<!--QuoteBegin-Some tall guy+Jun 6 2004, 05:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Jun 6 2004, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks VERY nice, but watch out for r_speeds, theyll pop out of nowhere and kick you in the groin. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> My r_speeds stole my wallet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
2 new screenshots here, done a few tweaks with lighting, tad more detail, more rock, and changed the door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and made windows transparent, screenshots are also now in 800 600 instead of 640 480
<!--QuoteBegin-Nay+Jun 6 2004, 11:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Jun 6 2004, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sure do chris buddy,
2 new screenshots here, done a few tweaks with lighting, tad more detail, more rock, and changed the door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and made windows transparent, screenshots are also now in 800 600 instead of 640 480
lol, anymore comments? anything i could do, the only thing i could think of is a few lights down the side on the left :o <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> keep the comments coming people i love them
If you adds 2 glowing red sprites to the roof "Antens there" then its REAL good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
We all enjoying your screenshots. Mix between ns hera, ns metal and co angst.
Ow this map it seems to be the really best. Yeah sing when you're winning. Because this map gets ! 10/10 very seriusly.
Very nice work, to me its a breathe of fresh air keep up the good work <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> maybe a layout in the future <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sure... Here's an idea, complete the other parts <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Nice-nice, but maybe make the windows a little bit more transparent. Right now it looks like they are glowing. Yeah, and keep up the good work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Nice progress, i now think the lighting is near perfect. Just enough to see something and to let the texture lights do their job, nice atmosphere. Nice new door texture too, much better.
The only thing i can see for an improvement; the two support for the platform are a bit too thin. I mean, it looks like its gonna collapse with all that weight <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
As mentioned by DM, the windows could use some more transparency.
Oh wait! Something else; The right antenna (the fat one) seems to be "cut" near the skybrush or something. I can see a radar there on the top <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> maybe an animated world model!
Very nice work so far, hope to see more areas soon! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
* Im not saying that he did this but if someone does a thing like that i think its almost as bad as decompiling. If you do a copy like this from a real time place it doesnt matter but since its the mapper that made the doom3 map´s work i think its really bad.*
<!--QuoteBegin-Afr+Jun 9 2004, 03:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Jun 9 2004, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> emm.. he means the design not an exact copy....
* Im not saying that he did this but if someone does a thing like that i think its almost as bad as decompiling. If you do a copy like this from a real time place it doesnt matter but since its the mapper that made the doom3 map´s work i think its really bad.* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> As you said, he never did an exact copy, he just got inspiration from the Doom3 level. Is that so bad? Why not go ahead and boycott ns_bast since it has DECOMPILED TEH ALIUMS MOVIES!!
There is nothing wrong in getting inspiration from something, especially since he has made his own changes to it.
<!--QuoteBegin-Tequila+Jun 9 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 9 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nay? How could you decompile a Doom 3 map? Has Nexus taught you nothing!? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I said if someone makes an exact copy of something its just as bad as decompiling.. i didnt say that you could decompile a doom3 map.
<!--QuoteBegin-Afr+Jun 9 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Jun 9 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Jun 9 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 9 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nay? How could you decompile a Doom 3 map? Has Nexus taught you nothing!? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I said if someone makes an exact copy of something its just as bad as decompiling.. i didnt say that you could decompile a doom3 map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Of course, I wasn't taking the mickey out of you, it was more a jibe at Nexus and his decompiling antics.
Now, it looks partially inspired by Doom 3, but there's enough originality there I'd say for Nay to claim it as his own.
Comments
My r_speeds stole my wallet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
2 new screenshots here, done a few tweaks with lighting, tad more detail, more rock, and changed the door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and made windows transparent, screenshots are also now in 800 600 instead of 640 480
<img src='http://nay.cscentral.com/images/ns_001.jpg' border='0' alt='user posted image' />
<img src='http://nay.cscentral.com/images/ns_002.jpg' border='0' alt='user posted image' />
2 new screenshots here, done a few tweaks with lighting, tad more detail, more rock, and changed the door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and made windows transparent, screenshots are also now in 800 600 instead of 640 480
<img src='http://nay.cscentral.com/images/ns_001.jpg' border='0' alt='user posted image' />
<img src='http://nay.cscentral.com/images/ns_002.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Now it's perfect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
We all enjoying your screenshots. Mix between ns hera, ns metal and co angst.
Ow this map it seems to be the really best. Yeah sing when you're winning. Because this map gets ! 10/10 very seriusly.
r_speeds...
maybe a layout in the future <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The only thing i can see for an improvement; the two support for the platform are a bit too thin. I mean, it looks like its gonna collapse with all that weight <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
As mentioned by DM, the windows could use some more transparency.
Oh wait! Something else; The right antenna (the fat one) seems to be "cut" near the skybrush or something. I can see a radar there on the top <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> maybe an animated world model!
Very nice work so far, hope to see more areas soon! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
nanites.
<img src='http://nay.cscentral.com/images/ns_001.jpg' border='0' alt='user posted image' />
<img src='http://www.planetdoom.com/images/screenshots/official/14l.jpg' border='0' alt='user posted image' />
or? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
You see that door? It's way different from Nay's!!
* Im not saying that he did this but if someone does a thing like that i think its almost as bad as decompiling. If you do a copy like this from a real time place it doesnt matter but since its the mapper that made the doom3 map´s work i think its really bad.*
* Im not saying that he did this but if someone does a thing like that i think its almost as bad as decompiling. If you do a copy like this from a real time place it doesnt matter but since its the mapper that made the doom3 map´s work i think its really bad.* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
As you said, he never did an exact copy, he just got inspiration from the Doom3 level. Is that so bad? Why not go ahead and boycott ns_bast since it has DECOMPILED TEH ALIUMS MOVIES!!
There is nothing wrong in getting inspiration from something, especially since he has made his own changes to it.
I said if someone makes an exact copy of something its just as bad as decompiling.. i didnt say that you could decompile a doom3 map.
I said if someone makes an exact copy of something its just as bad as decompiling.. i didnt say that you could decompile a doom3 map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Of course, I wasn't taking the mickey out of you, it was more a jibe at Nexus and his decompiling antics.
Now, it looks partially inspired by Doom 3, but there's enough originality there I'd say for Nay to claim it as his own.