i like NS as it is. GJ.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    hmm.. i can remember mario got a bubble jetpack in one game... just need bubble sprites..
This discussion has been closed.