[pack-wip] Super Mario Total Conversion Pack

191012141521

Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited June 2004
    oh ok, meh

    edit: bowsers skin progress

    <img src='http://www.pfcook.force9.co.uk/skinprogress.jpg' border='0' alt='user posted image' />
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Keep up the good work.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    I'm also skinning it, C3's will probably look better tough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Wow that bowser is looking very nice cookie! And are there any other models being worked on in the background that we don't know of yet? If so speak up! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Cookie sucks at multitasking <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    I'm loving it guys. Awesome modelling and sprite work.

    Guys like you make the NS community so much better !
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    The skin on bowser looks pretty good, but to me, it seems like it would be clash with the rest of the models in the pack. Maybe include two bowser skins in the pack, one simple skin that could fit in with the others and the current skin by cookie.
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Man this is going to be a fun pack!!!!! I love the bowser, great work C^3!

    Note:Update the front page plz, tnks.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    when im finished with bowser, ill collect everything done so far and update the front page (/me calls bigbull again)
  • DomokunXDomokunX Join Date: 2004-02-25 Member: 26900Members
    For Shotgun, i think you should use mario with a fire flower on.

    like:

    Idle:Idle
    Draw: him throwing a fireflower on himself
    Shoot:Fires a fireball
    Pump: him moving his arm forward from recoil
    Shootlast: Fires a fireball then goes back to regular mario
    Reload: Throws fireflowers on him
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    cant do that, as the shotgun shoots bullets, not models

    anyway, update report, bowsers skinned now, but his eyes just arent right...
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    :| n1 cooks, wouldn't want him yammin me........
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    The model looks great, but the as you already said the eyes... Something is wrong with them but I can't really say what.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    so ahh...why did you need 3 512x512 for that?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    the body and arms do have a texture on them, just not noticeable in the render
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited June 2004
    They're :( eyes instead of >(
    And shouldn't the mouth be shut, or at least almost shut?
  • The_Great_ChaThe_Great_Cha Join Date: 2003-12-19 Member: 24558Members
    yes, the thing that needs to change for the eyes is that the eyebrows should be slightly overlapping them. You should not be able to see the full pupil.

    <a href='http://photic.slimemansion.com/windcrystal/image/bowser.jpg' target='_blank'>Better example of eyes</a>
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-CoolCookieCooks+Jun 11 2004, 11:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 11 2004, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cant do that, as the shotgun shoots bullets, not models

    anyway, update report, bowsers skinned now, but his eyes just arent right... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    though you could model it into v_sg
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yeah, you could model it in, but itll seem pretty stupid, if you spin while shooting, the fireball will spin with you too, and you wont see it in the p model
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    i think you should add another polygon next to his eyes as white so it loks like a full eye ball....
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i think its because they are too small
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    um cookie, is this pack gonna have cel-shade lookalike skins for the models. well cel shading cant be done on the hl engine but you could imatate the toonish look.
  • DomokunXDomokunX Join Date: 2004-02-25 Member: 26900Members
    actually cookie, you could make the p_model a fireball, and the w_models can be the fireflowers.

    EDIT: What do you mean by spin it?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited June 2004
    <!--QuoteBegin-zwing+Jun 11 2004, 01:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ Jun 11 2004, 01:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> um cookie, is this pack gonna have cel-shade lookalike skins for the models. well cel shading cant be done on the hl engine but you could imatate the toonish look. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    actualy celshading can be done go play svencoop on the map toonrun and youll see it


    edit/ for the lazy here is a pic
    <img src='http://www.planethalflife.com/images/screensnew/sc_092203_1.jpg' border='0' alt='user posted image' />
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    yeah there was a cel-shaded model pack released for cs a while back too....
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    and a whole *MOD* made in the cell chaded... it's called BUZY BOTS...

    but i dun think it would be worth it...
  • acer_r2acer_r2 Join Date: 2004-06-04 Member: 29099Members
    I love it how it says "No spam please" but there are 24 pages.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Delarosa+Jun 12 2004, 08:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Jun 12 2004, 08:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and a whole *MOD* made in the cell chaded... it's called BUZY BOTS...

    but i dun think it would be worth it... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oh yes... I remember that... weird mod <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Good work on bowser, C?. So WILL there be another skin for it, or is this the final one? (because something like that was mentioned before...)
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    clashen is doing a version of the skin too. I dont really want everything to be cell shaded, especially bowser because you have to DOUBLE the polycount on each model, which brings bowsers polycount to over 5000
This discussion has been closed.